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Update raygui.h

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raysan5 vor 3 Jahren
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    -154
      examples/shapes/raygui.h

+ 117
- 154
examples/shapes/raygui.h Datei anzeigen

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raygui v2.8 - A simple and easy-to-use immediate-mode gui library
* raygui v2.9-dev - A simple and easy-to-use immediate-mode gui library
*
* DESCRIPTION:
*
@ -69,6 +69,7 @@
*
*
* VERSIONS HISTORY:
* 2.9 (17-Mar-2021) Removed tooltip API
* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle()
* 2.7 (20-Feb-2020) Added possible tooltips API
* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox()
@ -130,33 +131,26 @@
#ifndef RAYGUI_H
#define RAYGUI_H
#define RAYGUI_VERSION "2.6-dev"
#define RAYGUI_VERSION "2.9-dev"
#if !defined(RAYGUI_STANDALONE)
#include "raylib.h"
#endif
// Define functions scope to be used internally (static) or externally (extern) to the module including this file
#if defined(RAYGUI_STATIC)
#define RAYGUIDEF static // Functions just visible to module including this file
#else
#ifdef __cplusplus
#define RAYGUIDEF extern "C" // Functions visible from other files (no name mangling of functions in C++)
#else
// NOTE: By default any function declared in a C file is extern
#define RAYGUIDEF extern // Functions visible from other files
#endif
#endif
#if defined(_WIN32)
// Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll
#if defined(BUILD_LIBTYPE_SHARED)
#define RAYGUIDEF __declspec(dllexport) // We are building raygui as a Win32 shared library (.dll).
#define RAYGUIDEF __declspec(dllexport) // We are building raygui as a Win32 shared library (.dll)
#elif defined(USE_LIBTYPE_SHARED)
#define RAYGUIDEF __declspec(dllimport) // We are using raygui as a Win32 shared library (.dll)
#else
#define RAYGUIDEF // We are building or using raygui as a static library
#endif
#else
#define RAYGUIDEF // We are building or using raygui as a static library (or Linux shared library)
#endif
#if !defined(RAYGUI_MALLOC) && !defined(RAYGUI_CALLOC) && !defined(RAYGUI_FREE)
#include <stdlib.h> // Required for: malloc(), calloc(), free()
#endif
@ -181,6 +175,10 @@
#define TEXTEDIT_CURSOR_BLINK_FRAMES 20 // Text edit controls cursor blink timming
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
// NOTE: Some types are required for RAYGUI_STANDALONE usage
@ -431,12 +429,6 @@ RAYGUIDEF Font GuiGetFont(void); // Get g
RAYGUIDEF void GuiSetStyle(int control, int property, int value); // Set one style property
RAYGUIDEF int GuiGetStyle(int control, int property); // Get one style property
// Tooltips set functions
RAYGUIDEF void GuiEnableTooltip(void); // Enable gui tooltips
RAYGUIDEF void GuiDisableTooltip(void); // Disable gui tooltips
RAYGUIDEF void GuiSetTooltip(const char *tooltip); // Set current tooltip for display
RAYGUIDEF void GuiClearTooltip(void); // Clear any tooltip registered
// Container/separator controls, useful for controls organization
RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed
RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name
@ -467,6 +459,7 @@ RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text);
RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll Bar control
RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs); // Grid control
// Advance controls set
RAYGUIDEF int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active); // List View control, returns selected list item index
RAYGUIDEF int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active); // List View with extended parameters
@ -502,8 +495,12 @@ RAYGUIDEF void GuiClearIconPixel(int iconId, int x, int y); // Clear icon pi
RAYGUIDEF bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pixel value
#endif
#endif // RAYGUI_H
#if defined(__cplusplus)
} // Prevents name mangling of functions
#endif
#endif // RAYGUI_H
/***********************************************************************************
*
@ -559,10 +556,6 @@ static float guiAlpha = 1.0f; // Gui element transpacency on drawing
static unsigned int guiStyle[NUM_CONTROLS*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED)] = { 0 };
static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization
// Tooltips required variables
static const char *guiTooltip = NULL; // Gui tooltip currently active (user provided)
static bool guiTooltipEnabled = true; // Gui tooltips enabled
//----------------------------------------------------------------------------------
// Standalone Mode Functions Declaration
//
@ -611,7 +604,7 @@ static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float
static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // -- GuiDrawText()
static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // -- GuiLoadStyle()
static char *LoadText(const char *fileName); // -- GuiLoadStyle()
static char *LoadFileText(const char *fileName); // -- GuiLoadStyle()
static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle()
//-------------------------------------------------------------------------------
@ -639,7 +632,6 @@ static const char *GetTextIcon(const char *text, int *iconId); // Get text icon
static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint); // Gui draw text using default font
static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style
static void GuiDrawTooltip(Rectangle bounds); // Draw tooltip relatively to bounds
static const char **GuiTextSplit(const char *text, int *count, int *textRow); // Split controls text into multiple strings
static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB
@ -717,19 +709,6 @@ int GuiGetStyle(int control, int property)
return guiStyle[control*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property];
}
// Enable gui tooltips
void GuiEnableTooltip(void) { guiTooltipEnabled = true; }
// Disable gui tooltips
void GuiDisableTooltip(void) { guiTooltipEnabled = false; }
// Set current tooltip for display
void GuiSetTooltip(const char *tooltip) { guiTooltip = tooltip; }
// Clear any tooltip registered
void GuiClearTooltip(void) { guiTooltip = NULL; }
//----------------------------------------------------------------------------------
// Gui Controls Functions Definition
//----------------------------------------------------------------------------------
@ -746,12 +725,12 @@ bool GuiWindowBox(Rectangle bounds, const char *title)
int statusBarHeight = WINDOW_STATUSBAR_HEIGHT + 2*GuiGetStyle(STATUSBAR, BORDER_WIDTH);
statusBarHeight += (statusBarHeight%2);
Rectangle statusBar = { bounds.x, bounds.y, bounds.width, statusBarHeight };
if (bounds.height < statusBarHeight*i">2) bounds.height = statusBarHeight*i">2;
Rectangle windowPanel = { bounds.x, bounds.y + statusBarHeight - 1, bounds.width, bounds.height - statusBarHeight };
Rectangle statusBar = { bounds.x, bounds.y, bounds.width, p">(float)statusBarHeight };
if (bounds.height < statusBarHeight*f">2.0f) bounds.height = statusBarHeight*f">2.0f;
Rectangle windowPanel = { bounds.x, bounds.y + p">(float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight };
Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20,
statusBar.y + statusBarHeight/i">2 - 18/2, 18, 18 };
statusBar.y + statusBarHeight/f">2.0f - 18.0f/2.0f, 18, 18 };
// Update control
//--------------------------------------------------------------------
@ -762,7 +741,7 @@ bool GuiWindowBox(Rectangle bounds, const char *title)
//--------------------------------------------------------------------
GuiStatusBar(statusBar, title); // Draw window header as status bar
GuiPanel(windowPanel); // Draw window base
// Draw window close button
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
@ -813,10 +792,10 @@ void GuiLine(Rectangle bounds, const char *text)
else
{
Rectangle textBounds = { 0 };
textBounds.width = GetTextWidth(text); // TODO: Consider text icon
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.width = p">(float)GetTextWidth(text); // TODO: Consider text icon
textBounds.height = p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + LINE_TEXT_PADDING;
textBounds.y = bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
textBounds.y = bounds.y - p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
// Draw line with embedded text label: "--- text --------------"
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, LINE_TEXT_PADDING - 2, 1 }, 0, BLANK, color);
@ -870,10 +849,10 @@ Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll)
if (view.height > content.height) view.height = content.height;
// TODO: Review!
const int horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? -verticalScrollBarWidth : 0) - GuiGetStyle(DEFAULT, BORDER_WIDTH) : ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? -verticalScrollBarWidth : 0) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
const int horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? verticalScrollBarWidth : 0) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
const int verticalMin = hasVerticalScrollBar? -GuiGetStyle(DEFAULT, BORDER_WIDTH) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
const int verticalMax = hasVerticalScrollBar? content.height - bounds.height + horizontalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
const float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? p">(float)-verticalScrollBarWidth : 0) - p">(float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : ((p">(float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? p">(float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH);
const float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + p">(float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - ((p">(float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? p">(float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
const float verticalMin = hasVerticalScrollBar? p">(float)-GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
const float verticalMax = hasVerticalScrollBar? content.height - bounds.height + p">(float)horizontalScrollBarWidth + p">(float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
// Update control
//--------------------------------------------------------------------
@ -899,7 +878,11 @@ Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll)
if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
}
scrollPos.y += GetMouseWheelMove()*20;
float wheelMove = GetMouseWheelMove();
// Horizontal scroll (Shift + Mouse wheel)
if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT))) scrollPos.x += wheelMove*20;
else scrollPos.y += wheelMove*20; // Vertical scroll
}
}
@ -921,29 +904,28 @@ Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll)
if (hasHorizontalScrollBar)
{
// Change scrollbar slider size to show the diff in size between the content width and the widget width
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, ((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/content.width)*(bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth));
scrollPos.x = -GuiScrollBar(horizontalScrollBar, -scrollPos.x, horizontalMin, horizontalMax);
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (kt">int)(((bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth) / (int)content.width) * (p">(int)bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)));
scrollPos.x = p">(float)-GuiScrollBar(horizontalScrollBar, p">(int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax);
}
// Draw vertical scrollbar if visible
if (hasVerticalScrollBar)
{
// Change scrollbar slider size to show the diff in size between the content height and the widget height
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, ((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/content.height)* (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth));
scrollPos.y = -GuiScrollBar(verticalScrollBar, -scrollPos.y, verticalMin, verticalMax);
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (kt">int)(((bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth) / (int)content.height) * (p">(int)bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)));
scrollPos.y = p">(float)-GuiScrollBar(verticalScrollBar, p">(int)-scrollPos.y, (int)verticalMin, (int)verticalMax);
}
// Draw detail corner rectangle if both scroll bars are visible
if (hasHorizontalScrollBar && hasVerticalScrollBar)
{
// TODO: Consider scroll bars side
Rectangle corner = { horizontalScrollBar.x + horizontalScrollBar.width + 2, verticalScrollBar.y + verticalScrollBar.height + 2, horizontalScrollBarWidth - 4, verticalScrollBarWidth - 4 };
Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 };
GuiDrawRectangle(corner, 0, BLANK, Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))), guiAlpha));
}
// Draw scrollbar lines depending on current state
GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, p">(float)BORDER + (state*3))), guiAlpha), BLANK);
GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), guiAlpha), BLANK);
// Set scrollbar slider size back to the way it was before
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider);
//--------------------------------------------------------------------
@ -1008,7 +990,7 @@ bool GuiLabelButton(Rectangle bounds, const char *text)
bool pressed = false;
// NOTE: We force bounds.width to be all text
int textWidth = MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING)).x;
float textWidth = MeasureTextEx(guiFont, text, p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)).x;
if (bounds.width < textWidth) bounds.width = textWidth;
// Update control
@ -1160,8 +1142,8 @@ bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
if (text != NULL)
{
textBounds.width = GetTextWidth(text);
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.width = p">(float)GetTextWidth(text);
textBounds.height = p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING);
@ -1194,7 +1176,7 @@ bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha), BLANK);
if (checked)
{
Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
@ -1400,7 +1382,7 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text) + 2,
bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE),
1,
GuiGetStyle(DEFAULT, TEXT_SIZE)*2
p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2
};
// Update control
@ -1415,18 +1397,18 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
framesCounter++;
int key = GetCharPressed(); // Returns codepoint as Unicode
int keyCount = strlen(text);
int keyCount = p">(int)strlen(text);
// Only allow keys in range [32..125]
if (keyCount < (textSize - 1))
{
int maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)*2));
float maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)*2));
if ((GetTextWidth(text) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE))) && (key >= 32))
{
int byteLength = 0;
const char *textUtf8 = CodepointToUtf8(key, &byteLength);
for (int i = 0; i < byteLength; i++)
{
text[keyCount] = textUtf8[i];
@ -1512,8 +1494,8 @@ bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, in
Rectangle textBounds = { 0 };
if (text != NULL)
{
textBounds.width = GetTextWidth(text);
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.width = p">(float)GetTextWidth(text);
textBounds.height = p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING);
@ -1590,8 +1572,8 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i
Rectangle textBounds = { 0 };
if (text != NULL)
{
textBounds.width = GetTextWidth(text);
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.width = p">(float)GetTextWidth(text);
textBounds.height = p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
@ -1611,13 +1593,12 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i
framesCounter++;
int keyCount = strlen(textValue);
int keyCount = p">(int)strlen(textValue);
// Only allow keys in range [48..57]
if (keyCount < VALUEBOX_MAX_CHARS)
{
int maxWidth = bounds.width;
if (GetTextWidth(textValue) < maxWidth)
if (GetTextWidth(textValue) < bounds.width)
{
int key = GetCharPressed();
if ((key >= 48) && (key <= 57))
@ -1674,19 +1655,19 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i
Color baseColor = BLANK;
if (state == GUI_STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
else if (state == GUI_STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
// WARNING: BLANK color does not work properly with Fade()
GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha), baseColor);
GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
// Draw blinking cursor
if ((state == GUI_STATE_PRESSED) && (editMode && ((framesCounter/20)%2 == 0)))
if ((state == GUI_STATE_PRESSED) && (editMode && ((framesCounter/20)%2 == 0)))
{
// NOTE: ValueBox internal text is always centered
Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 1, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
}
// Draw text label if provided
if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
@ -1710,7 +1691,7 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
};
// Cursor position, [x, y] values should be updated
Rectangle cursor = { 0, 0, 1, GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 };
Rectangle cursor = { 0, 0, 1, p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 };
int textWidth = 0;
int currentLine = 0;
@ -1727,12 +1708,12 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
framesCounter++;
int character = GetCharPressed();
int keyCount = strlen(text);
int keyCount = p">(int)strlen(text);
// Introduce characters
if (keyCount < (textSize - 1))
{
Vector2 textSize = MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
Vector2 textSize = MeasureTextEx(guiFont, text, p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
if (textSize.y < (textAreaBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
{
@ -1826,7 +1807,7 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
}
else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
DrawTextRec(guiFont, text, textAreaBounds, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), true, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
DrawTextRec(guiFont, text, textAreaBounds, p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), true, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
return pressed;
@ -1846,12 +1827,12 @@ float GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight
if (sliderWidth > 0) // Slider
{
slider.x += (sliderValue - sliderWidth/2);
slider.width = sliderWidth;
slider.width = p">(float)sliderWidth;
}
else if (sliderWidth == 0) // SliderBar
{
slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.width = sliderValue;
slider.width = p">(float)sliderValue;
}
// Update control
@ -1870,7 +1851,7 @@ float GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight
value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider
else if (sliderWidth == 0) slider.width = sliderValue; // SliderBar
else if (sliderWidth == 0) slider.width = p">(float)sliderValue; // SliderBar
}
else state = GUI_STATE_FOCUSED;
}
@ -1903,8 +1884,8 @@ float GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight
if (textLeft != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = GetTextWidth(textLeft); // TODO: Consider text icon
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.width = p">(float)GetTextWidth(textLeft); // TODO: Consider text icon
textBounds.height = p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
@ -1914,8 +1895,8 @@ float GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight
if (textRight != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = GetTextWidth(textRight); // TODO: Consider text icon
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.width = p">(float)GetTextWidth(textRight); // TODO: Consider text icon
textBounds.height = p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
@ -1949,7 +1930,7 @@ float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRig
// Update control
//--------------------------------------------------------------------
if (state != GUI_STATE_DISABLED) progress.width = (kt">int)(value/(maxValue - minValue)*(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)));
if (state != GUI_STATE_DISABLED) progress.width = (p">(float)(value/(maxValue - minValue))*(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)));
//--------------------------------------------------------------------
// Draw control
@ -1964,8 +1945,8 @@ float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRig
if (textLeft != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = GetTextWidth(textLeft); // TODO: Consider text icon
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.width = p">(float)GetTextWidth(textLeft); // TODO: Consider text icon
textBounds.height = p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
@ -1975,8 +1956,8 @@ float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRig
if (textRight != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = GetTextWidth(textRight); // TODO: Consider text icon
textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.width = p">(float)GetTextWidth(textRight); // TODO: Consider text icon
textBounds.height = p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
@ -2037,7 +2018,7 @@ int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
bool isVertical = (bounds.width > bounds.height)? false : true;
// The size (width or height depending on scrollbar type) of the spinner buttons
const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? (isVertical? bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? (isVertical? p">(int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
// Arrow buttons [<] [>] [] []
Rectangle arrowUpLeft = { 0 };
@ -2063,14 +2044,14 @@ int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
{
arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
sliderSize = (sliderSize >= scrollbar.height)? (scrollbar.height - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
sliderSize = (sliderSize >= scrollbar.height)? (p">(int)scrollbar.height - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
slider = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)), (float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), (float)sliderSize };
}
else
{
arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING))};
sliderSize = (sliderSize >= scrollbar.width)? (scrollbar.width - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
sliderSize = (sliderSize >= scrollbar.width)? (p">(int)scrollbar.width - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
slider = RAYGUI_CLITERAL(Rectangle){ (float)scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)sliderSize, (float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) };
}
@ -2085,7 +2066,7 @@ int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
state = GUI_STATE_FOCUSED;
// Handle mouse wheel
int wheel = GetMouseWheelMove();
int wheel = p">(int)GetMouseWheelMove();
if (wheel != 0) value += wheel;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
@ -2100,12 +2081,12 @@ int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
if (!isVertical)
{
Rectangle scrollArea = { arrowUpLeft.x + arrowUpLeft.width, arrowUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)};
if (CheckCollisionPointRec(mousePoint, scrollArea)) value = ((float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue;
if (CheckCollisionPointRec(mousePoint, scrollArea)) value = (kt">int)(((float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue);
}
else
{
Rectangle scrollArea = { arrowUpLeft.x, arrowUpLeft.y+arrowUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), scrollbar.height};
if (CheckCollisionPointRec(mousePoint, scrollArea)) value = ((float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue;
if (CheckCollisionPointRec(mousePoint, scrollArea)) value = (kt">int)(((float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue);
}
}
}
@ -2119,7 +2100,7 @@ int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Draw the background
GuiDrawRectangle(scrollbar, 0, BLANK, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha)); // Draw the scrollbar active area background
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha)); // Draw the slider bar
@ -2195,11 +2176,11 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, in
itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING);
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
itemBounds.height = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
itemBounds.height = p">(float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
// Get items on the list
int visibleItems = bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
int visibleItems = p">(int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
if (visibleItems > count) visibleItems = count;
int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
@ -2237,7 +2218,7 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, in
if (useScrollBar)
{
int wheelMove = GetMouseWheelMove();
int wheelMove = p">(int)GetMouseWheelMove();
startIndex -= wheelMove;
if (startIndex < 0) startIndex = 0;
@ -2306,7 +2287,7 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, in
int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size
int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, sliderSize); // Change slider size
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, p">(int)sliderSize); // Change slider size
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
@ -2387,7 +2368,7 @@ Color GuiColorPanelEx(Rectangle bounds, Color color, float hue)
DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
// Draw color picker: selector
Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, p">(float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
GuiDrawRectangle(selector, 0, BLANK, Fade(colWhite, guiAlpha));
}
else
@ -2445,8 +2426,8 @@ float GuiColorBarAlpha(Rectangle bounds, float alpha)
// Draw alpha bar: checked background
if (state != GUI_STATE_DISABLED)
{
int checksX = bounds.width/COLORBARALPHA_CHECKED_SIZE;
int checksY = bounds.height/COLORBARALPHA_CHECKED_SIZE;
int checksX = p">(int)bounds.width/COLORBARALPHA_CHECKED_SIZE;
int checksY = p">(int)bounds.height/COLORBARALPHA_CHECKED_SIZE;
for (int x = 0; x < checksX; x++)
{
@ -2517,14 +2498,14 @@ float GuiColorBarHue(Rectangle bounds, float hue)
if (state != GUI_STATE_DISABLED)
{
// Draw hue bar:color bars
DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha));
DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + (int)bounds.height/6 + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha));
DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + 2*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha));
DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + 3*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha));
DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + 4*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha));
DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.y + 5*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6 - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha));
DrawRectangleGradientV(p">(int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, p">(int)bounds.y + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha));
DrawRectangleGradientV(p">(int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.y + (int)bounds.height/6 + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha));
DrawRectangleGradientV(p">(int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.y + 2*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha));
DrawRectangleGradientV(p">(int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.y + 3*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha));
DrawRectangleGradientV(p">(int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.y + 4*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha));
DrawRectangleGradientV(p">(int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.y + 5*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6 - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha));
}
else DrawRectangleGradientV(bounds.x, bounds.y, bounds.width, bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
else DrawRectangleGradientV(p">(int)bounds.x, (int)bounds.y, p">(int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK);
@ -2577,7 +2558,7 @@ int GuiMessageBox(Rectangle bounds, const char *title, const char *message, cons
buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT;
Vector2 textSize = MeasureTextEx(guiFont, message, GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
Vector2 textSize = MeasureTextEx(guiFont, message, p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
Rectangle textBounds = { 0 };
textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
@ -2632,12 +2613,12 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co
buttonBounds.width = (bounds.width - TEXTINPUTBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
buttonBounds.height = TEXTINPUTBOX_BUTTON_HEIGHT;
int messageInputHeight = bounds.height - WINDOW_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - TEXTINPUTBOX_BUTTON_HEIGHT - 2*TEXTINPUTBOX_BUTTON_PADDING;
int messageInputHeight = p">(int)bounds.height - WINDOW_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - TEXTINPUTBOX_BUTTON_HEIGHT - 2*TEXTINPUTBOX_BUTTON_PADDING;
Rectangle textBounds = { 0 };
if (message != NULL)
{
Vector2 textSize = MeasureTextEx(guiFont, message, GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
Vector2 textSize = MeasureTextEx(guiFont, message, p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + messageInputHeight/4 - textSize.y/2;
@ -2706,8 +2687,8 @@ Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
currentCell.x = (kt">int)((mousePoint.x - bounds.x)/spacing);
currentCell.y = (kt">int)((mousePoint.y - bounds.y)/spacing);
currentCell.x = (mousePoint.x - bounds.x) / spacing;
currentCell.y = (mousePoint.y - bounds.y) / spacing;
}
}
//--------------------------------------------------------------------
@ -2792,7 +2773,7 @@ void GuiLoadStyle(const char *fileName)
{
// Load characters from charmap file,
// expected '\n' separated list of integer values
char *charValues = LoadText(charmapFileName);
char *charValues = LoadFileText(charmapFileName);
if (charValues != NULL)
{
int charsCount = 0;
@ -3193,7 +3174,7 @@ static int GetTextWidth(const char *text)
{
Vector2 size = { 0 };
if ((text != NULL) && (text[0] != '\0')) size = MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
if ((text != NULL) && (text[0] != '\0')) size = MeasureTextEx(guiFont, text, p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
// TODO: Consider text icon width here???
@ -3325,7 +3306,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
position.x += (RICON_SIZE + ICON_TEXT_PADDING);
}
#endif
DrawTextEx(guiFont, text, position, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
DrawTextEx(guiFont, text, position, p">(float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
//---------------------------------------------------------------------------------
}
}
@ -3333,43 +3314,25 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
// Gui draw rectangle using default raygui plain style with borders
static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color)
{
if (color.a > 0)
if (color.a > 0)
{
// Draw rectangle filled with color
DrawRectangle(rec.x, rec.y, rec.width, rec.height, color);
DrawRectangle(p">(int)rec.x, (int)rec.y, p">(int)rec.width, (int)rec.height, color);
}
if (borderWidth > 0)
if (borderWidth > 0)
{
// Draw rectangle border lines with color
DrawRectangle(rec.x, rec.y, rec.width, borderWidth, borderColor);
DrawRectangle(rec.x, rec.y + borderWidth, borderWidth, rec.height - 2*borderWidth, borderColor);
DrawRectangle(rec.x + rec.width - borderWidth, rec.y + borderWidth, borderWidth, rec.height - 2*borderWidth, borderColor);
DrawRectangle(rec.x, rec.y + rec.height - borderWidth, rec.width, borderWidth, borderColor);
DrawRectangle(p">(int)rec.x, p">(int)rec.y, (int)rec.width, borderWidth, borderColor);
DrawRectangle(p">(int)rec.x, p">(int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, borderColor);
DrawRectangle(p">(int)rec.x + (int)rec.width - borderWidth, p">(int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, borderColor);
DrawRectangle(p">(int)rec.x, (int)rec.y + p">(int)rec.height - borderWidth, (int)rec.width, borderWidth, borderColor);
}
// TODO: For n-patch-based style we would need: [state] and maybe [control]
// In this case all controls drawing logic should be moved to this function... I don't like it...
}
// Draw tooltip relatively to bounds
static void GuiDrawTooltip(Rectangle bounds)
{
//static int tooltipFramesCounter = 0; // Not possible gets reseted at second function call!
if (guiTooltipEnabled && (guiTooltip != NULL) && CheckCollisionPointRec(GetMousePosition(), bounds))
{
Vector2 mousePosition = GetMousePosition();
Vector2 textSize = MeasureTextEx(guiFont, guiTooltip, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
Rectangle tooltipBounds = { mousePosition.x, mousePosition.y, textSize.x + 20, textSize.y*2 };
GuiDrawRectangle(tooltipBounds, 1, Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), guiAlpha), Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
tooltipBounds.x += 10;
GuiLabel(tooltipBounds, guiTooltip);
}
}
// Split controls text into multiple strings
// Also check for multiple columns (required by GuiToggleGroup())
static const char **GuiTextSplit(const char *text, int *count, int *textRow)
@ -3585,7 +3548,7 @@ static Color Fade(Color color, float alpha)
{
if (alpha < 0.0f) alpha = 0.0f;
else if (alpha > 1.0f) alpha = 1.0f;
Color result = { color.r, color.g, color.b, (unsigned char)(255.0f*alpha) };
return result;

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