|  |  | @ -1,6 +1,6 @@ | 
		
	
		
			
			|  |  |  | /******************************************************************************************* | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   raylib [text] example - raylib fonts loading | 
		
	
		
			
			|  |  |  | *   raylib [text] example - sprite fonts loading | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   Example complexity rating: [★☆☆☆] 1/4 | 
		
	
		
			
			|  |  |  | * | 
		
	
	
		
			
				|  |  | @ -30,19 +30,19 @@ int main(void) | 
		
	
		
			
			|  |  |  | const int screenWidth = 800; | 
		
	
		
			
			|  |  |  | const int screenHeight = 450; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts"); | 
		
	
		
			
			|  |  |  | InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts"); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | 
		
	
		
			
			|  |  |  | Font fonts[MAX_FONTS] = { 0 }; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | fonts[0] = LoadFont("resources/fonts/alagard.png"); | 
		
	
		
			
			|  |  |  | fonts[1] = LoadFont("resources/fonts/pixelplay.png"); | 
		
	
		
			
			|  |  |  | fonts[2] = LoadFont("resources/fonts/mecha.png"); | 
		
	
		
			
			|  |  |  | fonts[3] = LoadFont("resources/fonts/setback.png"); | 
		
	
		
			
			|  |  |  | fonts[4] = LoadFont("resources/fonts/romulus.png"); | 
		
	
		
			
			|  |  |  | fonts[5] = LoadFont("resources/fonts/pixantiqua.png"); | 
		
	
		
			
			|  |  |  | fonts[6] = LoadFont("resources/fonts/alpha_beta.png"); | 
		
	
		
			
			|  |  |  | fonts[7] = LoadFont("resources/fonts/jupiter_crash.png"); | 
		
	
		
			
			|  |  |  | fonts[0] = LoadFont("resources/sprite_fonts/alagard.png"); | 
		
	
		
			
			|  |  |  | fonts[1] = LoadFont("resources/sprite_fonts/pixelplay.png"); | 
		
	
		
			
			|  |  |  | fonts[2] = LoadFont("resources/sprite_fonts/mecha.png"); | 
		
	
		
			
			|  |  |  | fonts[3] = LoadFont("resources/sprite_fonts/setback.png"); | 
		
	
		
			
			|  |  |  | fonts[4] = LoadFont("resources/sprite_fonts/romulus.png"); | 
		
	
		
			
			|  |  |  | fonts[5] = LoadFont("resources/sprite_fonts/pixantiqua.png"); | 
		
	
		
			
			|  |  |  | fonts[6] = LoadFont("resources/sprite_fonts/alpha_beta.png"); | 
		
	
		
			
			|  |  |  | fonts[7] = LoadFont("resources/sprite_fonts/jupiter_crash.png"); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi", | 
		
	
		
			
			|  |  |  | "PIXELPLAY FONT designed by Aleksander Shevchuk", | 
		
	
	
		
			
				|  |  | @ -87,8 +87,8 @@ int main(void) | 
		
	
		
			
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			|  |  |  | ClearBackground(RAYWHITE); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY); | 
		
	
		
			
			|  |  |  | DrawLine(220, 50, 590, 50, DARKGRAY); | 
		
	
		
			
			|  |  |  | DrawText("free sprite fonts included with raylib", 220, 20, 20, DARKGRAY); | 
		
	
		
			
			|  |  |  | DrawLine(220, 50, 600, 50, DARKGRAY); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | for (int i = 0; i < MAX_FONTS; i++) | 
		
	
		
			
			|  |  |  | { | 
		
	
	
		
			
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