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@ -1,6 +1,6 @@ |
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/******************************************************************************************* |
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* |
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* raylib [text] example - raylib fonts loading |
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* raylib [text] example - sprite fonts loading |
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* |
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* Example complexity rating: [★☆☆☆] 1/4 |
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* |
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@ -30,19 +30,19 @@ int main(void) |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts"); |
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InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts"); |
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) |
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Font fonts[MAX_FONTS] = { 0 }; |
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fonts[0] = LoadFont("resources/fonts/alagard.png"); |
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fonts[1] = LoadFont("resources/fonts/pixelplay.png"); |
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fonts[2] = LoadFont("resources/fonts/mecha.png"); |
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fonts[3] = LoadFont("resources/fonts/setback.png"); |
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fonts[4] = LoadFont("resources/fonts/romulus.png"); |
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fonts[5] = LoadFont("resources/fonts/pixantiqua.png"); |
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fonts[6] = LoadFont("resources/fonts/alpha_beta.png"); |
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fonts[7] = LoadFont("resources/fonts/jupiter_crash.png"); |
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fonts[0] = LoadFont("resources/sprite_fonts/alagard.png"); |
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fonts[1] = LoadFont("resources/sprite_fonts/pixelplay.png"); |
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fonts[2] = LoadFont("resources/sprite_fonts/mecha.png"); |
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fonts[3] = LoadFont("resources/sprite_fonts/setback.png"); |
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fonts[4] = LoadFont("resources/sprite_fonts/romulus.png"); |
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fonts[5] = LoadFont("resources/sprite_fonts/pixantiqua.png"); |
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fonts[6] = LoadFont("resources/sprite_fonts/alpha_beta.png"); |
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fonts[7] = LoadFont("resources/sprite_fonts/jupiter_crash.png"); |
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const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi", |
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"PIXELPLAY FONT designed by Aleksander Shevchuk", |
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@ -87,8 +87,8 @@ int main(void) |
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ClearBackground(RAYWHITE); |
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DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY); |
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DrawLine(220, 50, 590, 50, DARKGRAY); |
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DrawText("free sprite fonts included with raylib", 220, 20, 20, DARKGRAY); |
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DrawLine(220, 50, 600, 50, DARKGRAY); |
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for (int i = 0; i < MAX_FONTS; i++) |
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{ |
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