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Update text_raylib_fonts.c

pull/5123/head
Ray 1 месяц назад
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0658abc64c
1 измененных файлов: 12 добавлений и 12 удалений
  1. +12
    -12
      examples/text/text_raylib_fonts.c

+ 12
- 12
examples/text/text_raylib_fonts.c Просмотреть файл

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - raylib fonts loading
* raylib [text] example - sprite fonts loading
*
* Example complexity rating: [] 1/4
*
@ -30,19 +30,19 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Font fonts[MAX_FONTS] = { 0 };
fonts[0] = LoadFont("resources/fonts/alagard.png");
fonts[1] = LoadFont("resources/fonts/pixelplay.png");
fonts[2] = LoadFont("resources/fonts/mecha.png");
fonts[3] = LoadFont("resources/fonts/setback.png");
fonts[4] = LoadFont("resources/fonts/romulus.png");
fonts[5] = LoadFont("resources/fonts/pixantiqua.png");
fonts[6] = LoadFont("resources/fonts/alpha_beta.png");
fonts[7] = LoadFont("resources/fonts/jupiter_crash.png");
fonts[0] = LoadFont("resources/sprite_fonts/alagard.png");
fonts[1] = LoadFont("resources/sprite_fonts/pixelplay.png");
fonts[2] = LoadFont("resources/sprite_fonts/mecha.png");
fonts[3] = LoadFont("resources/sprite_fonts/setback.png");
fonts[4] = LoadFont("resources/sprite_fonts/romulus.png");
fonts[5] = LoadFont("resources/sprite_fonts/pixantiqua.png");
fonts[6] = LoadFont("resources/sprite_fonts/alpha_beta.png");
fonts[7] = LoadFont("resources/sprite_fonts/jupiter_crash.png");
const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi",
"PIXELPLAY FONT designed by Aleksander Shevchuk",
@ -87,8 +87,8 @@ int main(void)
ClearBackground(RAYWHITE);
DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY);
DrawLine(220, 50, 590, 50, DARKGRAY);
DrawText("free sprite fonts included with raylib", 220, 20, 20, DARKGRAY);
DrawLine(220, 50, 600, 50, DARKGRAY);
for (int i = 0; i < MAX_FONTS; i++)
{

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