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@ -23,13 +23,13 @@ int main() |
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// Define the camera to look into our 3d world |
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Camera camera = {{ 10.0, 12.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; |
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Image img = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) |
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Texture2D texture = LoadTextureFromImage(img, false); // Convert image to texture (VRAM) |
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Model map = LoadHeightmap(img, 4); // Load heightmap model |
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Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) |
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Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) |
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Model map = LoadHeightmap(image, 4); // Load heightmap model |
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SetModelTexture(&map, texture); // Bind texture to model |
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Vector3 mapPosition = { -4, 0.0, -4 }; // Set model position |
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UnloadImage(img); // Unload heightmap image from RAM, already uploaded to VRAM |
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UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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