|  |  | @ -23,13 +23,13 @@ int main() | 
		
	
		
			
			|  |  |  | // Define the camera to look into our 3d world | 
		
	
		
			
			|  |  |  | Camera camera = {{ 10.0, 12.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | Image img = LoadImage("resources/heightmap.png");       // Load heightmap image (RAM) | 
		
	
		
			
			|  |  |  | Texture2D texture = LoadTextureFromImage(img, false);   // Convert image to texture (VRAM) | 
		
	
		
			
			|  |  |  | Model map = LoadHeightmap(img, 4);                      // Load heightmap model | 
		
	
		
			
			|  |  |  | Image image = LoadImage("resources/heightmap.png");     // Load heightmap image (RAM) | 
		
	
		
			
			|  |  |  | Texture2D texture = LoadTextureFromImage(image);        // Convert image to texture (VRAM) | 
		
	
		
			
			|  |  |  | Model map = LoadHeightmap(image, 4);                    // Load heightmap model | 
		
	
		
			
			|  |  |  | SetModelTexture(&map, texture);                         // Bind texture to model | 
		
	
		
			
			|  |  |  | Vector3 mapPosition = { -4, 0.0, -4 };                  // Set model position | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | UnloadImage(img);       // Unload heightmap image from RAM, already uploaded to VRAM | 
		
	
		
			
			|  |  |  | UnloadImage(image);       // Unload heightmap image from RAM, already uploaded to VRAM | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | SetTargetFPS(60);       // Set our game to run at 60 frames-per-second | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
	
		
			
				|  |  |  |