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fix so ES2 isn't broken with the change

pull/5500/head
SlateyDev 1 周之前
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06c5b17617
共有 1 個文件被更改,包括 4 次插入0 次删除
  1. +4
    -0
      src/rlgl.h

+ 4
- 0
src/rlgl.h 查看文件

@ -3429,7 +3429,11 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
{
if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES;
else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES;
#if !defined(GRAPHICS_API_OPENGL_ES3)
else if (useRenderBuffer) glInternalFormat = GL_DEPTH_COMPONENT16;
#else
else glInternalFormat = GL_DEPTH_COMPONENT16;
#endif
}
#endif

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