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			@ -131,7 +131,10 @@ static void InitGLTFBones(Model* model, const cgltf_data* data); | 
			
		
		
	
		
			
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			// Draw a line in 3D world space | 
			
		
		
	
		
			
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			void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    rlCheckRenderBatchLimit(2); | 
			
		
		
	
		
			
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			    // WARNING: Be careful with internal buffer vertex alignment | 
			
		
		
	
		
			
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			    // when using RL_LINES or RL_TRIANGLES, data is aligned to fit | 
			
		
		
	
		
			
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			    // lines-triangles-quads in the same indexed buffers!!! | 
			
		
		
	
		
			
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			    rlCheckRenderBatchLimit(4); | 
			
		
		
	
		
			
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			    rlBegin(RL_LINES); | 
			
		
		
	
		
			
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			        rlColor4ub(color.r, color.g, color.b, color.a); | 
			
		
		
	
	
		
			
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			@ -143,7 +146,7 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color) | 
			
		
		
	
		
			
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			// Draw a point in 3D space, actually a small line | 
			
		
		
	
		
			
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			void DrawPoint3D(Vector3 position, Color color) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    rlCheckRenderBatchLimit(2); | 
			
		
		
	
		
			
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			    rlCheckRenderBatchLimit(4); | 
			
		
		
	
		
			
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			    rlPushMatrix(); | 
			
		
		
	
		
			
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			        rlTranslatef(position.x, position.y, position.z); | 
			
		
		
	
	
		
			
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