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@ -827,7 +827,7 @@ Enum 09: ShaderLocationIndex (29 values) |
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Value[SHADER_LOC_VERTEX_BONEIDS]: 26 |
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Value[SHADER_LOC_VERTEX_BONEWEIGHTS]: 27 |
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Value[SHADER_LOC_BONE_MATRICES]: 28 |
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Enum 10: ShaderUniformDataType (9 values) |
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Enum 10: ShaderUniformDataType (13 values) |
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Name: ShaderUniformDataType |
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Description: Shader uniform data type |
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Value[SHADER_UNIFORM_FLOAT]: 0 |
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@ -838,7 +838,11 @@ Enum 10: ShaderUniformDataType (9 values) |
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Value[SHADER_UNIFORM_IVEC2]: 5 |
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Value[SHADER_UNIFORM_IVEC3]: 6 |
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Value[SHADER_UNIFORM_IVEC4]: 7 |
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Value[SHADER_UNIFORM_SAMPLER2D]: 8 |
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Value[SHADER_UNIFORM_UINT]: 8 |
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Value[SHADER_UNIFORM_UIVEC2]: 9 |
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Value[SHADER_UNIFORM_UIVEC3]: 10 |
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Value[SHADER_UNIFORM_UIVEC4]: 11 |
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Value[SHADER_UNIFORM_SAMPLER2D]: 12 |
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Enum 11: ShaderAttributeDataType (4 values) |
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Name: ShaderAttributeDataType |
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Description: Shader attribute data types |
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