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@ -57,20 +57,23 @@ |
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#include <sys/ioctl.h> // Required for: ioctl() - UNIX System call for device-specific input/output operations |
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#include <linux/kd.h> // Linux: KDSKBMODE, K_MEDIUMRAM constants definition |
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#include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...) |
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#include <linux/joystick.h> // Linux: Joystick support library |
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// ">So both `linux/input.h` and `raylib.h` define KEY_F12 |
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// l">WARNING: Both 'linux/input.h' and 'raylib.h' define KEY_F12 |
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// To avoid conflict with the capturing code in rcore.c we undefine the macro KEY_F12, |
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// so the enum KEY_F12 from raylib is used |
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#undef KEY_F12 |
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#include <linux/joystick.h> // Linux: Joystick support library |
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#include <gbm.h> // Generic Buffer Management (native platform for EGL on DRM) |
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#include <xf86drm.h> // Direct Rendering Manager user-level library interface |
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#include <xf86drmMode.h> // Direct Rendering Manager mode setting (KMS) interface |
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#include <gbm.h> // Generic Buffer Management (native platform for EGL on DRM) |
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#include <xf86drm.h> // Direct Rendering Manager user-level library interface |
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#include <xf86drmMode.h> // Direct Rendering Manager mode setting (KMS) interface |
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#include "EGL/egl.h" // Native platform windowing system interface |
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#include "EGL/eglext.h" // EGL extensions |
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#include "EGL/egl.h" // Native platform windowing system interface |
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#include "EGL/eglext.h" // EGL extensions |
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#ifndef EGL_OPENGL_ES3_BIT |
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#define EGL_OPENGL_ES3_BIT 0x40 |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Defines and Macros |
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@ -157,7 +160,7 @@ static const int keymapUS[] = { |
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// NOTE: The complete evdev EV_KEY list can be found at /usr/include/linux/input-event-codes.h |
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// TODO: Complete the LUT with all unicode decimal values |
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static const int EvkeyToUnicodeLUT[] = { |
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static const int evkeyToUnicodeLUT[] = { |
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0, 27, 49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 45, 61, 8, 0, 113, 119, 101, 114, |
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116, 121, 117, 105, 111, 112, 0, 0, 13, 0, 97, 115, 100, 102, 103, 104, 106, 107, 108, 59, |
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39, 96, 0, 92, 122, 120, 99, 118, 98, 110, 109, 44, 46, 47, 0, 0, 0, 32 |
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@ -554,12 +557,11 @@ void PollInputEvents(void) |
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PollKeyboardEvents(); |
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#if defined(SUPPORT_SSH_KEYBOARD_RPI) |
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// NOTE: Keyboard reading could be done using input_event(s) or just read from stdin, both methods are used here. |
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// stdin reading is still used for legacy purposes, it allows keyboard input trough SSH console |
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if (!platform.eventKeyboardMode) ProcessKeyboard(); |
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#endif |
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#if defined(SUPPORT_SSH_KEYBOARD_RPI) |
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// NOTE: Keyboard reading could be done using input_event(s) or just read from stdin, both methods are used here. |
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// stdin reading is still used for legacy purposes, it allows keyboard input trough SSH console |
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if (!platform.eventKeyboardMode) ProcessKeyboard(); |
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#endif |
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// Check exit key |
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if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; |
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@ -572,6 +574,7 @@ void PollInputEvents(void) |
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CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; |
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CORE.Input.Mouse.currentWheelMove = platform.eventWheelMove; |
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platform.eventWheelMove = (Vector2){ 0.0f, 0.0f }; |
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for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) |
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{ |
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CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; |
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@ -592,7 +595,6 @@ void PollInputEvents(void) |
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CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; |
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// Handle the mouse/touch/gestures events: |
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// NOTE: Replaces the EventThread handling that is now commented. |
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PollMouseEvents(); |
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} |
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@ -952,10 +954,9 @@ int InitPlatform(void) |
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//---------------------------------------------------------------------------- |
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InitEvdevInput(); // Evdev inputs initialization |
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#if defined(SUPPORT_SSH_KEYBOARD_RPI) |
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InitKeyboard(); // Keyboard init (stdin) |
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#endif |
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#if defined(SUPPORT_SSH_KEYBOARD_RPI) |
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InitKeyboard(); // Keyboard init (stdin) |
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#endif |
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//---------------------------------------------------------------------------- |
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// Initialize storage system |
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@ -1057,7 +1058,6 @@ void ClosePlatform(void) |
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} |
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#if defined(SUPPORT_SSH_KEYBOARD_RPI) |
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// Initialize Keyboard system (using standard input) |
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static void InitKeyboard(void) |
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{ |
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@ -1261,7 +1261,7 @@ static void InitEvdevInput(void) |
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closedir(directory); |
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} |
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else TRACELOG(LOG_WARNING, "DRM: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH); |
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else TRACELOG(LOG_WARNING, "INPUT: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH); |
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} |
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// Identifies a input device and configures it for use if appropriate |
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@ -1308,7 +1308,8 @@ static void ConfigureEvdevDevice(char *device) |
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ioctl(fd, EVIOCGBIT(0, sizeof(evBits)), evBits); |
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ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits); |
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if (TEST_BIT(evBits, EV_ABS)) { |
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if (TEST_BIT(evBits, EV_ABS)) |
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{ |
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ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits); |
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// If the device has an X an Y axis it's either a touch device, a special mouse or a gamepad |
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@ -1333,10 +1334,12 @@ static void ConfigureEvdevDevice(char *device) |
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else if (hasAbsXY && TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true; |
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// If any of the common joystick axis is present, we assume it's a gamepad |
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else { |
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for (int axis = (hasAbsXY ? ABS_Z : ABS_X); axis < ABS_PRESSURE; axis++) |
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else |
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{ |
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for (int axis = (hasAbsXY? ABS_Z : ABS_X); axis < ABS_PRESSURE; axis++) |
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{ |
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if (TEST_BIT(absBits, axis)) { |
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if (TEST_BIT(absBits, axis)) |
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{ |
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isGamepad = true; |
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absAxisCount++; |
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@ -1391,16 +1394,8 @@ static void ConfigureEvdevDevice(char *device) |
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{ |
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deviceKindStr = "mouse"; |
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if (platform.mouseFd != -1) close(platform.mouseFd); |
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platform.mouseFd = fd; |
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// TODO: What is this supposed to do? |
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// Previously if set, it just didn't do anything as the thread code got deleted, so no new |
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// threads were created and this deleted all old threads, thus doing nothing |
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// And the description isn't quite clear as to how it behaves together with a mouse |
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#if defined(USE_LAST_TOUCH_DEVICE) |
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#endif |
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if (absAxisCount > 0) |
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{ |
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platform.absRange.x = absinfo[ABS_X].minimum; |
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@ -1452,7 +1447,7 @@ static void ConfigureEvdevDevice(char *device) |
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return; |
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} |
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TRACELOG(LOG_INFO, "Initialized input device %s as %s", device, deviceKindStr); |
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TRACELOG(LOG_INFO, "INPUT: Initialized input device %s as %s", device, deviceKindStr); |
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} |
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// Poll and process evdev keyboard events |
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@ -1504,17 +1499,18 @@ static void PollKeyboardEvents(void) |
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if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) |
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{ |
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// TODO/FIXME: This is not actually converting to unicode properly because it's not taking things like shift into account |
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CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = EvkeyToUnicodeLUT[event.code]; |
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CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = evkeyToUnicodeLUT[event.code]; |
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CORE.Input.Keyboard.charPressedQueueCount++; |
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} |
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} |
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TRACELOG(LOG_DEBUG, "DRM: KEY_%s Keycode(linux): %4i KeyCode(raylib): %4i", (event.value == 0) ? "UP " : "DOWN", event.code, keycode); |
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TRACELOG(LOG_DEBUG, "INPUT: KEY_%s Keycode(linux): %4i KeyCode(raylib): %4i", (event.value == 0) ? "UP " : "DOWN", event.code, keycode); |
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} |
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} |
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} |
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} |
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// Poll gamepad input events |
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static void PollGamepadEvents(void) |
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{ |
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// Read gamepad event |
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@ -1533,7 +1529,7 @@ static void PollGamepadEvents(void) |
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{ |
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if (event.code >= MAX_GAMEPAD_BUTTONS) continue; |
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TRACELOG(LOG_DEBUG, "DRM: Gamepad %i button: %i, value: %i", i, event.code, event.value); |
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TRACELOG(LOG_DEBUG, "INPUT: Gamepad %i button: %i, value: %i", i, event.code, event.value); |
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// 1 - button pressed, 0 - button released |
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CORE.Input.Gamepad.currentButtonState[i][event.code] = event.value; |
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@ -1545,7 +1541,7 @@ static void PollGamepadEvents(void) |
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{ |
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if (event.code >= MAX_GAMEPAD_AXIS) continue; |
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TRACELOG(LOG_DEBUG, "DRM: Gamepad %i axis: %i, value: %i", i, platform.gamepadAbsAxisMap[i][event.code], event.value); |
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TRACELOG(LOG_DEBUG, "INPUT: Gamepad %i axis: %i, value: %i", i, platform.gamepadAbsAxisMap[i][event.code], event.value); |
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int min = platform.gamepadAbsAxisRange[i][event.code][0]; |
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int range = platform.gamepadAbsAxisRange[i][event.code][1]; |
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@ -1557,13 +1553,13 @@ static void PollGamepadEvents(void) |
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} |
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} |
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// Poll mouse input events |
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static void PollMouseEvents(void) |
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{ |
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int fd = platform.mouseFd; |
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if (fd == -1) return; |
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struct input_event event = { 0 }; |
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int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE |
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// Try to read data from the mouse/touch/gesture and only continue if successful |
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@ -1580,8 +1576,8 @@ static void PollMouseEvents(void) |
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CORE.Input.Mouse.previousPosition.x = 0.0f; |
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} |
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else CORE.Input.Mouse.currentPosition.x += event.value; |
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CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; |
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touchAction = 2; // TOUCH_ACTION_MOVE |
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} |
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@ -1593,8 +1589,8 @@ static void PollMouseEvents(void) |
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CORE.Input.Mouse.previousPosition.y = 0.0f; |
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} |
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else CORE.Input.Mouse.currentPosition.y += event.value; |
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CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; |
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touchAction = 2; // TOUCH_ACTION_MOVE |
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} |
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@ -1652,14 +1648,12 @@ static void PollMouseEvents(void) |
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if (!event.value && previousMouseLeftButtonState) |
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{ |
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platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0; |
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touchAction = 0; // TOUCH_ACTION_UP |
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} |
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if (event.value && !previousMouseLeftButtonState) |
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{ |
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platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1; |
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touchAction = 1; // TOUCH_ACTION_DOWN |
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} |
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} |
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