<p>raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Allegro and SDL have also been analyzed for reference.</p>
<p>raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Allegro and SDL have also been used as reference.</p>
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<p><strong>NOTE for ADVENTURERS:</strong> raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? <aclass="simplelink"href="examples.html"target="_self">Jump to code examples!</a>.</p>
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@ -99,16 +99,16 @@
- Unique OpenGL abstraction layer (usable as standalone module): [<aclass="simplelink"href="https://github.com/raysan5/raylib/blob/master/src/rlgl.h"target="_blank">rlgl</a>]<br>
- Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)<br>
- Basic 3d support for Geometrics, Models, Heightmaps and Billboards<br>
- Materials (diffuse, normal, specular) and Lighting (point, directional, spot)<br>
- Basic 3d support for Geometrics, Models, Billboards, Heightmaps ann Cubicmaps <br>
- Flexible Materials system, supporting by default diffuse, normal and specular maps<br>
- Shaders support, including Model shaders and Postprocessing shaders<br>
- Powerful math module for Vector and Matrix operations: [<aclass="simplelink"href="https://github.com/raysan5/raylib/blob/master/src/raymath.h"target="_blank">raymath</a>]<br>
- Powerful math module for Vector, Matrix and Quaternion operations: [<aclass="simplelink"href="https://github.com/raysan5/raylib/blob/master/src/raymath.h"target="_blank">raymath</a>]<br>
- Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)<br>
- Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5<br>
- VR stereo rendering support with configurable HMD device parameters<br>
- Complete binding to <aclass="simplelink"href="https://github.com/raysan5/raylib-lua"target="_blank">Lua</a>, <aclass="simplelink"href="https://github.com/gen2brain/raylib-go"target="_blank">Go</a> and Pascal.<br>
- Complete bindings to Lua (<aclass="simplelink"href="https://github.com/raysan5/raylib-lua"target="_blank">raylib-lua</a>) and Go (<aclass="simplelink"href="https://github.com/gen2brain/raylib-go"target="_blank">raylib-go</a>).<br>
<p>raylib is open-source and free to use. <aclass="simplelink"href="license.html"target="_self">View license</a>.</p>
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<strong>raylib supporters on patreon</strong>
<p>The following people is supporting raylib project on <aclass="simplelink"href="https://www.patreon.com/raysan5"target="_blank">patreon</a>. Many thanks to all of them for believing in the project and contributing to it.</p>
<p>The following people have supported raylib project on <aclass="simplelink"href="https://www.patreon.com/raysan5"target="_blank">patreon</a>. Many thanks to all of them for believing in the project and contributing to it.</p>
<p>And a very special thanks to <strong>Ilya Zarembsky</strong> (<aclass="simplelink"href="https://twitter.com/wly_cdgr"target="_blank">@wly_cdgr</a>) for his generous contribution. Many thanks Ilya! Hope your students are enjoying raylib! :D</p>
<p>And a very special thanks to <strong>Ilya Zarembsky</strong> (<aclass="simplelink"href="https://twitter.com/wly_cdgr"target="_blank">@wly_cdgr</a>) for his generous contribution. Many thanks Ilya!</p>