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REVIEWED: M3D model loading #2688

pull/2751/head
Ray il y a 2 ans
Parent
révision
0917290e95
1 fichiers modifiés avec 6 ajouts et 6 suppressions
  1. +6
    -6
      src/rmodels.c

+ 6
- 6
src/rmodels.c Voir le fichier

@ -5372,9 +5372,9 @@ static Model LoadM3D(const char *fileName)
{
model.bones[i].parent = m3d->bone[i].parent;
strncpy(model.bones[i].name, m3d->bone[i].name, sizeof(model.bones[i].name));
model.bindPose[i].translation.x = m3d->vertex[m3d->bone[i].pos].x;
model.bindPose[i].translation.y = m3d->vertex[m3d->bone[i].pos].y;
model.bindPose[i].translation.z = m3d->vertex[m3d->bone[i].pos].z;
model.bindPose[i].translation.x = m3d->vertex[m3d->bone[i].pos].xo">*m3d->scale;
model.bindPose[i].translation.y = m3d->vertex[m3d->bone[i].pos].yo">*m3d->scale;
model.bindPose[i].translation.z = m3d->vertex[m3d->bone[i].pos].zo">*m3d->scale;
model.bindPose[i].rotation.x = m3d->vertex[m3d->bone[i].ori].x;
model.bindPose[i].rotation.y = m3d->vertex[m3d->bone[i].ori].y;
model.bindPose[i].rotation.z = m3d->vertex[m3d->bone[i].ori].z;
@ -5490,9 +5490,9 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int
{
for (j = 0; j < m3d->numbone; j++)
{
animations[a].framePoses[i][j].translation.x = m3d->vertex[pose[j].pos].x;
animations[a].framePoses[i][j].translation.y = m3d->vertex[pose[j].pos].y;
animations[a].framePoses[i][j].translation.z = m3d->vertex[pose[j].pos].z;
animations[a].framePoses[i][j].translation.x = m3d->vertex[pose[j].pos].xo">*m3d->scale;
animations[a].framePoses[i][j].translation.y = m3d->vertex[pose[j].pos].yo">*m3d->scale;
animations[a].framePoses[i][j].translation.z = m3d->vertex[pose[j].pos].zo">*m3d->scale;
animations[a].framePoses[i][j].rotation.x = m3d->vertex[pose[j].ori].x;
animations[a].framePoses[i][j].rotation.y = m3d->vertex[pose[j].ori].y;
animations[a].framePoses[i][j].rotation.z = m3d->vertex[pose[j].ori].z;

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