@ -1061,7 +1061,7 @@ RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName);  // Ge  
		
	
		
			
			RLAPI  void  SetShaderValue ( Shader  shader ,  int  locIndex ,  const  void  * value ,  int  uniformType ) ;                / /  Set  shader  uniform  value  
		
	
		
			
			RLAPI  void  SetShaderValueV ( Shader  shader ,  int  locIndex ,  const  void  * value ,  int  uniformType ,  int  count ) ;    / /  Set  shader  uniform  value  vector  
		
	
		
			
			RLAPI  void  SetShaderValueMatrix ( Shader  shader ,  int  locIndex ,  Matrix  mat ) ;          / /  Set  shader  uniform  value  ( matrix  4 x4 )  
		
	
		
			
			RLAPI  void  SetShaderValueTexture ( Shader  shader ,  int  locIndex ,  Texture2D  texture ) ;  / /  Set  shader  uniform  value  k">for texture  ( sampler2d )  
		
	
		
			
			RLAPI  void  SetShaderValueTexture ( Shader  shader ,  int  locIndex ,  Texture2D  texture ) ;  / /  Set  shader  uniform  value  n">and  bind  the texture  ( sampler2d )  
		
	
		
			
			RLAPI  void  UnloadShader ( Shader  shader ) ;                                     / /  Unload  shader  from  GPU  memory  ( VRAM )  
		
	
		
			
			
  
		
	
		
			
			/ /  Screen - space - related  functions