@ -1061,7 +1061,7 @@ RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Ge
RLAPI void SetShaderValue ( Shader shader , int locIndex , const void * value , int uniformType ) ; / / Set shader uniform value
RLAPI void SetShaderValueV ( Shader shader , int locIndex , const void * value , int uniformType , int count ) ; / / Set shader uniform value vector
RLAPI void SetShaderValueMatrix ( Shader shader , int locIndex , Matrix mat ) ; / / Set shader uniform value ( matrix 4 x4 )
RLAPI void SetShaderValueTexture ( Shader shader , int locIndex , Texture2D texture ) ; / / Set shader uniform value k">for texture ( sampler2d )
RLAPI void SetShaderValueTexture ( Shader shader , int locIndex , Texture2D texture ) ; / / Set shader uniform value n">and bind the texture ( sampler2d )
RLAPI void UnloadShader ( Shader shader ) ; / / Unload shader from GPU memory ( VRAM )
/ / Screen - space - related functions