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Merge branch 'master' of https://github.com/raysan5/raylib

pull/4477/head
Ray 1 settimana fa
parent
commit
09570a05b3
17 ha cambiato i file con 1544 aggiunte e 723 eliminazioni
  1. +67
    -71
      build.zig
  2. +24
    -0
      build.zig.zon
  3. +12
    -6
      examples/Makefile
  4. +5
    -0
      parser/output/raylib_api.json
  5. +5
    -0
      parser/output/raylib_api.lua
  6. +540
    -535
      parser/output/raylib_api.txt
  7. +3
    -1
      parser/output/raylib_api.xml
  8. +4
    -2
      src/Makefile
  9. +28
    -0
      src/config.h
  10. +374
    -0
      src/external/win32_clipboard.h
  11. +32
    -0
      src/platforms/rcore_desktop_glfw.c
  12. +37
    -0
      src/platforms/rcore_desktop_rgfw.c
  13. +343
    -3
      src/platforms/rcore_desktop_sdl.c
  14. +1
    -0
      src/raylib.h
  15. +6
    -0
      src/rcore.c
  16. +60
    -102
      src/rmodels.c
  17. +3
    -3
      src/rtextures.c

+ 67
- 71
build.zig Vedi File

@ -2,7 +2,7 @@ const std = @import("std");
const builtin = @import("builtin");
/// Minimum supported version of Zig
const min_ver = "0.12.0";
const min_ver = "0.13.0";
comptime {
const order = std.SemanticVersion.order;
@ -11,36 +11,6 @@ comptime {
@compileError("Raylib requires zig version " ++ min_ver);
}
// NOTE(freakmangd): I don't like using a global here, but it prevents having to
// get the flags a second time when adding raygui
var raylib_flags_arr: std.ArrayListUnmanaged([]const u8) = .{};
// This has been tested with zig version 0.12.0
pub fn addRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, options: Options) !*std.Build.Step.Compile {
const raylib_dep = b.dependencyFromBuildZig(@This(), .{
.target = target,
.optimize = optimize,
.raudio = options.raudio,
.rmodels = options.rmodels,
.rshapes = options.rshapes,
.rtext = options.rtext,
.rtextures = options.rtextures,
.platform = options.platform,
.shared = options.shared,
.linux_display_backend = options.linux_display_backend,
.opengl_version = options.opengl_version,
.config = options.config,
});
const raylib = raylib_dep.artifact("raylib");
if (options.raygui) {
const raygui_dep = b.dependency(options.raygui_dependency_name, .{});
addRaygui(b, raylib, raygui_dep);
}
return raylib;
}
fn setDesktopPlatform(raylib: *std.Build.Step.Compile, platform: PlatformBackend) void {
raylib.defineCMacro("PLATFORM_DESKTOP", null);
@ -52,6 +22,30 @@ fn setDesktopPlatform(raylib: *std.Build.Step.Compile, platform: PlatformBackend
}
}
fn createEmsdkStep(b: *std.Build, emsdk: *std.Build.Dependency) *std.Build.Step.Run {
if (builtin.os.tag == .windows) {
return b.addSystemCommand(&.{emsdk.path("emsdk.bat").getPath(b)});
} else {
return b.addSystemCommand(&.{emsdk.path("emsdk").getPath(b)});
}
}
fn emSdkSetupStep(b: *std.Build, emsdk: *std.Build.Dependency) !?*std.Build.Step.Run {
const dot_emsc_path = emsdk.path(".emscripten").getPath(b);
const dot_emsc_exists = !std.meta.isError(std.fs.accessAbsolute(dot_emsc_path, .{}));
if (!dot_emsc_exists) {
const emsdk_install = createEmsdkStep(b, emsdk);
emsdk_install.addArgs(&.{ "install", "latest" });
const emsdk_activate = createEmsdkStep(b, emsdk);
emsdk_activate.addArgs(&.{ "activate", "latest" });
emsdk_activate.step.dependOn(&emsdk_install.step);
return emsdk_activate;
} else {
return null;
}
}
/// A list of all flags from `src/config.h` that one may override
const config_h_flags = outer: {
// Set this value higher if compile errors happen as `src/config.h` gets larger
@ -83,21 +77,26 @@ const config_h_flags = outer: {
};
fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, options: Options) !*std.Build.Step.Compile {
raylib_flags_arr.clearRetainingCapacity();
var raylib_flags_arr = std.ArrayList([]const u8).init(b.allocator);
defer raylib_flags_arr.deinit();
const shared_flags = &[_][]const u8{
"-fPIC",
"-DBUILD_LIBTYPE_SHARED",
};
try raylib_flags_arr.appendSlice(b.allocator, &[_][]const u8{
try raylib_flags_arr.appendSlice(&[_][]const u8{
"-std=gnu99",
"-D_GNU_SOURCE",
"-DGL_SILENCE_DEPRECATION=199309L",
"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/3674
});
if (options.shared) {
try raylib_flags_arr.appendSlice(&[_][]const u8{
"-fPIC",
"-DBUILD_LIBTYPE_SHARED",
});
}
if (options.config.len > 0) {
// Sets a flag indiciating the use of a custom `config.h`
try raylib_flags_arr.append(b.allocator, "-DEXTERNAL_CONFIG_FLAGS");
try raylib_flags_arr.append("-DEXTERNAL_CONFIG_FLAGS");
// Splits a space-separated list of config flags into multiple flags
//
@ -107,7 +106,7 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
// Apply config flags supplied by the user
while (config_iter.next()) |config_flag|
try raylib_flags_arr.append(b.allocator, config_flag);
try raylib_flags_arr.append(config_flag);
// Apply all relevant configs from `src/config.h` *except* the user-specified ones
//
@ -125,14 +124,10 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
}
// Otherwise, append default value from config.h to compile flags
try raylib_flags_arr.append(b.allocator, flag);
try raylib_flags_arr.append(flag);
}
}
if (options.shared) {
try raylib_flags_arr.appendSlice(b.allocator, shared_flags);
}
const raylib = if (options.shared)
b.addSharedLibrary(.{
.name = "raylib",
@ -223,6 +218,7 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
waylandGenerate(b, raylib, "xdg-activation-v1.xml", "xdg-activation-v1-client-protocol");
waylandGenerate(b, raylib, "idle-inhibit-unstable-v1.xml", "idle-inhibit-unstable-v1-client-protocol");
}
setDesktopPlatform(raylib, options.platform);
} else {
if (options.opengl_version == .auto) {
@ -255,8 +251,15 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
setDesktopPlatform(raylib, options.platform);
},
.macos => {
// Include xcode_frameworks for cross compilation
if (b.lazyDependency("xcode_frameworks", .{})) |dep| {
raylib.addSystemFrameworkPath(dep.path("Frameworks"));
raylib.addSystemIncludePath(dep.path("include"));
raylib.addLibraryPath(dep.path("lib"));
}
// On macos rglfw.c include Objective-C files.
try raylib_flags_arr.append(b.allocator, "-ObjC");
try raylib_flags_arr.append("-ObjC");
raylib.root_module.addCSourceFile(.{
.file = b.path("src/rglfw.c"),
.flags = raylib_flags_arr.items,
@ -271,20 +274,19 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
setDesktopPlatform(raylib, options.platform);
},
.emscripten => {
// Include emscripten for cross compilation
if (b.lazyDependency("emsdk", .{})) |dep| {
if (try emSdkSetupStep(b, dep)) |emSdkStep| {
raylib.step.dependOn(&emSdkStep.step);
}
raylib.addIncludePath(dep.path("upstream/emscripten/cache/sysroot/include"));
}
raylib.defineCMacro("PLATFORM_WEB", null);
if (options.opengl_version == .auto) {
raylib.defineCMacro("GRAPHICS_API_OPENGL_ES2", null);
}
if (b.sysroot == null) {
@panic("Pass '--sysroot \"$EMSDK/upstream/emscripten\"'");
}
const cache_include = b.pathJoin(&.{ b.sysroot.?, "cache", "sysroot", "include" });
var dir = std.fs.openDirAbsolute(cache_include, std.fs.Dir.OpenDirOptions{ .access_sub_paths = true, .no_follow = true }) catch @panic("No emscripten cache. Generate it!");
dir.close();
raylib.addIncludePath(.{ .cwd_relative = cache_include });
},
else => {
@panic("Unsupported OS");
@ -296,25 +298,19 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
.flags = raylib_flags_arr.items,
});
return raylib;
}
/// This function does not need to be called if you passed .raygui = true to addRaylib
pub fn addRaygui(b: *std.Build, raylib: *std.Build.Step.Compile, raygui_dep: *std.Build.Dependency) void {
if (raylib_flags_arr.items.len == 0) {
@panic(
\\argument 2 `raylib` in `addRaygui` must come from b.dependency("raylib", ...).artifact("raylib")
);
}
if (options.raygui) {
const raygui_dep = b.dependency(options.raygui_dependency_name, .{});
var gen_step = b.addWriteFiles();
raylib.step.dependOn(&gen_step.step);
var gen_step = b.addWriteFiles();
raylib.step.dependOn(&gen_step.step);
const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n");
raylib.addCSourceFile(.{ .file = raygui_c_path, .flags = raylib_flags_arr.items });
raylib.addIncludePath(raygui_dep.path("src"));
const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n");
raylib.addCSourceFile(.{ .file = raygui_c_path, .flags = raylib_flags_arr.items });
raylib.addIncludePath(raygui_dep.path("src"));
raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h");
}
raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h");
return raylib;
}
pub const Options = struct {

+ 24
- 0
build.zig.zon Vedi File

@ -0,0 +1,24 @@
.{
.name = "raylib",
.version = "5.5.0",
.minimum_zig_version = "0.13.0",
.dependencies = .{
.xcode_frameworks = .{
.url = "git+https://github.com/hexops/xcode-frameworks#a6bf82e032d4d9923ad5c222d466710fcc05f249",
.hash = "12208da4dfcd9b53fb367375fb612ec73f38e53015f1ce6ae6d6e8437a637078e170",
.lazy = true,
},
.emsdk = .{
.url = "git+https://github.com/emscripten-core/emsdk#3.1.50",
.hash = "1220e8fe9509f0843e5e22326300ca415c27afbfbba3992f3c3184d71613540b5564",
.lazy = true,
},
},
.paths = .{
"build.zig",
"build.zig.zon",
"src",
},
}

+ 12
- 6
examples/Makefile Vedi File

@ -87,6 +87,8 @@ USE_EXTERNAL_GLFW ?= FALSE
# WARNING: Library is not included in raylib, it MUST be configured by users
SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include
SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib
SDL_LIBRARIES ?= -lSDL2 -lSDL2main
# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
# NOTE: This variable is only used for PLATFORM_OS: LINUX
@ -263,9 +265,9 @@ endif
# Define include paths for required headers: INCLUDE_PATHS
# NOTE: Some external/extras libraries could be required (stb, easings...)
#------------------------------------------------------------------------------------------------
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external $(EXTRA_INCLUDE_PATHS)
# Define additional directories containing required header files
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) -I/usr/pkg/include -I/usr/X11R7/include
@ -415,12 +417,12 @@ endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation
LDLIBS = -lraylib -lSDL2 -lSDL2main -lopengl32 -lgdi32
LDLIBS = -lraylib $(SDL_LIBRARIES) -lopengl32 -lgdi32
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling
# NOTE: Required packages: libegl1-mesa-dev
LDLIBS = -lraylib -lSDL2 -lSDL2main -lGL -lm -lpthread -ldl -lrt
LDLIBS = -lraylib $(SDL_LIBRARIES) -lGL -lm -lpthread -ldl -lrt
# On X11 requires also below libraries
LDLIBS += -lX11
@ -646,8 +648,12 @@ OTHERS = \
others/embedded_files_loading \
others/raylib_opengl_interop \
others/raymath_vector_angle \
others/rlgl_compute_shader \
others/rlgl_standalone
others/rlgl_compute_shader
ifeq ($(TARGET_PLATFORM), PLATFORM_DESKTOP_GFLW)
OTHERS += others/rlgl_standalone
endif
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))

+ 5
- 0
parser/output/raylib_api.json Vedi File

@ -3520,6 +3520,11 @@
"description": "Get clipboard text content",
"returnType": "const char *"
},
{
"name": "GetClipboardImage",
"description": "Get clipboard image",
"returnType": "Image"
},
{
"name": "EnableEventWaiting",
"description": "Enable waiting for events on EndDrawing(), no automatic event polling",

+ 5
- 0
parser/output/raylib_api.lua Vedi File

@ -3397,6 +3397,11 @@ return {
description = "Get clipboard text content",
returnType = "const char *"
},
{
name = "GetClipboardImage",
description = "Get clipboard image",
returnType = "Image"
},
{
name = "EnableEventWaiting",
description = "Enable waiting for events on EndDrawing(), no automatic event polling",

+ 540
- 535
parser/output/raylib_api.txt
File diff soppresso perché troppo grande
Vedi File


+ 3
- 1
parser/output/raylib_api.xml Vedi File

@ -674,7 +674,7 @@
<Param type="unsigned int" name="frames" desc="" />
</Callback>
</Callbacks>
<Functions count="580">
<Functions count="581">
<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
<Param type="int" name="width" desc="" />
<Param type="int" name="height" desc="" />
@ -795,6 +795,8 @@
</Function>
<Function name="GetClipboardText" retType="const char *" paramCount="0" desc="Get clipboard text content">
</Function>
<Function name="GetClipboardImage" retType="Image" paramCount="0" desc="Get clipboard image">
</Function>
<Function name="EnableEventWaiting" retType="void" paramCount="0" desc="Enable waiting for events on EndDrawing(), no automatic event polling">
</Function>
<Function name="DisableEventWaiting" retType="void" paramCount="0" desc="Disable waiting for events on EndDrawing(), automatic events polling">

+ 4
- 2
src/Makefile Vedi File

@ -118,6 +118,8 @@ GLFW_LINUX_ENABLE_X11 ?= TRUE
# WARNING: Library is not included in raylib, it MUST be configured by users
SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include
SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib
SDL_LIBRARIES ?= -lSDL2 -lSDL2main
# Determine if the file has root access (only required to install raylib)
# "whoami" prints the name of the user that calls him (so, if it is the root user, "whoami" prints "root")
@ -460,7 +462,7 @@ CFLAGS += $(CUSTOM_CFLAGS)
# Define include paths for required headers: INCLUDE_PATHS
# NOTE: Several external required libraries (stb and others)
#------------------------------------------------------------------------------------------------
INCLUDE_PATHS = -I.
INCLUDE_PATHS = -I. $(EXTRA_INCLUDE_PATHS)
# Define additional directories containing required header files
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
@ -586,7 +588,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
LDLIBS += -lX11
endif
endif
LDLIBS += -lSDL2 -lSDL2main
LDLIBS += $(SDL_LIBRARIES)
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
ifeq ($(PLATFORM_OS),WINDOWS)

+ 28
- 0
src/config.h Vedi File

@ -71,6 +71,7 @@
// Enabling this flag allows manual control of the frame processes, use at your own risk
//#define SUPPORT_CUSTOM_FRAME_CONTROL 1
// rcore: Configuration values
//------------------------------------------------------------------------------------
#define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
@ -272,4 +273,31 @@
//------------------------------------------------------------------------------------
#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
// Enable partial support for clipboard image, only working on SDL3 or
// being on both Windows OS + GLFW or Windows OS + RGFW
#define SUPPORT_CLIPBOARD_IMAGE 1
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#ifndef STBI_REQUIRED
#define STBI_REQUIRED
#endif
#ifndef SUPPORT_FILEFORMAT_BMP // For clipboard image on Windows
#define SUPPORT_FILEFORMAT_BMP 1
#endif
#ifndef SUPPORT_FILEFORMAT_PNG // Wayland uses png for prints, at least it was on 22 LTS ubuntu
#define SUPPORT_FILEFORMAT_PNG 1
#endif
#ifndef SUPPORT_FILEFORMAT_JPG
#define SUPPORT_FILEFORMAT_JPG 1
#endif
#ifndef SUPPORT_MODULE_RTEXTURES
#define SUPPORT_MODULE_RTEXTURES 1
#endif
#endif
#endif // CONFIG_H

+ 374
- 0
src/external/win32_clipboard.h Vedi File

@ -0,0 +1,374 @@
#if !defined(_WIN32)
# error "This module is only made for Windows OS"
#endif
#ifndef WIN32_CLIPBOARD_
#define WIN32_CLIPBOARD_
unsigned char* Win32GetClipboardImageData(int* width, int* height, unsigned long long int *dataSize);
#endif // WIN32_CLIPBOARD_
#ifdef WIN32_CLIPBOARD_IMPLEMENTATION
#include <stdio.h>
#include <stdbool.h>
#include <stdlib.h>
#include <assert.h>
// NOTE: These search for architecture is taken from "Windows.h", and it's necessary if we really don't wanna import windows.h
// and still make it compile on msvc, because import indirectly importing "winnt.h" (e.g. <minwindef.h>) can cause problems is these are not defined.
#if !defined(_X86_) && !defined(_68K_) && !defined(_MPPC_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_IX86)
#define _X86_
#if !defined(_CHPE_X86_ARM64_) && defined(_M_HYBRID)
#define _CHPE_X86_ARM64_
#endif
#endif
#if !defined(_AMD64_) && !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64_) && (defined(_M_AMD64) || defined(_M_ARM64EC))
#define _AMD64_
#endif
#if !defined(_ARM_) && !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_ARM)
#define _ARM_
#endif
#if !defined(_ARM64_) && !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64EC_) && defined(_M_ARM64)
#define _ARM64_
#endif
#if !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_ARM_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_ARM64EC)
#define _ARM64EC_
#endif
#if !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_M68K)
#define _68K_
#endif
#if !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_MPPC)
#define _MPPC_
#endif
#if !defined(_IA64_) && !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_M_IX86) && !defined(_AMD64_) && !defined(_ARM_) && !defined(_ARM64_) && !defined(_ARM64EC_) && defined(_M_IA64)
#define _IA64_
#endif
#define WIN32_LEAN_AND_MEAN
// #include <sdkddkver.h>
// #include <windows.h>
// #include <winuser.h>
#include <minwindef.h>
// #include <minwinbase.h>
#ifndef WINAPI
#if defined(_ARM_)
#define WINAPI
#else
#define WINAPI __stdcall
#endif
#endif
#ifndef WINAPI
#if defined(_ARM_)
#define WINAPI
#else
#define WINAPI __stdcall
#endif
#endif
#ifndef WINBASEAPI
#ifndef _KERNEL32_
#define WINBASEAPI DECLSPEC_IMPORT
#else
#define WINBASEAPI
#endif
#endif
#ifndef WINUSERAPI
#ifndef _USER32_
#define WINUSERAPI __declspec (dllimport)
#else
#define WINUSERAPI
#endif
#endif
typedef int WINBOOL;
// typedef HANDLE HGLOBAL;
#ifndef HWND
#define HWND void*
#endif
#if !defined(_WINUSER_) || !defined(WINUSER_ALREADY_INCLUDED)
WINUSERAPI WINBOOL WINAPI OpenClipboard(HWND hWndNewOwner);
WINUSERAPI WINBOOL WINAPI CloseClipboard(VOID);
WINUSERAPI DWORD WINAPI GetClipboardSequenceNumber(VOID);
WINUSERAPI HWND WINAPI GetClipboardOwner(VOID);
WINUSERAPI HWND WINAPI SetClipboardViewer(HWND hWndNewViewer);
WINUSERAPI HWND WINAPI GetClipboardViewer(VOID);
WINUSERAPI WINBOOL WINAPI ChangeClipboardChain(HWND hWndRemove, HWND hWndNewNext);
WINUSERAPI HANDLE WINAPI SetClipboardData(UINT uFormat, HANDLE hMem);
WINUSERAPI HANDLE WINAPI GetClipboardData(UINT uFormat);
WINUSERAPI UINT WINAPI RegisterClipboardFormatA(LPCSTR lpszFormat);
WINUSERAPI UINT WINAPI RegisterClipboardFormatW(LPCWSTR lpszFormat);
WINUSERAPI int WINAPI CountClipboardFormats(VOID);
WINUSERAPI UINT WINAPI EnumClipboardFormats(UINT format);
WINUSERAPI int WINAPI GetClipboardFormatNameA(UINT format, LPSTR lpszFormatName, int cchMaxCount);
WINUSERAPI int WINAPI GetClipboardFormatNameW(UINT format, LPWSTR lpszFormatName, int cchMaxCount);
WINUSERAPI WINBOOL WINAPI EmptyClipboard(VOID);
WINUSERAPI WINBOOL WINAPI IsClipboardFormatAvailable(UINT format);
WINUSERAPI int WINAPI GetPriorityClipboardFormat(UINT *paFormatPriorityList, int cFormats);
WINUSERAPI HWND WINAPI GetOpenClipboardWindow(VOID);
#endif
#ifndef HGLOBAL
#define HGLOBAL void*
#endif
#if !defined(_WINBASE_) || !defined(WINBASE_ALREADY_INCLUDED)
WINBASEAPI SIZE_T WINAPI GlobalSize (HGLOBAL hMem);
WINBASEAPI LPVOID WINAPI GlobalLock (HGLOBAL hMem);
WINBASEAPI WINBOOL WINAPI GlobalUnlock (HGLOBAL hMem);
#endif
#if !defined(_WINGDI_) || !defined(WINGDI_ALREADY_INCLUDED)
#ifndef BITMAPINFOHEADER_ALREADY_DEFINED
#define BITMAPINFOHEADER_ALREADY_DEFINED
// Does this header need to be packed ? by the windowps header it doesnt seem to be
#pragma pack(push, 1)
typedef struct tagBITMAPINFOHEADER {
DWORD biSize;
LONG biWidth;
LONG biHeight;
WORD biPlanes;
WORD biBitCount;
DWORD biCompression;
DWORD biSizeImage;
LONG biXPelsPerMeter;
LONG biYPelsPerMeter;
DWORD biClrUsed;
DWORD biClrImportant;
} BITMAPINFOHEADER,*LPBITMAPINFOHEADER,*PBITMAPINFOHEADER;
#pragma pack(pop)
#endif
#ifndef BITMAPFILEHEADER_ALREADY_DEFINED
#define BITMAPFILEHEADER_ALREADY_DEFINED
#pragma pack(push, 1)
typedef struct tagBITMAPFILEHEADER {
WORD bfType;
DWORD bfSize;
WORD bfReserved1;
WORD bfReserved2;
DWORD bfOffBits;
} BITMAPFILEHEADER,*LPBITMAPFILEHEADER,*PBITMAPFILEHEADER;
#pragma pack(pop)
#endif
#ifndef RGBQUAD_ALREADY_DEFINED
#define RGBQUAD_ALREADY_DEFINED
typedef struct tagRGBQUAD {
BYTE rgbBlue;
BYTE rgbGreen;
BYTE rgbRed;
BYTE rgbReserved;
} RGBQUAD, *LPRGBQUAD;
#endif
// https://learn.microsoft.com/en-us/openspecs/windows_protocols/ms-wmf/4e588f70-bd92-4a6f-b77f-35d0feaf7a57
#define BI_RGB 0x0000
#define BI_RLE8 0x0001
#define BI_RLE4 0x0002
#define BI_BITFIELDS 0x0003
#define BI_JPEG 0x0004
#define BI_PNG 0x0005
#define BI_CMYK 0x000B
#define BI_CMYKRLE8 0x000C
#define BI_CMYKRLE4 0x000D
#endif
// https://learn.microsoft.com/en-us/windows/win32/dataxchg/standard-clipboard-formats
#define CF_DIB 8
// https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setsystemcursor
// #define OCR_NORMAL 32512 // Normal select
// #define OCR_IBEAM 32513 // Text select
// #define OCR_WAIT 32514 // Busy
// #define OCR_CROSS 32515 // Precision select
// #define OCR_UP 32516 // Alternate select
// #define OCR_SIZENWSE 32642 // Diagonal resize 1
// #define OCR_SIZENESW 32643 // Diagonal resize 2
// #define OCR_SIZEWE 32644 // Horizontal resize
// #define OCR_SIZENS 32645 // Vertical resize
// #define OCR_SIZEALL 32646 // Move
// #define OCR_NO 32648 // Unavailable
// #define OCR_HAND 32649 // Link select
// #define OCR_APPSTARTING 32650 //
//----------------------------------------------------------------------------------
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
static BOOL OpenClipboardRetrying(HWND handle); // Open clipboard with a number of retries
static int GetPixelDataOffset(BITMAPINFOHEADER bih);
unsigned char* Win32GetClipboardImageData(int* width, int* height, unsigned long long int *dataSize)
{
HWND win = NULL; // Get from somewhere but is doesnt seem to matter
const char* msgString = "";
int severity = LOG_INFO;
BYTE* bmpData = NULL;
if (!OpenClipboardRetrying(win)) {
severity = LOG_ERROR;
msgString = "Couldn't open clipboard";
goto end;
}
HGLOBAL clipHandle = (HGLOBAL)GetClipboardData(CF_DIB);
if (!clipHandle) {
severity = LOG_ERROR;
msgString = "Clipboard data is not an Image";
goto close;
}
BITMAPINFOHEADER *bmpInfoHeader = (BITMAPINFOHEADER *)GlobalLock(clipHandle);
if (!bmpInfoHeader) {
// Mapping from HGLOBAL to our local *address space* failed
severity = LOG_ERROR;
msgString = "Clipboard data failed to be locked";
goto unlock;
}
*width = bmpInfoHeader->biWidth;
*height = bmpInfoHeader->biHeight;
SIZE_T clipDataSize = GlobalSize(clipHandle);
if (clipDataSize < sizeof(BITMAPINFOHEADER)) {
// Format CF_DIB needs space for BITMAPINFOHEADER struct.
msgString = "Clipboard has Malformed data";
severity = LOG_ERROR;
goto unlock;
}
// Denotes where the pixel data starts from the bmpInfoHeader pointer
int pixelOffset = GetPixelDataOffset(*bmpInfoHeader);
//--------------------------------------------------------------------------------//
//
// The rest of the section is about create the bytes for a correct BMP file
// Then we copy the data and to a pointer
//
//--------------------------------------------------------------------------------//
BITMAPFILEHEADER bmpFileHeader = {0};
SIZE_T bmpFileSize = sizeof(bmpFileHeader) + clipDataSize;
*dataSize = bmpFileSize;
bmpFileHeader.bfType = 0x4D42; //https://stackoverflow.com/questions/601430/multibyte-character-constants-and-bitmap-file-header-type-constants#601536
bmpFileHeader.bfSize = (DWORD)bmpFileSize; // Up to 4GB works fine
bmpFileHeader.bfOffBits = sizeof(bmpFileHeader) + pixelOffset;
//
// Each process has a default heap provided by the system
// Memory objects allocated by GlobalAlloc and LocalAlloc are in private,
// committed pages with read/write access that cannot be accessed by other processes.
//
// This may be wrong since we might be allocating in a DLL and freeing from another module, the main application
// that may cause heap corruption. We could create a FreeImage function
//
bmpData = malloc(sizeof(bmpFileHeader) + clipDataSize);
// First we add the header for a bmp file
memcpy(bmpData, &bmpFileHeader, sizeof(bmpFileHeader));
// Then we add the header for the bmp itself + the pixel data
memcpy(bmpData + sizeof(bmpFileHeader), bmpInfoHeader, clipDataSize);
msgString = "Clipboad image acquired successfully";
unlock:
GlobalUnlock(clipHandle);
close:
CloseClipboard();
end:
TRACELOG(severity, msgString);
return bmpData;
}
static BOOL OpenClipboardRetrying(HWND hWnd)
{
static const int maxTries = 20;
static const int sleepTimeMS = 60;
for (int _ = 0; _ < maxTries; ++_)
{
// Might be being hold by another process
// Or yourself forgot to CloseClipboard
if (OpenClipboard(hWnd)) {
return true;
}
Sleep(sleepTimeMS);
}
return false;
}
// Based off of researching microsoft docs and reponses from this question https://stackoverflow.com/questions/30552255/how-to-read-a-bitmap-from-the-windows-clipboard#30552856
// https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapinfoheader
// Get the byte offset where does the pixels data start (from a packed DIB)
static int GetPixelDataOffset(BITMAPINFOHEADER bih)
{
int offset = 0;
const unsigned int rgbaSize = sizeof(RGBQUAD);
// biSize Specifies the number of bytes required by the structure
// We expect to always be 40 because it should be packed
if (40 == bih.biSize && 40 == sizeof(BITMAPINFOHEADER))
{
//
// biBitCount Specifies the number of bits per pixel.
// Might exist some bit masks *after* the header and *before* the pixel offset
// we're looking, but only if we have more than
// 8 bits per pixel, so we need to ajust for that
//
if (bih.biBitCount > 8)
{
// if bih.biCompression is RBG we should NOT offset more
if (bih.biCompression == BI_BITFIELDS)
{
offset += 3 * rgbaSize;
} else if (bih.biCompression == 6 /* BI_ALPHABITFIELDS */)
{
// Not widely supported, but valid.
offset += 4 * rgbaSize;
}
}
}
//
// biClrUsed Specifies the number of color indices in the color table that are actually used by the bitmap.
// If this value is zero, the bitmap uses the maximum number of colors
// corresponding to the value of the biBitCount member for the compression mode specified by biCompression.
// If biClrUsed is nonzero and the biBitCount member is less than 16
// the biClrUsed member specifies the actual number of colors
//
if (bih.biClrUsed > 0) {
offset += bih.biClrUsed * rgbaSize;
} else {
if (bih.biBitCount < 16)
{
offset = offset + (rgbaSize << bih.biBitCount);
}
}
return bih.biSize + offset;
}
#endif // WIN32_CLIPBOARD_IMPLEMENTATION
// EOF

+ 32
- 0
src/platforms/rcore_desktop_glfw.c Vedi File

@ -58,6 +58,7 @@
#if defined(_WIN32)
typedef void *PVOID;
typedef PVOID HANDLE;
#include "../external/win32_clipboard.h"
typedef HANDLE HWND;
#define GLFW_EXPOSE_NATIVE_WIN32
#define GLFW_NATIVE_INCLUDE_NONE // To avoid some symbols re-definition in windows.h
@ -966,6 +967,33 @@ const char *GetClipboardText(void)
return glfwGetClipboardString(platform.handle);
}
#if defined(SUPPORT_CLIPBOARD_IMAGE)
// Get clipboard image
Image GetClipboardImage(void)
{
Image image = {0};
unsigned long long int dataSize = 0;
void* fileData = NULL;
#ifdef _WIN32
int width, height;
fileData = (void*)Win32GetClipboardImageData(&width, &height, &dataSize);
#else
TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_GLFW doesn't implement `GetClipboardImage` for this OS");
#endif
if (fileData == NULL)
{
TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data.");
}
else
{
image = LoadImageFromMemory(".bmp", fileData, dataSize);
}
return image;
}
#endif // SUPPORT_CLIPBOARD_IMAGE
// Show mouse cursor
void ShowCursor(void)
{
@ -1898,4 +1926,8 @@ static void JoystickCallback(int jid, int event)
}
}
#ifdef _WIN32
# define WIN32_CLIPBOARD_IMPLEMENTATION
# include "../external/win32_clipboard.h"
#endif
// EOF

+ 37
- 0
src/platforms/rcore_desktop_rgfw.c Vedi File

@ -664,6 +664,43 @@ const char *GetClipboardText(void)
return RGFW_readClipboard(NULL);
}
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#ifdef _WIN32
# define WIN32_CLIPBOARD_IMPLEMENTATION
# define WINUSER_ALREADY_INCLUDED
# define WINBASE_ALREADY_INCLUDED
# define WINGDI_ALREADY_INCLUDED
# include "../external/win32_clipboard.h"
#endif
// Get clipboard image
Image GetClipboardImage(void)
{
Image image = {0};
unsigned long long int dataSize = 0;
void* fileData = NULL;
#ifdef _WIN32
int width, height;
fileData = (void*)Win32GetClipboardImageData(&width, &height, &dataSize);
#else
TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_RGFW doesn't implement `GetClipboardImage` for this OS");
#endif
if (fileData == NULL)
{
TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data.");
}
else
{
image = LoadImageFromMemory(".bmp", fileData, dataSize);
}
return image;
}
#endif // SUPPORT_CLIPBOARD_IMAGE
// Show mouse cursor
void ShowCursor(void)
{

+ 343
- 3
src/platforms/rcore_desktop_sdl.c Vedi File

@ -23,7 +23,7 @@
* Custom flag for rcore on target platform -not used-
*
* DEPENDENCIES:
* - SDL 2 (main library): Windowing and inputs management
* - SDL 2 n">or SLD 3 (main library): Windowing and inputs management
* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
*
*
@ -48,6 +48,10 @@
*
**********************************************************************************************/
#ifndef SDL_ENABLE_OLD_NAMES
#define SDL_ENABLE_OLD_NAMES // Just in case we're on SDL3, we need some in-between compatibily
#endif
#include "SDL.h" // SDL base library (window/rendered, input, timing... functionality)
#if defined(GRAPHICS_API_OPENGL_ES2)
@ -64,6 +68,13 @@
#define MAX_CLIPBOARD_BUFFER_LENGTH 1024 // Size of the clipboard buffer used on GetClipboardText()
#endif
#if ((defined(SDL_MAJOR_VERSION) && SDL_MAJOR_VERSION == 3) && (defined(SDL_MINOR_VERSION) && SDL_MINOR_VERSION >= 1))
#ifndef PLATFORM_DESKTOP_SDL3
#define PLATFORM_DESKTOP_SDL3
#endif
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
@ -227,6 +238,190 @@ static const int CursorsLUT[] = {
//SDL_SYSTEM_CURSOR_WAITARROW, // No equivalent implemented on MouseCursor enum on raylib.h
};
// SDL3 Migration Layer made to avoid `ifdefs` inside functions when we can.
#ifdef PLATFORM_DESKTOP_SDL3
// SDL3 Migration:
// SDL_WINDOW_FULLSCREEN_DESKTOP has been removed,
// and you can call SDL_GetWindowFullscreenMode()
// to see whether an exclusive fullscreen mode will be used
// or the borderless fullscreen desktop mode will be used
#define SDL_WINDOW_FULLSCREEN_DESKTOP SDL_WINDOW_FULLSCREEN
#define SDL_IGNORE false
#define SDL_DISABLE false
#define SDL_ENABLE true
// SDL3 Migration: SDL_INIT_TIMER - no longer needed before calling SDL_AddTimer()
#define SDL_INIT_TIMER 0x0 // It's a flag, so no problem in setting it to zero if we use in a bitor (|)
// SDL3 Migration: The SDL_WINDOW_SHOWN flag has been removed. Windows are shown by default and can be created hidden by using the SDL_WINDOW_HIDDEN flag.
#define SDL_WINDOW_SHOWN 0x0 // It's a flag, so no problem in setting it to zero if we use in a bitor (|)
//
// SDL3 Migration: Renamed
// IMPORTANT:
// Might need to call SDL_CleanupEvent somewhere see :https://github.com/libsdl-org/SDL/issues/3540#issuecomment-1793449852
//
#define SDL_DROPFILE SDL_EVENT_DROP_FILE
const char* SDL_GameControllerNameForIndex(int joystickIndex)
{
// NOTE: SDL3 uses the IDs itself (SDL_JoystickID) instead of SDL2 joystick_index
const char* name = NULL;
int numJoysticks = 0;
SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks);
if (joysticks) {
if (joystickIndex < numJoysticks) {
SDL_JoystickID instance_id = joysticks[joystickIndex];
name = SDL_GetGamepadNameForID(instance_id);
}
SDL_free(joysticks);
}
return name;
}
int SDL_GetNumVideoDisplays(void)
{
int monitorCount = 0;
SDL_DisplayID *displays = SDL_GetDisplays(&monitorCount);
// Safe because If `mem` is NULL, SDL_free does nothing.
SDL_free(displays);
return monitorCount;
}
// SLD3 Migration:
// To emulate SDL2 this function should return `SDL_DISABLE` or `SDL_ENABLE`
// representing the *processing state* of the event before this function makes any changes to it.
Uint8 SDL_EventState(Uint32 type, int state) {
Uint8 stateBefore = SDL_EventEnabled(type);
switch (state)
{
case SDL_DISABLE: SDL_SetEventEnabled(type, false); break;
case SDL_ENABLE: SDL_SetEventEnabled(type, true); break;
default: TRACELOG(LOG_WARNING, "Event sate: unknow type");
}
return stateBefore;
}
void SDL_GetCurrentDisplayMode_Adapter(SDL_DisplayID displayID, SDL_DisplayMode* mode)
{
const SDL_DisplayMode* currMode = SDL_GetCurrentDisplayMode(displayID);
if (currMode == NULL)
{
TRACELOG(LOG_WARNING, "No current display mode");
}
else
{
*mode = *currMode;
}
}
// SDL3 Migration: Renamed
#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_Adapter
SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
return SDL_CreateSurface(width, height, SDL_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask));
}
// SDL3 Migration:
// SDL_GetDisplayDPI() -
// not reliable across platforms, approximately replaced by multiplying
// SDL_GetWindowDisplayScale() times 160 on iPhone and Android, and 96 on other platforms.
// returns 0 on success or a negative error code on failure
int SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi) {
float dpi = SDL_GetWindowDisplayScale(platform.window) * 96.0;
if (ddpi != NULL) *ddpi = dpi;
if (hdpi != NULL) *hdpi = dpi;
if (vdpi != NULL) *vdpi = dpi;
return 0;
}
SDL_Surface *SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, Uint32 format)
{
return SDL_CreateSurface(width, height, format);
}
SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
return SDL_CreateSurfaceFrom(width, height, SDL_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask), pixels, pitch);
}
SDL_Surface *SDL_CreateRGBSurfaceWithFormatFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 format)
{
return SDL_CreateSurfaceFrom(width, height, format, pixels, pitch);
}
int SDL_NumJoysticks(void)
{
int numJoysticks;
SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks);
SDL_free(joysticks);
return numJoysticks;
}
// SDL_SetRelativeMouseMode
// returns 0 on success or a negative error code on failure
// If relative mode is not supported, this returns -1.
int SDL_SetRelativeMouseMode_Adapter(SDL_bool enabled)
{
//
// SDL_SetWindowRelativeMouseMode(SDL_Window *window, bool enabled)
// \returns true on success or false on failure; call SDL_GetError() for more
//
if (SDL_SetWindowRelativeMouseMode(platform.window, enabled))
{
return 0; // success
}
else
{
return -1; // failure
}
}
#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_Adapter
bool SDL_GetRelativeMouseMode_Adapter(void)
{
return SDL_GetWindowRelativeMouseMode(platform.window);
}
#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_Adapter
int SDL_GetNumTouchFingers(SDL_TouchID touchID)
{
// SDL_Finger **SDL_GetTouchFingers(SDL_TouchID touchID, int *count)
int count = 0;
SDL_Finger **fingers = SDL_GetTouchFingers(touchID, &count);
SDL_free(fingers);
return count;
}
#else // We're on SDL2
// Since SDL2 doesn't have this function we leave a stub
// SDL_GetClipboardData function is available since SDL 3.1.3. (e.g. SDL3)
void* SDL_GetClipboardData(const char *mime_type, size_t *size) {
TRACELOG(LOG_WARNING, "Getting clipboard data that is not text is only available in SDL3");
// We could possibly implement it ourselves in this case for some easier platforms
return NULL;
}
#endif // PLATFORM_DESKTOP_SDL3
//----------------------------------------------------------------------------------
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
@ -256,7 +451,12 @@ void ToggleFullscreen(void)
{
const int monitor = SDL_GetWindowDisplayIndex(platform.window);
const int monitorCount = SDL_GetNumVideoDisplays();
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ((monitor > 0) && (monitor <= monitorCount))
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
{
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0)
{
@ -279,7 +479,11 @@ void ToggleBorderlessWindowed(void)
{
const int monitor = SDL_GetWindowDisplayIndex(platform.window);
const int monitorCount = SDL_GetNumVideoDisplays();
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ((monitor > 0) && (monitor <= monitorCount))
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
{
if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)
{
@ -328,7 +532,11 @@ void SetWindowState(unsigned int flags)
{
const int monitor = SDL_GetWindowDisplayIndex(platform.window);
const int monitorCount = SDL_GetNumVideoDisplays();
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ((monitor > 0) && (monitor <= monitorCount))
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
{
SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN);
CORE.Window.fullscreen = true;
@ -387,7 +595,11 @@ void SetWindowState(unsigned int flags)
{
const int monitor = SDL_GetWindowDisplayIndex(platform.window);
const int monitorCount = SDL_GetNumVideoDisplays();
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ((monitor > 0) && (monitor <= monitorCount))
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
{
SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN_DESKTOP);
}
@ -606,7 +818,11 @@ void SetWindowMonitor(int monitor)
const int screenWidth = CORE.Window.screen.width;
const int screenHeight = CORE.Window.screen.height;
SDL_Rect usableBounds;
#ifdef PLATFORM_DESKTOP_SDL3 // Different style for success checking
if (SDL_GetDisplayUsableBounds(monitor, &usableBounds))
#else
if (SDL_GetDisplayUsableBounds(monitor, &usableBounds) == 0)
#endif
{
if (wasFullscreen == 1) ToggleFullscreen(); // Leave fullscreen.
@ -704,6 +920,7 @@ int GetCurrentMonitor(void)
{
int currentMonitor = 0;
// Be aware that this returns an ID in SDL3 and a Index in SDL2
currentMonitor = SDL_GetWindowDisplayIndex(platform.window);
return currentMonitor;
@ -716,7 +933,11 @@ Vector2 GetMonitorPosition(int monitor)
if ((monitor >= 0) && (monitor < monitorCount))
{
SDL_Rect displayBounds;
#ifdef PLATFORM_DESKTOP_SDL3
if (SDL_GetDisplayUsableBounds(monitor, &displayBounds))
#else
if (SDL_GetDisplayUsableBounds(monitor, &displayBounds) == 0)
#endif
{
return (Vector2){ (float)displayBounds.x, (float)displayBounds.y };
}
@ -844,10 +1065,16 @@ Vector2 GetWindowScaleDPI(void)
{
Vector2 scale = { 1.0f, 1.0f };
#ifndef PLATFORM_DESKTOP_SDL3
// NOTE: SDL_GetWindowDisplayScale was only added on SDL3
// see https://wiki.libsdl.org/SDL3/SDL_GetWindowDisplayScale
// TODO: Implement the window scale factor calculation manually.
TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform");
#else
scale.x = SDL_GetWindowDisplayScale(platform.window);
scale.y = scale.x;
TRACELOG(LOG_INFO, "WindowScaleDPI is %f", scale.x);
#endif
return scale;
}
@ -877,19 +1104,68 @@ const char *GetClipboardText(void)
return buffer;
}
#if defined(SUPPORT_CLIPBOARD_IMAGE)
// Get clipboard image
Image GetClipboardImage(void)
{
// Let's hope compiler put these arrays in static memory
const char *image_formats[] = {
"image/bmp",
"image/png",
"image/jpg",
"image/tiff",
};
const char *image_extensions[] = {
".bmp",
".png",
".jpg",
".tiff",
};
Image image = {0};
size_t dataSize = 0;
void *fileData = NULL;
for (int i = 0; i < SDL_arraysize(image_formats); ++i)
{
// NOTE: This pointer should be free with SDL_free() at some point.
fileData = SDL_GetClipboardData(image_formats[i], &dataSize);
if (fileData) {
image = LoadImageFromMemory(image_extensions[i], fileData, dataSize);
if (IsImageValid(image))
{
TRACELOG(LOG_INFO, "Clipboard image: Got image from clipboard as a `%s` successfully", image_extensions[i]);
return image;
}
}
}
TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data. %s", SDL_GetError());
return image;
}
#endif
// Show mouse cursor
void ShowCursor(void)
{
#ifdef PLATFORM_DESKTOP_SDL3
SDL_ShowCursor();
#else
SDL_ShowCursor(SDL_ENABLE);
#endif
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
void HideCursor(void)
{
#ifdef PLATFORM_DESKTOP_SDL3
SDL_HideCursor();
#else
SDL_ShowCursor(SDL_DISABLE);
#endif
CORE.Input.Mouse.cursorHidden = true;
}
@ -897,7 +1173,13 @@ void HideCursor(void)
void EnableCursor(void)
{
SDL_SetRelativeMouseMode(SDL_FALSE);
#ifdef PLATFORM_DESKTOP_SDL3
// SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()
SDL_ShowCursor();
#else
SDL_ShowCursor(SDL_ENABLE);
#endif
platform.cursorRelative = false;
CORE.Input.Mouse.cursorHidden = false;
@ -993,6 +1275,22 @@ const char *GetKeyName(int key)
static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
{
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3
int count = 0;
SDL_Finger **fingers = SDL_GetTouchFingers(event.touchID, &count);
CORE.Input.Touch.pointCount = count;
for (int i = 0; i < CORE.Input.Touch.pointCount; i++)
{
SDL_Finger *finger = fingers[i];
CORE.Input.Touch.pointId[i] = finger->id;
CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width;
CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
CORE.Input.Touch.currentTouchState[i] = 1;
}
SDL_free(fingers);
#else // SDL2
CORE.Input.Touch.pointCount = SDL_GetNumTouchFingers(event.touchId);
for (int i = 0; i < CORE.Input.Touch.pointCount; i++)
@ -1003,6 +1301,7 @@ static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
CORE.Input.Touch.currentTouchState[i] = 1;
}
#endif
for (int i = CORE.Input.Touch.pointCount; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.currentTouchState[i] = 0;
}
@ -1094,16 +1393,26 @@ void PollInputEvents(void)
CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *));
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
#ifdef PLATFORM_DESKTOP_SDL3
// const char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */
// Event memory is now managed by SDL, so you should not free the data in SDL_EVENT_DROP_FILE, and if you want to hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events, you should make a copy of it. SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed.
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
#else
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file);
SDL_free(event.drop.file);
#endif
CORE.Window.dropFileCount++;
}
else if (CORE.Window.dropFileCount < 1024)
{
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
#ifdef PLATFORM_DESKTOP_SDL3
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
#else
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file);
SDL_free(event.drop.file);
#endif
CORE.Window.dropFileCount++;
}
@ -1112,10 +1421,18 @@ void PollInputEvents(void)
} break;
// Window events are also polled (Minimized, maximized, close...)
#ifndef PLATFORM_DESKTOP_SDL3
// SDL3 states:
// The SDL_WINDOWEVENT_* events have been moved to top level events,
// and SDL_WINDOWEVENT has been removed.
// In general, handling this change just means checking for the individual events instead of first checking for SDL_WINDOWEVENT
// and then checking for window events. You can compare the event >= SDL_EVENT_WINDOW_FIRST and <= SDL_EVENT_WINDOW_LAST if you need to see whether it's a window event.
case SDL_WINDOWEVENT:
{
switch (event.window.event)
{
#endif
case SDL_WINDOWEVENT_RESIZED:
case SDL_WINDOWEVENT_SIZE_CHANGED:
{
@ -1143,14 +1460,23 @@ void PollInputEvents(void)
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_MAXIMIZED:
case SDL_WINDOWEVENT_RESTORED:
#ifdef PLATFORM_DESKTOP_SDL3
break;
#else
default: break;
}
} break;
#endif
// Keyboard events
case SDL_KEYDOWN:
{
#ifdef PLATFORM_DESKTOP_SDL3
// SDL3 Migration: The following structures have been removed: * SDL_Keysym
KeyboardKey key = ConvertScancodeToKey(event.key.scancode);
#else
KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode);
#endif
if (key != KEY_NULL)
{
@ -1175,7 +1501,12 @@ void PollInputEvents(void)
case SDL_KEYUP:
{
#ifdef PLATFORM_DESKTOP_SDL3
KeyboardKey key = ConvertScancodeToKey(event.key.scancode);
#else
KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode);
#endif
if (key != KEY_NULL) CORE.Input.Keyboard.currentKeyState[key] = 0;
} break;
@ -1527,7 +1858,11 @@ int InitPlatform(void)
}
// Init window
#ifdef PLATFORM_DESKTOP_SDL3
platform.window = SDL_CreateWindow(CORE.Window.title, CORE.Window.screen.width, CORE.Window.screen.height, flags);
#else
platform.window = SDL_CreateWindow(CORE.Window.title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, CORE.Window.screen.width, CORE.Window.screen.height, flags);
#endif
// Init OpenGL context
platform.glContext = SDL_GL_CreateContext(platform.window);
@ -1611,7 +1946,12 @@ int InitPlatform(void)
CORE.Storage.basePath = SDL_GetBasePath(); // Alternative: GetWorkingDirectory();
//----------------------------------------------------------------------------
#ifdef PLATFORM_DESKTOP_SDL3
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL3): Initialized successfully");
#else
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL): Initialized successfully");
#endif
return 0;
}

+ 1
- 0
src/raylib.h Vedi File

@ -1011,6 +1011,7 @@ RLAPI Vector2 GetWindowScaleDPI(void); // Get window
RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
RLAPI void SetClipboardText(const char *text); // Set clipboard text content
RLAPI const char *GetClipboardText(void); // Get clipboard text content
RLAPI Image GetClipboardImage(void); // Get clipboard image
RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling

+ 6
- 0
src/rcore.c Vedi File

@ -512,6 +512,12 @@ const char *TextFormat(const char *text, ...); // Formatting of tex
#define PLATFORM_DESKTOP_GLFW
#endif
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#if !defined(SUPPORT_FILEFORMAT_BMP) || !defined(STBI_REQUIRED) || !defined(SUPPORT_MODULE_RTEXTURES)
#error "To enabled SUPPORT_CLIPBOARD_IMAGE, it also needs SUPPORT_FILEFORMAT_BMP, SUPPORT_MODULE_RTEXTURES and STBI_REQUIRED to be defined. It should have been defined earlier"
#endif
#endif // SUPPORT_CLIPBOARD_IMAGE
// Include platform-specific submodules
#if defined(PLATFORM_DESKTOP_GLFW)
#include "platforms/rcore_desktop_glfw.c"

+ 60
- 102
src/rmodels.c Vedi File

@ -2262,108 +2262,6 @@ ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount)
return animations;
}
// Update model animated vertex data (positions and normals) for a given frame
// NOTE: Updated data is uploaded to GPU
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
{
if ((anim.frameCount > 0) && (anim.bones != NULL) && (anim.framePoses != NULL))
{
if (frame >= anim.frameCount) frame = frame%anim.frameCount;
for (int m = 0; m < model.meshCount; m++)
{
Mesh mesh = model.meshes[m];
if (mesh.boneIds == NULL || mesh.boneWeights == NULL)
{
TRACELOG(LOG_WARNING, "MODEL: UpdateModelAnimation(): Mesh %i has no connection to bones", m);
continue;
}
bool updated = false; // Flag to check when anim vertex information is updated
Vector3 animVertex = { 0 };
Vector3 animNormal = { 0 };
Vector3 inTranslation = { 0 };
Quaternion inRotation = { 0 };
// Vector3 inScale = { 0 };
Vector3 outTranslation = { 0 };
Quaternion outRotation = { 0 };
Vector3 outScale = { 0 };
int boneId = 0;
int boneCounter = 0;
float boneWeight = 0.0;
const int vValues = mesh.vertexCount*3;
for (int vCounter = 0; vCounter < vValues; vCounter += 3)
{
mesh.animVertices[vCounter] = 0;
mesh.animVertices[vCounter + 1] = 0;
mesh.animVertices[vCounter + 2] = 0;
if (mesh.animNormals != NULL)
{
mesh.animNormals[vCounter] = 0;
mesh.animNormals[vCounter + 1] = 0;
mesh.animNormals[vCounter + 2] = 0;
}
// Iterates over 4 bones per vertex
for (int j = 0; j < 4; j++, boneCounter++)
{
boneWeight = mesh.boneWeights[boneCounter];
// Early stop when no transformation will be applied
if (boneWeight == 0.0f) continue;
boneId = mesh.boneIds[boneCounter];
//int boneIdParent = model.bones[boneId].parent;
inTranslation = model.bindPose[boneId].translation;
inRotation = model.bindPose[boneId].rotation;
//inScale = model.bindPose[boneId].scale;
outTranslation = anim.framePoses[frame][boneId].translation;
outRotation = anim.framePoses[frame][boneId].rotation;
outScale = anim.framePoses[frame][boneId].scale;
// Vertices processing
// NOTE: We use meshes.vertices (default vertex position) to calculate meshes.animVertices (animated vertex position)
animVertex = (Vector3){ mesh.vertices[vCounter], mesh.vertices[vCounter + 1], mesh.vertices[vCounter + 2] };
animVertex = Vector3Subtract(animVertex, inTranslation);
animVertex = Vector3Multiply(animVertex, outScale);
animVertex = Vector3RotateByQuaternion(animVertex, QuaternionMultiply(outRotation, QuaternionInvert(inRotation)));
animVertex = Vector3Add(animVertex, outTranslation);
//animVertex = Vector3Transform(animVertex, model.transform);
mesh.animVertices[vCounter] += animVertex.x*boneWeight;
mesh.animVertices[vCounter + 1] += animVertex.y*boneWeight;
mesh.animVertices[vCounter + 2] += animVertex.z*boneWeight;
updated = true;
// Normals processing
// NOTE: We use meshes.baseNormals (default normal) to calculate meshes.normals (animated normals)
if (mesh.normals != NULL)
{
animNormal = (Vector3){ mesh.normals[vCounter], mesh.normals[vCounter + 1], mesh.normals[vCounter + 2] };
animNormal = Vector3RotateByQuaternion(animNormal, QuaternionMultiply(outRotation, QuaternionInvert(inRotation)));
mesh.animNormals[vCounter] += animNormal.x*boneWeight;
mesh.animNormals[vCounter + 1] += animNormal.y*boneWeight;
mesh.animNormals[vCounter + 2] += animNormal.z*boneWeight;
}
}
}
// Upload new vertex data to GPU for model drawing
// NOTE: Only update data when values changed
if (updated)
{
rlUpdateVertexBuffer(mesh.vboId[0], mesh.animVertices, mesh.vertexCount*3*sizeof(float), 0); // Update vertex position
rlUpdateVertexBuffer(mesh.vboId[2], mesh.animNormals, mesh.vertexCount*3*sizeof(float), 0); // Update vertex normals
}
}
}
}
// Update model animated bones transform matrices for a given frame
// NOTE: Updated data is not uploaded to GPU but kept at model.meshes[i].boneMatrices[boneId],
// to be uploaded to shader at drawing, in case GPU skinning is enabled
@ -2411,6 +2309,66 @@ void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame)
}
}
// at least 2x speed up vs the old method
// Update model animated vertex data (positions and normals) for a given frame
// NOTE: Updated data is uploaded to GPU
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
{
UpdateModelAnimationBones(model,anim,frame);
for (int m = 0; m < model.meshCount; m++)
{
Mesh mesh = model.meshes[m];
Vector3 animVertex = { 0 };
Vector3 animNormal = { 0 };
int boneId = 0;
int boneCounter = 0;
float boneWeight = 0.0;
bool updated = false; // Flag to check when anim vertex information is updated
const int vValues = mesh.vertexCount*3;
for (int vCounter = 0; vCounter < vValues; vCounter += 3)
{
mesh.animVertices[vCounter] = 0;
mesh.animVertices[vCounter + 1] = 0;
mesh.animVertices[vCounter + 2] = 0;
if (mesh.animNormals != NULL)
{
mesh.animNormals[vCounter] = 0;
mesh.animNormals[vCounter + 1] = 0;
mesh.animNormals[vCounter + 2] = 0;
}
// Iterates over 4 bones per vertex
for (int j = 0; j < 4; j++, boneCounter++)
{
boneWeight = mesh.boneWeights[boneCounter];
boneId = mesh.boneIds[boneCounter];
// Early stop when no transformation will be applied
if (boneWeight == 0.0f) continue;
animVertex = (Vector3){ mesh.vertices[vCounter], mesh.vertices[vCounter + 1], mesh.vertices[vCounter + 2] };
animVertex = Vector3Transform(animVertex,model.meshes[m].boneMatrices[boneId]);
mesh.animVertices[vCounter] += animVertex.x * boneWeight;
mesh.animVertices[vCounter+1] += animVertex.y * boneWeight;
mesh.animVertices[vCounter+2] += animVertex.z * boneWeight;
updated = true;
// Normals processing
// NOTE: We use meshes.baseNormals (default normal) to calculate meshes.normals (animated normals)
if (mesh.normals != NULL)
{
animNormal = (Vector3){ mesh.normals[vCounter], mesh.normals[vCounter + 1], mesh.normals[vCounter + 2] };
animNormal = Vector3Transform(animNormal,model.meshes[m].boneMatrices[boneId]);
mesh.animNormals[vCounter] += animNormal.x*boneWeight;
mesh.animNormals[vCounter + 1] += animNormal.y*boneWeight;
mesh.animNormals[vCounter + 2] += animNormal.z*boneWeight;
}
}
}
if (updated)
{
rlUpdateVertexBuffer(mesh.vboId[0], mesh.animVertices, mesh.vertexCount*3*sizeof(float), 0); // Update vertex position
rlUpdateVertexBuffer(mesh.vboId[2], mesh.animNormals, mesh.vertexCount*3*sizeof(float), 0); // Update vertex normals
}
}
}
// Unload animation array data
void UnloadModelAnimations(ModelAnimation *animations, int animCount)
{

+ 3
- 3
src/rtextures.c Vedi File

@ -828,15 +828,15 @@ Image GenImageGradientLinear(int width, int height, int direction, Color start,
float sinDir = sinf(radianDirection);
// Calculate how far the top-left pixel is along the gradient direction from the center of said gradient
float startingPos = 0.5 - (cosDir*width/2) - (sinDir*height/2);
float startingPos = 0.5f - (cosDir*width/2) - (sinDir*height/2);
// With directions that lie in the first or third quadrant (i.e. from top-left to
// bottom-right or vice-versa), pixel (0, 0) is the farthest point on the gradient
// (i.e. the pixel which should become one of the gradient's ends color); while for
// directions that lie in the second or fourth quadrant, that point is pixel (width, 0).
float maxPosValue =
((signbit(sinDir) != 0) == (signbit(cosDir) != 0))
? fabs(startingPos)
: fabs(startingPos+width*cosDir);
? fabsf(startingPos)
: fabsf(startingPos+width*cosDir);
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height; j++)

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