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			|  |  |  | ***********************************************************************************************/ | 
		
	
		
			
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			|  |  |  | rrem creates a .rres resource with embedded files and a .h header to access embedded data | 
		
	
		
			
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			|  |  |  | Usage example: | 
		
	
		
			
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			|  |  |  | 1) Create 'resources.rres' and 'resources.h' including 3 files: | 
		
	
		
			
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			|  |  |  | rrem image01.png image02.jpg sound03.wav | 
		
	
		
			
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			|  |  |  | rrem image01.png image02.jpg sound03.wav | 
		
	
		
			
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			|  |  |  | 2) In your raylib program, just add at top: | 
		
	
		
			
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			|  |  |  | #include "resources.h" | 
		
	
		
			
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			|  |  |  | 3) When a resource is required, just load it using: | 
		
	
		
			
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			|  |  |  | Texture2D mytex = LoadTextureFromRES("resources.rres", RES_image01); | 
		
	
		
			
			|  |  |  | Sound mysound = LoadSoundFromRES("resources.rres", RES_sound03); | 
		
	
		
			
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			|  |  |  | Note that you can check resources id names in resources.h file | 
		
	
		
			
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			|  |  |  | Have fun! :) | 
		
	
		
			
			|  |  |  | Have fun! :) |