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@ -1,8 +1,6 @@ |
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/********************************************************************************************** |
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* |
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* raylib.gestures |
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* |
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* Gestures Detection and Usage Functions Definitions |
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* raylib Gestures System - Gestures Detection and Usage Functions (Android and HTML5) |
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* |
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* Copyright (c) 2015 Marc Palau and Ramon Santamaria |
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* |
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@ -23,8 +21,13 @@ |
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* |
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**********************************************************************************************/ |
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#include "raylib.h" |
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#include "utils.h" |
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//#define GESTURES_STANDALONE // NOTE: To use the gestures module as standalone lib, just uncomment this line |
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#if defined(GESTURES_STANDALONE) |
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#include "gestures.h" |
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#else |
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#include "raylib.h" // Required for typedef(s): Vector2, Gestures |
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#endif |
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#include <stdlib.h> // malloc(), free() |
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#include <stdio.h> // printf(), fprintf() |
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@ -53,9 +56,11 @@ |
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//---------------------------------------------------------------------------------- |
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#define FORCE_TO_SWIPE 20 |
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#define TAP_TIMEOUT 300 |
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#define MAX_TOUCH_POINTS 4 |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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//---------------------------------------------------------------------------------- |
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typedef enum { |
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TYPE_MOTIONLESS, |
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TYPE_DRAG, |
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@ -75,72 +80,56 @@ typedef struct { |
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Vector2 position[MAX_TOUCH_POINTS]; |
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} GestureEvent; |
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//---------------------------------------------------------------------------------- |
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// Global Variables Definition |
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//---------------------------------------------------------------------------------- |
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static GestureType gestureType = TYPE_MOTIONLESS; |
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static double eventTime = 0; |
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//static int32_t touchId; // Not used... |
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//static int32_t touchId; // Not used... |
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// Tap |
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// Our initial press position on tap |
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// Tap gesture variables |
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static Vector2 initialTapPosition = { 0, 0 }; |
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// Double tap |
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// If we are double tapping or not |
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// Double Tap gesture variables |
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static bool doubleTapping = false; |
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// If we recently made a tap |
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static bool untap = false; |
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static bool untap = false; // Check if recently done a tap |
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// Drag |
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// Our initial press position on drag |
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// Drag gesture variables |
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static Vector2 initialDragPosition = { 0, 0 }; |
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// Position that will compare itself with the mouse one |
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static Vector2 endDragPosition = { 0, 0 }; |
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// Position of the last event detection |
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static Vector2 lastDragPosition = { 0, 0 }; |
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// The total drag vector |
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static Vector2 dragVector = { 0, 0 }; |
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// The distance traveled dragging |
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static float magnitude = 0; |
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// The angle direction of the drag |
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static float angle = 0; |
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// A magnitude to calculate how fast we did the drag ( pixels per frame ) |
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static float intensity = 0; |
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// Time that have passed while dragging |
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static int draggingTimeCounter = 0; |
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// Pinch |
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// First initial pinch position |
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static float magnitude = 0; // Distance traveled dragging |
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static float angle = 0; // Angle direction of the drag |
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static float intensity = 0; // How fast we did the drag (pixels per frame) |
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static int draggingTimeCounter = 0; // Time that have passed while dragging |
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// Pinch gesture variables |
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static Vector2 firstInitialPinchPosition = { 0, 0 }; |
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// Second initial pinch position |
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static Vector2 secondInitialPinchPosition = { 0, 0 }; |
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// First end pinch position |
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static Vector2 firstEndPinchPosition = { 0, 0 }; |
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// Second end pinch position |
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static Vector2 secondEndPinchPosition = { 0, 0 }; |
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// Delta Displacement |
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static float pinchDelta = 0; |
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static float pinchDelta = 0; // Pinch delta displacement |
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// Detected gesture |
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// Detected gestures |
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static int previousGesture = GESTURE_NONE; |
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static int currentGesture = GESTURE_NONE; |
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unsigned int enabledGestures = 0; // TODO: Currently not in use... |
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static unsigned int enabledGestures = 0; // TODO: Currently not in use... |
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static Vector2 touchPosition; |
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//---------------------------------------------------------------------------------- |
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// Module specific Functions Declaration |
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//---------------------------------------------------------------------------------- |
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extern void ResetGestures(void); |
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extern Vector2 GetRawPosition(void); |
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static void ProcessMotionEvent(GestureEvent event); |
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static void InitPinchGesture(Vector2 posA, Vector2 posB); |
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static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude); |
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static float OnPinch(); |
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static void SetDualInput(GestureEvent event); |
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static float Distance(Vector2 v1, Vector2 v2); |
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static float DotProduct(Vector2 v1, Vector2 v2); |
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static float VectorDistance(Vector2 v1, Vector2 v2); |
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static float VectorDotProduct(Vector2 v1, Vector2 v2); |
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static double GetCurrentTime(); |
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#if defined(PLATFORM_WEB) |
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@ -155,15 +144,43 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) |
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// Module Functions Definition |
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//---------------------------------------------------------------------------------- |
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// Returns tap position XY |
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">extern Vector2 GetRawPosition(void) |
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// Returns touch position X |
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t">int GetTouchX(void) |
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{ |
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return touchPosition; |
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return (int)touchPosition.x; |
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} |
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// Returns touch position Y |
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int GetTouchY(void) |
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{ |
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return (int)touchPosition.y; |
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} |
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// Returns touch position XY |
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// TODO: touch position should be scaled depending on display size and render size |
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Vector2 GetTouchPosition(void) |
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{ |
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Vector2 position = touchPosition; |
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/* |
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if ((screenWidth > displayWidth) || (screenHeight > displayHeight)) |
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{ |
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// TODO: Seems to work ok but... review! |
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position.x = position.x*((float)screenWidth / (float)(displayWidth - renderOffsetX)) - renderOffsetX/2; |
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position.y = position.y*((float)screenHeight / (float)(displayHeight - renderOffsetY)) - renderOffsetY/2; |
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} |
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else |
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{ |
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position.x = position.x*((float)renderWidth / (float)displayWidth) - renderOffsetX/2; |
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position.y = position.y*((float)renderHeight / (float)displayHeight) - renderOffsetY/2; |
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} |
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*/ |
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return position; |
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} |
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// Check if a gesture have been detected |
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bool IsGestureDetected(void) |
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{ |
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/* |
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if (currentGesture == GESTURE_DRAG) TraceLog(INFO, "DRAG"); |
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else if (currentGesture == GESTURE_TAP) TraceLog(INFO, "TAP"); |
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else if (currentGesture == GESTURE_DOUBLETAP) TraceLog(INFO, "DOUBLE"); |
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@ -174,6 +191,7 @@ bool IsGestureDetected(void) |
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else if (currentGesture == GESTURE_SWIPE_DOWN) TraceLog(INFO, "DOWN"); |
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else if (currentGesture == GESTURE_PINCH_IN) TraceLog(INFO, "PINCH IN"); |
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else if (currentGesture == GESTURE_PINCH_OUT) TraceLog(INFO, "PINCH OUT"); |
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*/ |
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if (currentGesture != GESTURE_NONE) return true; |
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else return false; |
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@ -228,33 +246,24 @@ float GetGesturePinchAngle(void) |
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return 0; |
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} |
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extern void ResetGestures(void) |
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{ |
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if (currentGesture == GESTURE_TAP) currentGesture = GESTURE_HOLD; |
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else if (currentGesture != GESTURE_HOLD) currentGesture = GESTURE_NONE; |
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} |
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#if defined(PLATFORM_WEB) |
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extern void InitWebGestures(void) |
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// Init gestures system (web) |
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void InitGesturesSystem(void) |
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{ |
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/* |
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emscripten_set_touchstart_callback("#canvas", data, 0, Emscripten_HandleTouch); |
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emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch); |
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emscripten_set_touchmove_callback("#canvas", data, 0, Emscripten_HandleTouch); |
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emscripten_set_touchcancel_callback("#canvas", data, 0, Emscripten_HandleTouch); |
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*/ |
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// Init gestures system web (emscripten) |
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// NOTE: Some code examples |
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//emscripten_set_touchstart_callback(0, NULL, 1, Emscripten_HandleTouch); |
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//emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch); |
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emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenInputCallback); |
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emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenInputCallback); |
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emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenInputCallback); |
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emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenInputCallback); |
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} |
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#endif |
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#if defined(PLATFORM_ANDROID) |
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extern void InitAndroidGestures(struct android_app *app) |
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#elif defined(PLATFORM_ANDROID) |
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// Init gestures system (android) |
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void InitGesturesSystem(struct android_app *app) |
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{ |
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app->onInputEvent = AndroidInputCallback; |
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@ -262,6 +271,15 @@ extern void InitAndroidGestures(struct android_app *app) |
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} |
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#endif |
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// Update gestures detected (must be called every frame) |
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void UpdateGestures(void) |
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{ |
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// NOTE: Gestures are processed through system callbacks on touch events |
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if ((previousGesture == GESTURE_TAP) && (currentGesture == GESTURE_TAP)) currentGesture = GESTURE_HOLD; |
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else if (currentGesture != GESTURE_HOLD) currentGesture = GESTURE_NONE; |
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} |
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//---------------------------------------------------------------------------------- |
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// Module specific Functions Definition |
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//---------------------------------------------------------------------------------- |
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@ -271,13 +289,15 @@ static void ProcessMotionEvent(GestureEvent event) |
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dragVector = (Vector2){ 0, 0 }; |
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pinchDelta = 0; |
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previousGesture = currentGesture; |
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switch (gestureType) |
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{ |
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case TYPE_MOTIONLESS: // Detect TAP, DOUBLE_TAP and HOLD events |
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{ |
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if (event.action == DOWN) |
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{ |
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if (event.pointCount > 1) SetDualInput(event); |
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if (event.pointCount > 1) InitPinchGesture(event.position[0], event.position[1]); |
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else |
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{ |
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// Set the press position |
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@ -317,7 +337,7 @@ static void ProcessMotionEvent(GestureEvent event) |
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// Begin dragging |
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else if (event.action == MOVE) |
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{ |
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if (event.pointCount > 1) SetDualInput(event); |
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if (event.pointCount > 1) InitPinchGesture(event.position[0], event.position[1]); |
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else |
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{ |
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// Set the drag starting position |
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@ -354,7 +374,7 @@ static void ProcessMotionEvent(GestureEvent event) |
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// Update while we are dragging |
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else if (event.action == MOVE) |
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{ |
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if (event.pointCount > 1) SetDualInput(event); |
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if (event.pointCount > 1) InitPinchGesture(event.position[0], event.position[1]); |
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else |
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{ |
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lastDragPosition = endDragPosition; |
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@ -395,8 +415,17 @@ static void ProcessMotionEvent(GestureEvent event) |
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// If there is no more than two inputs |
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if (event.pointCount == 2) |
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{ |
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// Detect pinch delta |
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pinchDelta = OnPinch(); |
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// Calculate distances |
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float initialDistance = VectorDistance(firstInitialPinchPosition, secondInitialPinchPosition); |
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float endDistance = VectorDistance(firstEndPinchPosition, secondEndPinchPosition); |
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// Calculate Vectors |
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Vector2 firstTouchVector = { firstEndPinchPosition.x - firstInitialPinchPosition.x, firstEndPinchPosition.y - firstInitialPinchPosition.y }; |
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Vector2 secondTouchVector = { secondEndPinchPosition.x - secondInitialPinchPosition.x, secondEndPinchPosition.y - secondInitialPinchPosition.y }; |
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// Detect the pinch gesture |
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if (VectorDotProduct(firstTouchVector, secondTouchVector) < -0.5) pinchDelta = initialDistance - endDistance; |
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else pinchDelta = 0; |
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// Pinch gesture resolution |
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if (pinchDelta != 0) |
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@ -422,36 +451,30 @@ static void ProcessMotionEvent(GestureEvent event) |
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//-------------------------------------------------------------------- |
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} |
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static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude) |
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static float CalculateAngle(Vector2 initialPosition, Vector2 finalPosition, float magnitude) |
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{ |
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float angle; |
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// Calculate arcsinus of the movement ( Our sinus is (actualPosition.y - initialPosition.y) / magnitude) |
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angle = asin((actualPosition.y - initialPosition.y) / magnitude); |
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// Calculate arcsinus of the movement |
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angle = asin((finalPosition.y - initialPosition.y)/magnitude); |
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angle *= RAD2DEG; |
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// Calculate angle depending on the sector |
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if (n">actualPosition.x - initialPosition.x >= 0) |
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if (p">(finalPosition.x - initialPosition.x) >= 0) |
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{ |
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// Sector 4 |
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if (n">actualPosition.y - initialPosition.y >= 0) |
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if (p">(finalPosition.y - initialPosition.y) >= 0) |
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{ |
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angle *= -1; |
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angle += 360; |
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} |
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// Sector 1 |
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else |
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{ |
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angle *= -1; |
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} |
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else angle *= -1; |
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} |
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else |
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{ |
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// Sector 3 |
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if (actualPosition.y - initialPosition.y >= 0) |
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{ |
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angle += 180; |
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} |
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if ((finalPosition.y - initialPosition.y) >= 0) angle += 180; |
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// Sector 2 |
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else |
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{ |
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@ -463,31 +486,15 @@ static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, flo |
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return angle; |
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} |
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static float OnPinch() |
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{ |
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// Calculate distances |
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float initialDistance = Distance(firstInitialPinchPosition, secondInitialPinchPosition); |
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float endDistance = Distance(firstEndPinchPosition, secondEndPinchPosition); |
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// Calculate Vectors |
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Vector2 firstTouchVector = { firstEndPinchPosition.x - firstInitialPinchPosition.x, firstEndPinchPosition.y - firstInitialPinchPosition.y }; |
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Vector2 secondTouchVector = { secondEndPinchPosition.x - secondInitialPinchPosition.x, secondEndPinchPosition.y - secondInitialPinchPosition.y }; |
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// Detect the pinch gesture |
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// Calculate Distances |
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if (DotProduct(firstTouchVector, secondTouchVector) < -0.5) return initialDistance - endDistance; |
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else return 0; |
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} |
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static void SetDualInput(GestureEvent event) |
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static void InitPinchGesture(Vector2 posA, Vector2 posB) |
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{ |
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initialDragPosition = (Vector2){ 0, 0 }; |
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endDragPosition = (Vector2){ 0, 0 }; |
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lastDragPosition = (Vector2){ 0, 0 }; |
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// Initialize positions |
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firstInitialPinchPosition = event.position[0]; |
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secondInitialPinchPosition = event.position[1]; |
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firstInitialPinchPosition = posA; |
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secondInitialPinchPosition = posB; |
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firstEndPinchPosition = firstInitialPinchPosition; |
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secondEndPinchPosition = secondInitialPinchPosition; |
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@ -500,7 +507,7 @@ static void SetDualInput(GestureEvent event) |
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gestureType = TYPE_DUAL_INPUT; |
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} |
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static float Distance(Vector2 v1, Vector2 v2) |
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static float VectorDistance(Vector2 v1, Vector2 v2) |
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{ |
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float result; |
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@ -512,7 +519,7 @@ static float Distance(Vector2 v1, Vector2 v2) |
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return result; |
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} |
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static float DotProduct(Vector2 v1, Vector2 v2) |
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static float VectorDotProduct(Vector2 v1, Vector2 v2) |
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{ |
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float result; |
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@ -569,7 +576,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) |
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//int32_t key = AKeyEvent_getKeyCode(event); |
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//int32_t AKeyEvent_getMetaState(event); |
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int32_t code = AKeyEvent_getKeyCode((const AInputEvent *)event); |
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o">//int32_t code = AKeyEvent_getKeyCode((const AInputEvent *)event); |
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// If we are in active mode, we eat the back button and move into pause mode. |
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// If we are already in pause mode, we allow the back button to be handled by the OS, which means we'll be shut down. |
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@ -652,10 +659,4 @@ static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent |
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return 1; |
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} |
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#endif |
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#endif |