@ -4100,7 +4100,6 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
{
if ( ( image . width / 6 ) = = image . height ) { layout = CUBEMAP_LAYOUT_LINE_HORIZONTAL ; cubemap . width = image . width / 6 ; }
else if ( ( image . width / 4 ) = = ( image . height / 3 ) ) { layout = CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE ; cubemap . width = image . width / 4 ; }
else if ( image . width > = ( int ) ( ( float ) image . height * 1.85f ) ) { layout = CUBEMAP_LAYOUT_PANORAMA ; cubemap . width = image . width / 4 ; }
}
else if ( image . height > image . width )
{
@ -4114,7 +4113,6 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
if ( layout = = CUBEMAP_LAYOUT_LINE_HORIZONTAL ) cubemap . width = image . width / 6 ;
if ( layout = = CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR ) cubemap . width = image . width / 3 ;
if ( layout = = CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE ) cubemap . width = image . width / 4 ;
if ( layout = = CUBEMAP_LAYOUT_PANORAMA ) cubemap . width = image . width / 4 ;
}
cubemap . height = cubemap . width ;
@ -4133,11 +4131,11 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
{
faces = ImageCopy ( image ) ; / / Image data already follows expected convention
}
k">else if ( layout = = CUBEMAP_LAYOUT_PANORAMA )
cm">/*else if (layout == CUBEMAP_LAYOUT_PANORAMA )
{
/ / TODO : Convert panorama image to square faces . . .
/ / TODO : implement panorama by converting image to square faces . . .
/ / Ref : https : / / github . com / denivip / panorama / blob / master / panorama . cpp
}
} */
else
{
if ( layout = = CUBEMAP_LAYOUT_LINE_HORIZONTAL ) for ( int i = 0 ; i < 6 ; i + + ) faceRecs [ i ] . x = ( float ) size * i ;