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			@ -430,9 +430,10 @@ typedef struct CoreData { | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			        } Keyboard; | 
			
		
		
	
		
			
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			        struct { | 
			
		
		
	
		
			
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			            Vector2 position;               // Mouse position on screen | 
			
		
		
	
		
			
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			            Vector2 offset;                 // Mouse offset | 
			
		
		
	
		
			
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			            Vector2 scale;                  // Mouse scaling | 
			
		
		
	
		
			
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			            Vector2 currentPosition;        // Mouse position on screen | 
			
		
		
	
		
			
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			            Vector2 previousPosition;       // Previous mouse position | 
			
		
		
	
		
			
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			            int cursor;                     // Tracks current mouse cursor | 
			
		
		
	
		
			
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			            bool cursorHidden;              // Track if cursor is hidden | 
			
		
		
	
	
		
			
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			@ -796,8 +797,8 @@ void InitWindow(int width, int height, const char *title) | 
			
		
		
	
		
			
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			    emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback); | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.position.x = (float)CORE.Window.screen.width/2.0f; | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.position.y = (float)CORE.Window.screen.height/2.0f; | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.currentPosition.x = (float)CORE.Window.screen.width/2.0f; | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.currentPosition.y = (float)CORE.Window.screen.height/2.0f; | 
			
		
		
	
		
			
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			#endif        // PLATFORM_ANDROID | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			@ -1849,7 +1850,7 @@ void EndDrawing(void) | 
			
		
		
	
		
			
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			    // we draw a small rectangle for user reference | 
			
		
		
	
		
			
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			    if (!CORE.Input.Mouse.cursorHidden) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        DrawRectangle(CORE.Input.Mouse.position.x, CORE.Input.Mouse.position.y, 3, 3, MAROON); | 
			
		
		
	
		
			
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			        DrawRectangle(CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y, 3, 3, MAROON); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			@ -3363,7 +3364,7 @@ int GetMouseX(void) | 
			
		
		
	
		
			
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			#if defined(PLATFORM_ANDROID) | 
			
		
		
	
		
			
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			    return (int)CORE.Input.Touch.position[0].x; | 
			
		
		
	
		
			
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			#else | 
			
		
		
	
		
			
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			    return (int)((CORE.Input.Mouse.position.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x); | 
			
		
		
	
		
			
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			    return (int)((CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x); | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			@ -3373,7 +3374,7 @@ int GetMouseY(void) | 
			
		
		
	
		
			
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			#if defined(PLATFORM_ANDROID) | 
			
		
		
	
		
			
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			    return (int)CORE.Input.Touch.position[0].y; | 
			
		
		
	
		
			
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			#else | 
			
		
		
	
		
			
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			    return (int)((CORE.Input.Mouse.position.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y); | 
			
		
		
	
		
			
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			    return (int)((CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y); | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			@ -3385,8 +3386,8 @@ Vector2 GetMousePosition(void) | 
			
		
		
	
		
			
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			#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) | 
			
		
		
	
		
			
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			    position = GetTouchPosition(0); | 
			
		
		
	
		
			
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			#else | 
			
		
		
	
		
			
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			    position.x = (CORE.Input.Mouse.position.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x; | 
			
		
		
	
		
			
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			    position.y = (CORE.Input.Mouse.position.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y; | 
			
		
		
	
		
			
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			    position.x = (CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x; | 
			
		
		
	
		
			
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			    position.y = (CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y; | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			    return position; | 
			
		
		
	
	
		
			
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			@ -3395,10 +3396,10 @@ Vector2 GetMousePosition(void) | 
			
		
		
	
		
			
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			// Set mouse position XY | 
			
		
		
	
		
			
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			void SetMousePosition(int x, int y) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.position = (Vector2){ (float)x, (float)y }; | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; | 
			
		
		
	
		
			
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			#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) | 
			
		
		
	
		
			
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			    // NOTE: emscripten not implemented | 
			
		
		
	
		
			
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			    glfwSetCursorPos(CORE.Window.handle, CORE.Input.Mouse.position.x, CORE.Input.Mouse.position.y); | 
			
		
		
	
		
			
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			    glfwSetCursorPos(CORE.Window.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y); | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			#if defined(PLATFORM_UWP) | 
			
		
		
	
		
			
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			    UWPGetMouseSetPosFunc()(x, y); | 
			
		
		
	
	
		
			
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			@ -4665,6 +4666,9 @@ static void PollInputEvents(void) | 
			
		
		
	
		
			
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			    // Register previous mouse wheel state | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.currentWheelMove = 0.0f; | 
			
		
		
	
		
			
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			    // Register previous mouse position | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			    // Register previous touch states | 
			
		
		
	
	
		
			
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			@ -5109,9 +5113,9 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int | 
			
		
		
	
		
			
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			// GLFW3 Cursor Position Callback, runs on mouse move | 
			
		
		
	
		
			
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			static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.position.x = (float)x; | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.position.y = (float)y; | 
			
		
		
	
		
			
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			    CORE.Input.Touch.position[0] = CORE.Input.Mouse.position; | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.currentPosition.x = (float)x; | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.currentPosition.y = (float)y; | 
			
		
		
	
		
			
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			    CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; | 
			
		
		
	
		
			
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			#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) | 
			
		
		
	
		
			
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			    // Process mouse events as touches to be able to use mouse-gestures | 
			
		
		
	
	
		
			
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			@ -5999,8 +6003,8 @@ static void *EventThread(void *arg) | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                if (event.code == REL_X) | 
			
		
		
	
		
			
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			                { | 
			
		
		
	
		
			
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			                    CORE.Input.Mouse.position.x += event.value; | 
			
		
		
	
		
			
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			                    CORE.Input.Touch.position[0].x = CORE.Input.Mouse.position.x; | 
			
		
		
	
		
			
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			                    CORE.Input.Mouse.currentPosition.x += event.value; | 
			
		
		
	
		
			
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			                    CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; | 
			
		
		
	
		
			
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			                    #if defined(SUPPORT_GESTURES_SYSTEM) | 
			
		
		
	
		
			
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			                        touchAction = TOUCH_MOVE; | 
			
		
		
	
	
		
			
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			@ -6010,8 +6014,8 @@ static void *EventThread(void *arg) | 
			
		
		
	
		
			
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			                if (event.code == REL_Y) | 
			
		
		
	
		
			
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			                { | 
			
		
		
	
		
			
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			                    CORE.Input.Mouse.position.y += event.value; | 
			
		
		
	
		
			
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			                    CORE.Input.Touch.position[0].y = CORE.Input.Mouse.position.y; | 
			
		
		
	
		
			
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			                    CORE.Input.Mouse.currentPosition.y += event.value; | 
			
		
		
	
		
			
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			                    CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; | 
			
		
		
	
		
			
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			                    #if defined(SUPPORT_GESTURES_SYSTEM) | 
			
		
		
	
		
			
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			                        touchAction = TOUCH_MOVE; | 
			
		
		
	
	
		
			
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			@ -6028,7 +6032,7 @@ static void *EventThread(void *arg) | 
			
		
		
	
		
			
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			                // Basic movement | 
			
		
		
	
		
			
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			                if (event.code == ABS_X) | 
			
		
		
	
		
			
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			                { | 
			
		
		
	
		
			
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			                    CORE.Input.Mouse.position.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width;   // Scale acording to absRange | 
			
		
		
	
		
			
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			                    CORE.Input.Mouse.currentPosition.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width;   // Scale acording to absRange | 
			
		
		
	
		
			
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			                    CORE.Input.Touch.position[0].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width;   // Scale acording to absRange | 
			
		
		
	
		
			
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			                    #if defined(SUPPORT_GESTURES_SYSTEM) | 
			
		
		
	
	
		
			
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			@ -6039,7 +6043,7 @@ static void *EventThread(void *arg) | 
			
		
		
	
		
			
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			                if (event.code == ABS_Y) | 
			
		
		
	
		
			
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			                { | 
			
		
		
	
		
			
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			                    CORE.Input.Mouse.position.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange | 
			
		
		
	
		
			
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			                    CORE.Input.Mouse.currentPosition.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange | 
			
		
		
	
		
			
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			                    CORE.Input.Touch.position[0].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange | 
			
		
		
	
		
			
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			                    #if defined(SUPPORT_GESTURES_SYSTEM) | 
			
		
		
	
	
		
			
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			@ -6125,11 +6129,11 @@ static void *EventThread(void *arg) | 
			
		
		
	
		
			
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			            // Screen confinement | 
			
		
		
	
		
			
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			            if (!CORE.Input.Mouse.cursorHidden) | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                if (CORE.Input.Mouse.position.x < 0) CORE.Input.Mouse.position.x = 0; | 
			
		
		
	
		
			
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			                if (CORE.Input.Mouse.position.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.position.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x; | 
			
		
		
	
		
			
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			                if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0; | 
			
		
		
	
		
			
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			                if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x; | 
			
		
		
	
		
			
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			                if (CORE.Input.Mouse.position.y < 0) CORE.Input.Mouse.position.y = 0; | 
			
		
		
	
		
			
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			                if (CORE.Input.Mouse.position.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.position.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y; | 
			
		
		
	
		
			
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			                if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0; | 
			
		
		
	
		
			
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			                if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y; | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			            // Gesture update | 
			
		
		
	
	
		
			
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			@ -6408,9 +6412,9 @@ void UWPMouseButtonEvent(int button, bool down) | 
			
		
		
	
		
			
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			void UWPMousePosEvent(double x, double y) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.position.x = (float)x; | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.position.y = (float)y; | 
			
		
		
	
		
			
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			    CORE.Input.Touch.position[0] = CORE.Input.Mouse.position; | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.currentPosition.x = (float)x; | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.currentPosition.y = (float)y; | 
			
		
		
	
		
			
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			    CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; | 
			
		
		
	
		
			
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			#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) | 
			
		
		
	
		
			
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			    // Process mouse events as touches to be able to use mouse-gestures | 
			
		
		
	
	
		
			
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			@ -6425,7 +6429,7 @@ void UWPMousePosEvent(double x, double y) | 
			
		
		
	
		
			
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			    gestureEvent.pointCount = 1; | 
			
		
		
	
		
			
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			    // Register touch points position, only one point registered | 
			
		
		
	
		
			
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			    gestureEvent.position[0] = CORE.Input.Mouse.position; | 
			
		
		
	
		
			
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			    gestureEvent.position[0] = CORE.Input.Mouse.currentPosition; | 
			
		
		
	
		
			
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			    // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height | 
			
		
		
	
		
			
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			    gestureEvent.position[0].x /= (float)GetScreenWidth(); | 
			
		
		
	
	
		
			
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