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Review build release path, default to src directory

pull/785/head
raysan5 6 years ago
parent
commit
0bbf857b00
5 changed files with 20 additions and 43 deletions
  1. +3
    -32
      src/Makefile
  2. +5
    -5
      templates/advance_game/Makefile
  3. +4
    -2
      templates/advance_game/Makefile.Android
  4. +4
    -2
      templates/simple_game/Makefile.Android
  5. +4
    -2
      templates/standard_game/Makefile.Android

+ 3
- 32
src/Makefile View File

@ -42,7 +42,7 @@
.PHONY: all clean install uninstall
# Define required raylib variables
RAYLIB_VERSION = 2.0.0
RAYLIB_VERSION = 2.4.0
RAYLIB_API_VERSION = 2
# See below for alternatives.
@ -180,34 +180,10 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
endif
endif
# RAYLIB_RELEASE_PATH points to library build path, right now
# Define output directory for compiled library, defaults to src directory
# NOTE: If externally provided, make sure directory exists
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
# Define output directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)\mingw\i686-w64-mingw32\lib
endif
ifeq ($(PLATFORM_OS),LINUX)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
endif
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
endif
ifeq ($(PLATFORM_OS),BSD)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src/android/$(ANDROID_ARCH_NAME)
endif
# Define raylib graphics api depending on selected platform
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# By default use OpenGL 3.3 on desktop platforms
@ -444,11 +420,6 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
emcc -O1 $(OBJS) -o $(RAYLIB_RELEASE_PATH)/libraylib.bc
@echo "raylib library generated (libraylib.bc)!"
else
ifeq ($(PLATFORM_OS),WINDOWS)
if not exist $(RAYLIB_RELEASE_PATH) mkdir $(RAYLIB_RELEASE_PATH)
else
mkdir -p $(RAYLIB_RELEASE_PATH)
endif
ifeq ($(RAYLIB_LIBTYPE),SHARED)
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)

+ 5
- 5
templates/advance_game/Makefile View File

@ -26,7 +26,7 @@
# Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH = ../..
RAYLIB_PATH ?= ../..
PROJECT_NAME ?= advance_game
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
@ -58,7 +58,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
endif
ifeq ($(UNAMEOS),FreeBSD)
ifeq ($(UNAMEOS),FreeBSD)
PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),OpenBSD)
@ -209,7 +209,7 @@ endif
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),FREEBSD)
ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I/usr/local/include
LDFLAGS += -L. -Lsrc -L/usr/local/lib
endif
@ -249,8 +249,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
endif
ifeq ($(PLATFORM_OS),FREEBSD)
# Libraries for FreeBSD desktop compiling
ifeq ($(PLATFORM_OS),BSD)
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
# NOTE: Required packages: mesa-libs
LDLIBS = -lraylib -lGL -lpthread -lm

+ 4
- 2
templates/advance_game/Makefile.Android View File

@ -70,7 +70,9 @@ APP_KEYSTORE_PASS ?= raylib
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
# Library path for libraylib.s/libraylib.so
RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
# Shared libs must be added to APK if required
# NOTE: Generated NativeLoader.java automatically load those libraries
@ -104,7 +106,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
# Paths containing required header files
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
# Linker options
LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a

+ 4
- 2
templates/simple_game/Makefile.Android View File

@ -70,7 +70,9 @@ APP_KEYSTORE_PASS ?= raylib
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
# Library path for libraylib.s/libraylib.so
RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
# Shared libs must be added to APK if required
# NOTE: Generated NativeLoader.java automatically load those libraries
@ -104,7 +106,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
# Paths containing required header files
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
# Linker options
LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a

+ 4
- 2
templates/standard_game/Makefile.Android View File

@ -70,7 +70,9 @@ APP_KEYSTORE_PASS ?= raylib
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
# Library path for libraylib.s/libraylib.so
RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
# Shared libs must be added to APK if required
# NOTE: Generated NativeLoader.java automatically load those libraries
@ -104,7 +106,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
# Paths containing required header files
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
# Linker options
LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a

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