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/******************************************************************************************* |
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* |
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* raylib [textures] example - sprite explosion |
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* |
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* This example has been created using raylib 2.5 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2019 Anata and Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#define NUM_FRAMES 8 |
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#define NUM_LINES 6 |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite explosion"); |
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InitAudioDevice(); |
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// Load explosion sound |
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Sound fxBoom = LoadSound("resources/boom.wav"); |
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// Load explosion texture |
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Texture2D explosion = LoadTexture("resources/explosion2.png"); |
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// Init variables for animation |
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int frameWidth = explosion.width/NUM_FRAMES; // Sprite one frame rectangle width |
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int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height |
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int currentFrame = 0; |
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int currentLine = 0; |
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Rectangle frameRec = { 0, 0, frameWidth, frameHeight }; |
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Vector2 position = { 0, 0 }; |
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bool active = false; |
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int framesCounter = 0; |
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SetTargetFPS(120); |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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// Check for mouse button pressed and activate explosion (if not active) |
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && !active) |
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{ |
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position = GetMousePosition(); |
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active = true; |
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position.x -= frameWidth/2; |
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position.y -= frameHeight/2; |
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PlaySound(fxBoom); |
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} |
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// Compute explosion animation frames |
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if (active) |
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{ |
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framesCounter++; |
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if (framesCounter > 2) |
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{ |
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currentFrame++; |
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if (currentFrame >= NUM_FRAMES) |
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{ |
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currentFrame = 0; |
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currentLine++; |
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if (currentLine >= NUM_LINES) |
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{ |
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currentLine = 0; |
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active = false; |
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} |
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} |
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framesCounter = 0; |
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} |
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} |
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frameRec.x = frameWidth*currentFrame; |
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frameRec.y = frameHeight*currentLine; |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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// Draw explosion required frame rectangle |
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if (active) DrawTextureRec(explosion, frameRec, position, WHITE); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadTexture(explosion); // Unload texture |
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UnloadSound(fxBoom); // Unload sound |
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CloseAudioDevice(); |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |