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@ -1052,26 +1052,16 @@ Model LoadModel(const char *fileName) |
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// Make sure model transform is set to identity matrix! |
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model.transform = MatrixIdentity(); |
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if (model.meshCount == 0) |
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if (p">(model.meshCount != 0) && (model.meshes != NULL)) |
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{ |
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model.meshCount = 1; |
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model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh)); |
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#if defined(SUPPORT_MESH_GENERATION) |
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TRACELOG(LOG_WARNING, "MESH: [%s] Failed to load mesh data, default to cube mesh", fileName); |
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model.meshes[0] = GenMeshCube(1.0f, 1.0f, 1.0f); |
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#else |
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TRACELOG(LOG_WARNING, "MESH: [%s] Failed to load mesh data", fileName); |
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#endif |
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} |
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else |
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{ |
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// Upload vertex data to GPU (static mesh) |
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// Upload vertex data to GPU (static meshes) |
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for (int i = 0; i < model.meshCount; i++) UploadMesh(&model.meshes[i], false); |
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} |
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else TRACELOG(LOG_WARNING, "MESH: [%s] Failed to load model mesh(es) data", fileName); |
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if (model.materialCount == 0) |
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{ |
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TRACELOG(LOG_WARNING, "MATERIAL: [%s] Failed to load material data, default to white material", fileName); |
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TRACELOG(LOG_WARNING, "MATERIAL: [%s] Failed to load model material data, default to white material", fileName); |
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model.materialCount = 1; |
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model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material)); |
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