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			@ -4565,6 +4565,9 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 | 
			
		
		
	
		
			
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			        if (source.width < 0) { flipX = true; source.width *= -1; } | 
			
		
		
	
		
			
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			        if (source.height < 0) source.y -= source.height; | 
			
		
		
	
		
			
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			        if (dest.width < 0) dest.width *= -1; | 
			
		
		
	
		
			
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			        if (dest.height < 0) dest.height *= -1; | 
			
		
		
	
		
			
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			        Vector2 topLeft = { 0 }; | 
			
		
		
	
		
			
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			        Vector2 topRight = { 0 }; | 
			
		
		
	
	
		
			
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