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@ -57,7 +57,7 @@ int main(void) |
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Model cube = LoadModelFromMesh(GenMeshCube(2.0f, 4.0f, 2.0f)); |
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// Load basic lighting shader |
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Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION), |
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Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/lighting.vs", GLSL_VERSION), |
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TextFormat("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION)); |
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// Get some required shader locations |
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shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos"); |
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