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			@ -2573,7 +2573,7 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc | 
			
		
		
	
		
			
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			// Draw a part of a texture (defined by a rectangle) | 
			
		
		
	
		
			
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			void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    Rectangle destRec = { position.x, position.y, sourceRec.width, (float)fabs(sourceRec.height) }; | 
			
		
		
	
		
			
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			    Rectangle destRec = { position.x, position.y, p">(float)fabs(sourceRec.width), (float)fabs(sourceRec.height) }; | 
			
		
		
	
		
			
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			    Vector2 origin = { 0.0f, 0.0f }; | 
			
		
		
	
		
			
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			    DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint); | 
			
		
		
	
	
		
			
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			@ -2599,8 +2599,10 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        float width = (float)texture.width; | 
			
		
		
	
		
			
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			        float height = (float)texture.height; | 
			
		
		
	
		
			
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			        if (sourceRec.width < 0) sourceRec.x -= sourceRec.width; | 
			
		
		
	
		
			
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			        bool flipX = false; | 
			
		
		
	
		
			
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			        if (sourceRec.width < 0) { flipX = true; sourceRec.width *= -1; } | 
			
		
		
	
		
			
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			        if (sourceRec.height < 0) sourceRec.y -= sourceRec.height; | 
			
		
		
	
		
			
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			        rlEnableTexture(texture.id); | 
			
		
		
	
	
		
			
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			@ -2615,19 +2617,23 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V | 
			
		
		
	
		
			
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			                rlNormal3f(0.0f, 0.0f, 1.0f);                          // Normal vector pointing towards viewer | 
			
		
		
	
		
			
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			                // Bottom-left corner for texture and quad | 
			
		
		
	
		
			
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			                rlTexCoord2f(sourceRec.x/width, sourceRec.y/height); | 
			
		
		
	
		
			
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			                if (flipX) rlTexCoord2f((sourceRec.x + sourceRec.width)/width, sourceRec.y/height); | 
			
		
		
	
		
			
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			                else rlTexCoord2f(sourceRec.x/width, sourceRec.y/height); | 
			
		
		
	
		
			
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			                rlVertex2f(0.0f, 0.0f); | 
			
		
		
	
		
			
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			                // Bottom-right corner for texture and quad | 
			
		
		
	
		
			
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			                rlTexCoord2f(sourceRec.x/width, (sourceRec.y + sourceRec.height)/height); | 
			
		
		
	
		
			
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			                if (flipX) rlTexCoord2f((sourceRec.x + sourceRec.width)/width, (sourceRec.y + sourceRec.height)/height); | 
			
		
		
	
		
			
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			                else rlTexCoord2f(sourceRec.x/width, (sourceRec.y + sourceRec.height)/height); | 
			
		
		
	
		
			
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			                rlVertex2f(0.0f, destRec.height); | 
			
		
		
	
		
			
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			                // Top-right corner for texture and quad | 
			
		
		
	
		
			
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			                rlTexCoord2f((sourceRec.x + sourceRec.width)/width, (sourceRec.y + sourceRec.height)/height); | 
			
		
		
	
		
			
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			                if (flipX) rlTexCoord2f(sourceRec.x/width, (sourceRec.y + sourceRec.height)/height); | 
			
		
		
	
		
			
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			                else rlTexCoord2f((sourceRec.x + sourceRec.width)/width, (sourceRec.y + sourceRec.height)/height); | 
			
		
		
	
		
			
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			                rlVertex2f(destRec.width, destRec.height); | 
			
		
		
	
		
			
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			                // Top-left corner for texture and quad | 
			
		
		
	
		
			
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			                rlTexCoord2f((sourceRec.x + sourceRec.width)/width, sourceRec.y/height); | 
			
		
		
	
		
			
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			                if (flipX) rlTexCoord2f(sourceRec.x/width, sourceRec.y/height); | 
			
		
		
	
		
			
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			                else rlTexCoord2f((sourceRec.x + sourceRec.width)/width, sourceRec.y/height); | 
			
		
		
	
		
			
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			                rlVertex2f(destRec.width, 0.0f); | 
			
		
		
	
		
			
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			            rlEnd(); | 
			
		
		
	
		
			
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			        rlPopMatrix(); | 
			
		
		
	
	
		
			
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