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																#include "rlgl.h"               // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 | 
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																#include "rlgl.h"               // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 | 
															
														
														
													
														
															
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																#define RAYMATH_STATIC_INLINE | 
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																#define RAYMATH_STATIC_INLINE | 
															
														
														
													
														
															
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																#include "raymath.h"            // Vector3, Quaternion and Matrix functionality | 
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																#include "raymath.h"            // Vector2, Vector3, Quaternion and Matrix functionality | 
															
														
														
													
														
															
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																#if defined(__EMSCRIPTEN__) | 
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																#if defined(__EMSCRIPTEN__) | 
															
														
														
													
														
															
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																    #define GLFW_INCLUDE_ES2 | 
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																    #define GLFW_INCLUDE_ES2 | 
															
														
														
													
												
													
														
															
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