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Corrected bug on OpenGL 1.1

Set makefile to default OpenGL 3.3 compilation
pull/134/head
raysan5 8 vuotta sitten
vanhempi
commit
0fbd48a889
2 muutettua tiedostoa jossa 9 lisäystä ja 3 poistoa
  1. +3
    -3
      src/Makefile
  2. +6
    -0
      src/rlgl.c

+ 3
- 3
src/Makefile Näytä tiedosto

@ -49,10 +49,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
# define raylib graphics api to use (on RPI, OpenGL ES 2.0 must be used)
GRAPHICS = GRAPHICS_API_OPENGL_ES2
else
# define raylib graphics api to use (OpenGL 1.1 by default)
GRAPHICS ?= GRAPHICS_API_OPENGL_11
# define raylib graphics api to use (OpenGL 3.3 by default)
GRAPHICS ?= GRAPHICS_API_OPENGL_33
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
#GRAPHICS = GRAPHICS_API_OPENGL_33 # Uncomment to use OpenGL 3.3
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
GRAPHICS = GRAPHICS_API_OPENGL_ES2

+ 6
- 0
src/rlgl.c Näytä tiedosto

@ -2645,6 +2645,10 @@ void InitVrDevice(int hmdDevice)
vrEnabled = true;
}
#endif
#if defined(GRAPHICS_API_OPENGL_11)
TraceLog(WARNING, "VR device or simulator not supported on OpenGL 1.1");
#endif
}
// Close VR device (or simulator)
@ -2672,6 +2676,7 @@ bool IsVrDeviceReady(void)
// Enable/Disable VR experience (device or simulator)
void ToggleVrMode(void)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
if (vrDeviceReady || vrSimulator) vrEnabled = !vrEnabled;
else vrEnabled = false;
@ -2683,6 +2688,7 @@ void ToggleVrMode(void)
MatrixTranspose(&projection);
modelview = MatrixIdentity();
}
#endif
}
// Update VR tracking (position and orientation)

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