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			@ -22,8 +22,8 @@ int main() | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    // Initialization | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    int screenWidth = 800; | 
			
		
		
	
		
			
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			    int screenHeight = 450; | 
			
		
		
	
		
			
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			    int screenWidth = 1280; | 
			
		
		
	
		
			
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			    int screenHeight = 720; | 
			
		
		
	
		
			
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			    SetConfigFlags(FLAG_MSAA_4X_HINT);      // Enable Multi Sampling Anti Aliasing 4x (if available) | 
			
		
		
	
		
			
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			@ -36,13 +36,18 @@ int main() | 
			
		
		
	
		
			
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			    Model dwarf = LoadModel("resources/model/dwarf.obj");                   // Load OBJ model | 
			
		
		
	
		
			
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			    Material material = LoadStandardMaterial(); | 
			
		
		
	
		
			
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			    material.texDiffuse = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture | 
			
		
		
	
		
			
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			    material.texNormal = LoadTexture("resources/model/dwarf_normal.png"); // Load model normal texture | 
			
		
		
	
		
			
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			    material.texSpecular = LoadTexture("resources/model/dwarf_specular.png"); // Load model specular texture | 
			
		
		
	
		
			
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			    material.colDiffuse = (Color){255, 255, 255, 255}; | 
			
		
		
	
		
			
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			    material.colAmbient = (Color){0, 0, 10, 255}; | 
			
		
		
	
		
			
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			    material.colSpecular = (Color){255, 255, 255, 255}; | 
			
		
		
	
		
			
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			    material.glossiness = 50.0f; | 
			
		
		
	
		
			
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			    dwarf.material = material;      // Apply material to model | 
			
		
		
	
		
			
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			    Model dwarf2 = LoadModel("resources/model/dwarf.obj");                   // Load OBJ model | 
			
		
		
	
		
			
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			    Light spotLight = CreateLight(LIGHT_SPOT, (Vector3){3.0f, 5.0f, 2.0f}, (Color){255, 255, 255, 255}); | 
			
		
		
	
		
			
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			    spotLight->target = (Vector3){0.0f, 0.0f, 0.0f}; | 
			
		
		
	
	
		
			
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			@ -58,12 +63,14 @@ int main() | 
			
		
		
	
		
			
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			    Light pointLight = CreateLight(LIGHT_POINT, (Vector3){0.0f, 4.0f, 5.0f}, (Color){255, 255, 255, 255}); | 
			
		
		
	
		
			
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			    pointLight->intensity = 2.0f; | 
			
		
		
	
		
			
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			    pointLight->diffuse = (Color){100, 100, 255, 255}; | 
			
		
		
	
		
			
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			    pointLight->attenuation = 3.0f; | 
			
		
		
	
		
			
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			    pointLight->radius = 3.0f; | 
			
		
		
	
		
			
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			    // Setup orbital camera | 
			
		
		
	
		
			
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			    SetCameraMode(CAMERA_ORBITAL);          // Set a orbital camera mode | 
			
		
		
	
		
			
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			    SetCameraMode(CAMERA_ORBITAL);          // Set an orbital camera mode | 
			
		
		
	
		
			
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			    SetCameraPosition(camera.position);     // Set internal camera position to match our camera position | 
			
		
		
	
		
			
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			    SetCameraTarget(camera.target);         // Set internal camera target to match our camera target | 
			
		
		
	
		
			
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			    float framesCounter = 0;                // Define frames counter to update model rotation | 
			
		
		
	
		
			
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			    SetTargetFPS(60);                       // Set our game to run at 60 frames-per-second | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
	
		
			
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			@ -74,6 +81,8 @@ int main() | 
			
		
		
	
		
			
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			        // Update | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        UpdateCamera(&camera);              // Update internal camera and our camera | 
			
		
		
	
		
			
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			        framesCounter += 0.5f; | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        // Draw | 
			
		
		
	
	
		
			
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			@ -83,8 +92,8 @@ int main() | 
			
		
		
	
		
			
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			            ClearBackground(RAYWHITE); | 
			
		
		
	
		
			
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			            Begin3dMode(camera); | 
			
		
		
	
		
			
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			                DrawModel(dwarf, position, 2.0f, n">WHITE);   // Draw 3d model with texture | 
			
		
		
	
		
			
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			                DrawModelEx(dwarf, position, p">(Vector3){ 0.0f, 1.0f, 0.0f }, framesCounter, (Vector3){ 2.0f, mf">2.0f, 2.0f}, RED);   // Draw 3d model with texture | 
			
		
		
	
		
			
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			                DrawLights();   // Draw all created lights in 3D world | 
			
		
		
	
		
			
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			@ -94,8 +103,6 @@ int main() | 
			
		
		
	
		
			
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			            DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); | 
			
		
		
	
		
			
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			            DrawFPS(10, 10); | 
			
		
		
	
		
			
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			        EndDrawing(); | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
	
		
			
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