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Corrected issue with text measure on Latin-1 chars

Considering chars inputs come in UTF8 form!
pull/678/head
raysan5 6 years ago
parent
commit
1038e79b36
1 changed files with 19 additions and 2 deletions
  1. +19
    -2
      src/text.c

+ 19
- 2
src/text.c View File

@ -935,13 +935,30 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
float textHeight = (float)font.baseSize;
float scaleFactor = fontSize/(float)font.baseSize;
unsigned char letter = 0; // Current character
int index = 0; // Index position in sprite font
for (int i = 0; i < len; i++)
{
lenCounter++;
if (text[i] != '\n')
{
int index = GetGlyphIndex(font, (int)text[i]);
if ((unsigned char)text[i] == 0xc2) // UTF-8 encoding identification
{
// Support UTF-8 encoded values from [0xc2 0x80] -> [0xc2 0xbf](¿)
letter = (unsigned char)text[i + 1];
index = GetGlyphIndex(font, (int)letter);
i++;
}
else if ((unsigned char)text[i] == 0xc3) // UTF-8 encoding identification
{
// Support UTF-8 encoded values from [0xc3 0x80](À) -> [0xc3 0xbf](ÿ)
letter = (unsigned char)text[i + 1];
index = GetGlyphIndex(font, (int)letter + 64);
i++;
}
else index = GetGlyphIndex(font, (unsigned char)text[i]);
if (font.chars[index].advanceX != 0) textWidth += font.chars[index].advanceX;
else textWidth += (font.chars[index].rec.width + font.chars[index].offsetX);

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