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			@ -1381,6 +1381,12 @@ int InitPlatform(void) | 
			
		
		
	
		
			
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			    if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);     // Transparent framebuffer | 
			
		
		
	
		
			
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			    else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE);  // Opaque framebuffer | 
			
		
		
	
		
			
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			    // HACK: Most of this was written before GLFW_SCALE_FRAMEBUFFER existed and | 
			
		
		
	
		
			
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			    // was enabled by default. Disabling it gets back the old behavior. A | 
			
		
		
	
		
			
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			    // complete fix will require removing a lot of CORE.Window.render | 
			
		
		
	
		
			
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			    // manipulation code. | 
			
		
		
	
		
			
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			    glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE); | 
			
		
		
	
		
			
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			    if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        // Resize window content area based on the monitor content scale. | 
			
		
		
	
	
		
			
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			@ -1388,7 +1394,7 @@ int InitPlatform(void) | 
			
		
		
	
		
			
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			        // On platforms like macOS the resolution of the framebuffer is changed independently of the window size. | 
			
		
		
	
		
			
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			        glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);   // Scale content area based on the monitor content scale where window is placed on | 
			
		
		
	
		
			
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			#if defined(__APPLE__) | 
			
		
		
	
		
			
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			        glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); | 
			
		
		
	
		
			
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			        glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_TRUE); | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE); | 
			
		
		
	
	
		
			
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			@ -1602,7 +1608,7 @@ int InitPlatform(void) | 
			
		
		
	
		
			
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			        if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            // NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling. | 
			
		
		
	
		
			
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			            // Framebuffer scaling should be activated with: glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); | 
			
		
		
	
		
			
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			            // Framebuffer scaling should be activated with: glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_TRUE); | 
			
		
		
	
		
			
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			    #if !defined(__APPLE__) | 
			
		
		
	
		
			
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			            glfwGetFramebufferSize(platform.handle, &fbWidth, &fbHeight); | 
			
		
		
	
		
			
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