|
|
@ -682,6 +682,8 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) |
|
|
|
// NOTE: Required for DrawLineBezier() |
|
|
|
static float EaseCubicInOut(float t, float b, float c, float d) |
|
|
|
{ |
|
|
|
if ((t/=d/2) < 1) return (c/2*t*t*t + b); |
|
|
|
return (c/2*((t-2)*t*t + 2) + b); |
|
|
|
if ((t /= 0.5*d) < 1) |
|
|
|
return 0.5*c*t*t*t + b; |
|
|
|
t -= 2; |
|
|
|
return 0.5*c*(t*t*t + 2) + b; |
|
|
|
} |