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@ -47,7 +47,11 @@ int main() |
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float swirlCenter[2] = { (float)screenWidth/2, (float)screenHeight/2 }; |
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SetPostproShader(shader); // Set fullscreen postprocessing shader |
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// NOTE: Old postprocessing system is not flexible enough despite being very easy to use |
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//SetPostproShader(shader); // Set fullscreen postprocessing shader |
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// New postprocessing system let the user create multiple RenderTexture2D and perform multiple render passes |
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RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); |
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// Setup orbital camera |
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SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode |
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@ -78,14 +82,23 @@ int main() |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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BeginTextureMode(target); // Enable render to texture RenderTexture2D |
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Begin3dMode(camera); |
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Begin3dMode(camera); |
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DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture |
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DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture |
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DrawGrid(10, 1.0f); // Draw a grid |
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DrawGrid(10, 1.0f); // Draw a grid |
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End3dMode(); |
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End3dMode(); |
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EndTextureMode(); // End drawing to texture (now we have a texture available for next passes) |
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SetCustomShader(shader); |
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// NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom) |
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DrawTextureRec(target.texture, (Rectangle){ 0, target.texture.height, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE); |
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SetDefaultShader(); |
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DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); |
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@ -97,11 +110,12 @@ int main() |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadShader(shader); // Unload shader |
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UnloadTexture(texture); // Unload texture |
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UnloadModel(dwarf); // Unload model |
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UnloadShader(shader); // Unload shader |
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UnloadTexture(texture); // Unload texture |
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UnloadModel(dwarf); // Unload model |
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UnloadRenderTexture(target); // Unload render texture |
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CloseWindow(); // Close window and OpenGL context |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |