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			@ -47,7 +47,11 @@ int main() | 
			
		
		
	
		
			
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			    float swirlCenter[2] = { (float)screenWidth/2, (float)screenHeight/2 }; | 
			
		
		
	
		
			
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			    SetPostproShader(shader);               // Set fullscreen postprocessing shader | 
			
		
		
	
		
			
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			    // NOTE: Old postprocessing system is not flexible enough despite being very easy to use | 
			
		
		
	
		
			
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			    //SetPostproShader(shader);               // Set fullscreen postprocessing shader | 
			
		
		
	
		
			
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			    // New postprocessing system let the user create multiple RenderTexture2D and perform multiple render passes | 
			
		
		
	
		
			
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			    RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); | 
			
		
		
	
		
			
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			    // Setup orbital camera | 
			
		
		
	
		
			
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			    SetCameraMode(CAMERA_ORBITAL);          // Set an orbital camera mode | 
			
		
		
	
	
		
			
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			@ -78,14 +82,23 @@ int main() | 
			
		
		
	
		
			
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			        BeginDrawing(); | 
			
		
		
	
		
			
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			            ClearBackground(RAYWHITE); | 
			
		
		
	
		
			
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			            BeginTextureMode(target);   // Enable render to texture RenderTexture2D | 
			
		
		
	
		
			
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			            Begin3dMode(camera); | 
			
		
		
	
		
			
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			                Begin3dMode(camera); | 
			
		
		
	
		
			
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			                DrawModel(dwarf, position, 2.0f, WHITE);   // Draw 3d model with texture | 
			
		
		
	
		
			
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			                    DrawModel(dwarf, position, 2.0f, WHITE);   // Draw 3d model with texture | 
			
		
		
	
		
			
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			                DrawGrid(10, 1.0f);     // Draw a grid | 
			
		
		
	
		
			
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			                    DrawGrid(10, 1.0f);     // Draw a grid | 
			
		
		
	
		
			
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			            End3dMode(); | 
			
		
		
	
		
			
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			                End3dMode(); | 
			
		
		
	
		
			
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			            EndTextureMode();           // End drawing to texture (now we have a texture available for next passes) | 
			
		
		
	
		
			
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			            SetCustomShader(shader); | 
			
		
		
	
		
			
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			            // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom) | 
			
		
		
	
		
			
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			            DrawTextureRec(target.texture, (Rectangle){ 0, target.texture.height, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE); | 
			
		
		
	
		
			
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			            SetDefaultShader(); | 
			
		
		
	
		
			
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			            DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); | 
			
		
		
	
		
			
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			@ -97,11 +110,12 @@ int main() | 
			
		
		
	
		
			
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			    // De-Initialization | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    UnloadShader(shader);       // Unload shader | 
			
		
		
	
		
			
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			    UnloadTexture(texture);     // Unload texture | 
			
		
		
	
		
			
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			    UnloadModel(dwarf);         // Unload model | 
			
		
		
	
		
			
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			    UnloadShader(shader);           // Unload shader | 
			
		
		
	
		
			
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			    UnloadTexture(texture);         // Unload texture | 
			
		
		
	
		
			
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			    UnloadModel(dwarf);             // Unload model | 
			
		
		
	
		
			
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			    UnloadRenderTexture(target);    // Unload render texture | 
			
		
		
	
		
			
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			    CloseWindow();              // Close window and OpenGL context | 
			
		
		
	
		
			
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			    CloseWindow();                  // Close window and OpenGL context | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    return 0; |