From c59ea67b97ebcdbae911e1210d7ceff629c1e5ef Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 23 Dec 2020 17:43:06 +0100 Subject: [PATCH 1/2] Update CHANGELOG --- CHANGELOG | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/CHANGELOG b/CHANGELOG index afa350ba..5771b358 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -160,22 +160,24 @@ Detailed changes: [examples] ADDED: shaders/shaders_rlgl_mesh_instanced (#1318) by @seanpringle [examples] ADDED: shaders/shaders_multi_sampler2d [examples] ADDED: others/embedded_files_loading -[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0 [examples] REVIEWED: textures/textures_raw_data (#1286) -[examples] REVIEWED: others/raudio_standalone.c -[examples] REVIEWED: audio/resources, use open license resources [examples] REVIEWED: textures/textures_sprite_explosion, replace resources [examples] REVIEWED: textures/textures_particles_blending, replace resources +[examples] REVIEWED: textures/textures_image_processing, support mouse +[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0 +[examples] REVIEWED: audio/resources, use open license resources +[examples] REVIEWED: others/raudio_standalone.c +[build] ADDED: New config.h configuration options exposing multiple #define values [build] REMOVED: ANGLE VS2017 template project -[build] Avoided all MSVC compile warnings -[build] Additional config.h configuration options exposing multiple #define values +[build] REVIEWED: All MSVC compile warnings [build] Updated Makefile for web (#1332) by @rfaile313 -[build] Updated build pipelines to use latest emscripten and android ndk +[build] Updated build pipelines to use latest emscripten and Android NDK [build] Updated emscriptem build script to generate .a on WebAssembly [build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000 [build] Updated VSCode project template tasks [build] Updated VS2017.UWP project template by @Rover656 [build] Updated Android build pipeline +[build] REMOVED: AppVeyor and Travis CI build systems [*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games [*] Replaced several examples resources with more open licensed alternatives [*] Updated BINDINGS.md with NEW bindings and added raylib version binding! From 002258aa57c7cff1a8b02bb02fb4a9c256662c8e Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 23 Dec 2020 17:44:00 +0100 Subject: [PATCH 2/2] Update CHANGELOG --- CHANGELOG | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/CHANGELOG b/CHANGELOG index 5771b358..f9fd6edf 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -8,10 +8,10 @@ Release: raylib 3.5 - 7th Anniversary Edition (25 December 2020) ------------------------------------------------------------------------- KEY CHANGES: - [core] ADDED: PLATFORM_DRM to support RPI4 and other devices (#1388) by @kernelkinetic - - [rlgl] ADDED: RenderBatch type and related functions to allow custom batching + - [rlgl] ADDED: RenderBatch type and related functions to allow custom batching (internal only) - [rlgl] REDESIGNED: Framebuffers API to support multiple attachment types (#721) - [textures] REDESIGNED: Image*() functions, big performance improvements (software rendering) - - [*] REVIEWED: multiple functions to replace file accesses by memory accesses + - [*] REVIEWED: Multiple functions to replace file accesses by memory accesses - [*] ADDED: GitHub Actions CI to support multiple raylib build configurations Detailed changes: