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raymath: wrap float3 and float16 for consistency with other types

pull/5540/head
n-s-kiselev hace 3 semanas
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10b0ec684e
Se han modificado 1 ficheros con 6 adiciones y 0 borrados
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      src/raymath.h

+ 6
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src/raymath.h Ver fichero

@ -164,13 +164,19 @@ typedef struct Matrix {
#endif
// NOTE: Helper types to be used instead of array return types for *ToFloat functions
#if !defined(RL_FLOAT3_TYPE)
typedef struct float3 {
float v[3];
} float3;
#define RL_FLOAT3_TYPE
#endif
#if !defined(RL_FLOAT16_TYPE)
typedef struct float16 {
float v[16];
} float16;
#define RL_FLOAT16_TYPE
#endif
#include <math.h> // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), floor(), fminf(), fmaxf(), fabsf()

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