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@ -444,7 +444,8 @@ void UpdateCamera(Camera *camera, int mode) |
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bool lockView = ((mode == CAMERA_FREE) || (mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL)); |
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bool rotateUp = false; |
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if (mode == CAMERA_ORBITAL) |
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if (mode == CAMERA_CUSTOM) {} |
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else if (mode == CAMERA_ORBITAL) |
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{ |
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// Orbital can just orbit |
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Matrix rotation = MatrixRotate(GetCameraUp(camera), CAMERA_ORBITAL_SPEED*GetFrameTime()); |
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