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			@ -444,7 +444,8 @@ void UpdateCamera(Camera *camera, int mode) | 
			
		
		
	
		
			
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			    bool lockView = ((mode == CAMERA_FREE) || (mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL)); | 
			
		
		
	
		
			
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			    bool rotateUp = false; | 
			
		
		
	
		
			
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			    if (mode == CAMERA_ORBITAL) | 
			
		
		
	
		
			
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			    if (mode == CAMERA_CUSTOM) {} | 
			
		
		
	
		
			
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			    else if (mode == CAMERA_ORBITAL) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        // Orbital can just orbit | 
			
		
		
	
		
			
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			        Matrix rotation = MatrixRotate(GetCameraUp(camera), CAMERA_ORBITAL_SPEED*GetFrameTime()); | 
			
		
		
	
	
		
			
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