| @ -0,0 +1,380 @@ | |||
| # format=pipe | |||
| RaylibIsAwesome|SuperStefkaGeanyTags|OpenSourceHaveFun| | |||
| InitWindow|void|(int width, int height, const char *title);| | |||
| CloseWindow|void|(void);| | |||
| IsWindowReady|bool|(void);| | |||
| WindowShouldClose|bool|(void);| | |||
| IsWindowMinimized|bool(void);| | |||
| ToggleFullscreen|void|(void);| | |||
| SetWindowIcon|void|(Image image);| | |||
| SetWindowTitle|void|(const char *title);| | |||
| SetWindowPosition|void|(int x, int y);| | |||
| SetWindowMonitor|void|(int monitor);| | |||
| SetWindowMinSize|void|(int width, int height);| | |||
| SetWindowSize|void|(int width, int height);| | |||
| GetScreenWidth|int|(void);| | |||
| GetScreenHeight|int|(void);| | |||
| ShowCursor|void|(void);| | |||
| HideCursor|void|(void);| | |||
| IsCursorHidden|bool|(void);| | |||
| EnableCursor|void|(void); | |||
| DisableCursor|void|(void);| | |||
| ClearBackground|void|(Color color);| | |||
| BeginDrawing|void|(void);| | |||
| EndDrawing|void|(void);| | |||
| BeginMode2D|void|(Camera2D camera);| | |||
| EndMode2D|void|(void); | |||
| BeginMode3D|void|(Camera3D camera);| | |||
| EndMode3D|void|(void);| | |||
| BeginTextureMode|void|(RenderTexture2D target);| | |||
| EndTextureMode|void|(void);| | |||
| GetMouseRay|Ray|(Vector2 mousePosition, Camera camera);| | |||
| GetWorldToScreen|Vector2|(Vector3 position, Camera camera);| | |||
| GetCameraMatrix|Matrix|(Camera camera);| | |||
| SetTargetFPS|void|(int fps);| | |||
| GetFPS|int|(void);| | |||
| GetFrameTime|float|(void);| | |||
| GetTime|double|(void);| | |||
| ColorToInt|int|(Color color);| | |||
| ColorNormalize|Vector4|(Color color);| | |||
| ColorToHSV|Vector3|(Color color);| | |||
| GetColor|Color|(int hexValue);| | |||
| Fade|Color|(Color color, float alpha);| | |||
| ShowLogo|void|(void);| | |||
| SetConfigFlags|void|(unsigned char flags);| | |||
| SetTraceLog|void|(unsigned char types);| | |||
| TraceLog|void|(int logType, const char *text, ...);| | |||
| TakeScreenshot|void|(const char *fileName);| | |||
| GetRandomValue|int|(int min, int max);| | |||
| IsFileExtension|bool|(const char *fileName, const char *ext);| | |||
| GetExtension|const char *|(const char *fileName);| | |||
| GetFileName|const char *|(const char *filePath);| | |||
| GetDirectoryPath|const char *|(const char *fileName);| | |||
| GetWorkingDirectory|const char *|(void);| | |||
| ChangeDirectory|bool|(const char *dir);| | |||
| IsFileDropped|bool|(void);| | |||
| GetDroppedFiles|char **|(int *count);| | |||
| ClearDroppedFiles|void|(void);| | |||
| StorageSaveValue|void|(int position, int value);| | |||
| StorageLoadValue|int|(int position);| | |||
| IsKeyPressed|bool|(int key);| | |||
| IsKeyDown|bool|(int key);| | |||
| IsKeyReleased|bool|(int key);| | |||
| IsKeyUp|bool|(int key);| | |||
| GetKeyPressed|int|(void);| | |||
| SetExitKey|void|(int key);| | |||
| IsGamepadAvailable|bool|(int gamepad);| | |||
| IsGamepadName|bool|(int gamepad, const char *name);| | |||
| GetGamepadName|const char *|(int gamepad);| | |||
| IsGamepadButtonPressed|bool|(int gamepad, int button);| | |||
| IsGamepadButtonDown|bool|(int gamepad, int button);| | |||
| IsGamepadButtonReleased|bool|(int gamepad, int button);| | |||
| IsGamepadButtonUp|bool|(int gamepad, int button);| | |||
| GetGamepadButtonPressed|int|(void);| | |||
| GetGamepadAxisCount|int|(int gamepad);| | |||
| GetGamepadAxisMovement|float|(int gamepad, int axis);| | |||
| IsMouseButtonPressed|bool|(int button);| | |||
| IsMouseButtonDown|bool|(int button);| | |||
| IsMouseButtonReleased|bool|(int button);| | |||
| IsMouseButtonUp|bool|(int button);| | |||
| GetMouseX|int|(void);| | |||
| GetMouseY|int|(void);| | |||
| GetMousePosition|Vector2|(void);| | |||
| SetMousePosition|void|(Vector2 position);| | |||
| GetMouseWheelMove|int|(void);| | |||
| GetTouchX|int|(void);| | |||
| GetTouchY|int|(void);| | |||
| GetTouchPosition|Vector2|(int index);| | |||
| SetGesturesEnabled|void|(unsigned int gestureFlags);| | |||
| IsGestureDetected|bool|(int gesture);| | |||
| GetGestureDetected|int|(void);| | |||
| GetTouchPointsCount|int|(void);| | |||
| GetGestureHoldDuration|float|(void);| | |||
| GetGestureDragVector|Vector2|(void);| | |||
| GetGestureDragAngle|float|(void);| | |||
| GetGesturePinchVector|Vector2|(void);| | |||
| GetGesturePinchAngle|float|(void);| | |||
| SetCameraMode|void|(Camera camera, int mode);| | |||
| UpdateCamera|void|(Camera *camera);| | |||
| SetCameraPanControl|void|(int panKey);| | |||
| SetCameraAltControl|void|(int altKey);| | |||
| SetCameraSmoothZoomControl|void|(int szKey);| | |||
| SetCameraMoveControls|void|(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey);| | |||
| DrawPixel|void|(int posX, int posY, Color color);| | |||
| DrawPixelV|void|(Vector2 position, Color color); | |||
| DrawLine|void|(int startPosX, int startPosY, int endPosX, int endPosY, Color color); | |||
| DrawLineV|void|(Vector2 startPos, Vector2 endPos, Color color);| | |||
| DrawLineEx|void|(Vector2 startPos, Vector2 endPos, float thick, Color color);| | |||
| DrawLineBezier|void|(Vector2 startPos, Vector2 endPos, float thick, Color color);| | |||
| DrawCircle|void|(int centerX, int centerY, float radius, Color color);| | |||
| DrawCircleGradient|void|(int centerX, int centerY, float radius, Color color1, Color color2);| | |||
| DrawCircleV|void|(Vector2 center, float radius, Color color);| | |||
| DrawCircleLines|void|(int centerX, int centerY, float radius, Color color);| | |||
| DrawRectangle|void|(int posX, int posY, int width, int height, Color color);| | |||
| DrawRectangleV|void|(Vector2 position, Vector2 size, Color color);| | |||
| DrawRectangleRec|void|(Rectangle rec, Color color);| | |||
| DrawRectanglePro|void|(Rectangle rec, Vector2 origin, float rotation, Color color);| | |||
| DrawRectangleGradientV|void|(int posX, int posY, int width, int height, Color color1, Color color2);| | |||
| DrawRectangleGradientH|void|(int posX, int posY, int width, int height, Color color1, Color color2);| | |||
| DrawRectangleGradientEx|void|(Rectangle rec, Color col1, Color col2, Color col3, Color col4);| | |||
| DrawRectangleLines|void|(int posX, int posY, int width, int height, Color color);| | |||
| DrawRectangleLinesEx|void|(Rectangle rec, int lineThick, Color color);| | |||
| DrawTriangle|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);| | |||
| DrawTriangleLines|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);| | |||
| DrawPoly|void|(Vector2 center, int sides, float radius, float rotation, Color color);| | |||
| DrawPolyEx|void|(Vector2 *points, int numPoints, Color color);| | |||
| DrawPolyExLines|void|(Vector2 *points, int numPoints, Color color);| | |||
| CheckCollisionRecs|bool|(Rectangle rec1, Rectangle rec2);| | |||
| CheckCollisionCircles|bool|(Vector2 center1, float radius1, Vector2 center2, float radius2);| | |||
| CheckCollisionCircleRec|bool|(Vector2 center, float radius, Rectangle rec);| | |||
| GetCollisionRec|Rectangle|(Rectangle rec1, Rectangle rec2);| | |||
| CheckCollisionPointRec|bool|(Vector2 point, Rectangle rec);| | |||
| CheckCollisionPointCircle|bool|(Vector2 point, Vector2 center, float radius);| | |||
| CheckCollisionPointTriangle|bool|(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);| | |||
| LoadImage|Image|(const char *fileName);| | |||
| LoadImageEx|Image|(Color *pixels, int width, int height);| | |||
| LoadImagePro|Image|(void *data, int width, int height, int format);| | |||
| LoadImageRaw|Image|(const char *fileName, int width, int height, int format, int headerSize);| | |||
| ExportImage|void|(const char *fileName, Image image);| | |||
| LoadTexture|Texture2D|(const char *fileName);| | |||
| LoadTextureFromImage|Texture2D|(Image image);| | |||
| RenderTexture2D LoadRenderTexture(int width, int height);| | |||
| UnloadImage|void|(Image image);| | |||
| UnloadTexture|void|(Texture2D texture);| | |||
| UnloadRenderTexture|void|(RenderTexture2D target);| | |||
| GetImageData|Color *|(Image image);| | |||
| GetImageDataNormalized|Vector4 *|(Image image);| | |||
| GetPixelDataSize|int|(int width, int height, int format);| | |||
| GetTextureData|Image|(Texture2D texture);| | |||
| UpdateTexture|void|(Texture2D texture, const void *pixels);| | |||
| ImageCopy|Image|(Image image);| | |||
| ImageToPOT|void|(Image *image, Color fillColor);| | |||
| ImageFormat|void|(Image *image, int newFormat);| | |||
| ImageAlphaMask|void|(Image *image, Image alphaMask);| | |||
| ImageAlphaClear|void|(Image *image, Color color, float threshold);| | |||
| ImageAlphaCrop|void|(Image *image, float threshold);| | |||
| ImageAlphaPremultiply|void|(Image *image);| | |||
| ImageCrop|void|(Image *image, Rectangle crop);| | |||
| ImageResize|void|(Image *image, int newWidth, int newHeight);| | |||
| ImageResizeNN|void|(Image *image, int newWidth,int newHeight);| | |||
| ImageResizeCanvas|void|(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color);| | |||
| ImageMipmaps|void|(Image *image);| | |||
| ImageDither|void|(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);| | |||
| ImageText|Image|(const char *text, int fontSize, Color color);| | |||
| ImageTextEx|Image|(Font font, const char *text, float fontSize, float spacing, Color tint);| | |||
| ImageDraw|void|(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);| | |||
| ImageDrawRectangle|void|(Image *dst, Vector2 position, Rectangle rec, Color color);| | |||
| ImageDrawText|void|(Image *dst, Vector2 position, const char *text, int fontSize, Color color);| | |||
| ImageDrawTextEx|void|(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color);| | |||
| ImageFlipVertical|void|(Image *image);| | |||
| ImageFlipHorizontal|void|(Image *image);| | |||
| ImageRotateCW|void|(Image *image);| | |||
| ImageRotateCCW|void|(Image *image);| | |||
| ImageColorTint|void|(Image *image, Color color);| | |||
| ImageColorInvert|void|(Image *image);| | |||
| ImageColorGrayscale|void|(Image *image);| | |||
| ImageColorContrast|void|(Image *image, float contrast);| | |||
| ImageColorBrightness|void|(Image *image, int brightness);| | |||
| ImageColorReplace|void|(Image *image, Color color, Color replace);| | |||
| GenImageColor|void|(int width, int height, Color color);| | |||
| GenImageGradientV|void|(int width, int height, Color top, Color bottom);| | |||
| GenImageGradientH|void|(int width, int height, Color left, Color right);| | |||
| GenImageGradientRadial|void|(int width, int height, float density, Color inner, Color outer);| | |||
| GenImageChecked|void|(int width, int height, int checksX, int checksY, Color col1, Color col2);| | |||
| GenImageWhiteNoise|void|(int width, int height, float factor);| | |||
| GenImagePerlinNoise|void|(int width, int height, int offsetX, int offsetY, float scale);| | |||
| GenImageCellular|void|(int width, int height, int tileSize);| | |||
| GenTextureMipmaps|void|(Texture2D *texture);| | |||
| SetTextureFilter|void|(Texture2D texture, int filterMode);| | |||
| SetTextureWrap|void|(Texture2D texture, int wrapMode);| | |||
| DrawTexture|void|(Texture2D texture, int posX, int posY, Color tint);| | |||
| DrawTextureV|void|(Texture2D texture, Vector2 position, Color tint);| | |||
| DrawTextureEx|void|(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);| | |||
| DrawTextureRec|void|(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);| | |||
| DrawTexturePro|void|(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint);| | |||
| GetFontDefault|Font|(void);| | |||
| LoadFont|Font|(const char *fileName);| | |||
| LoadFontEx|Font|(const char *fileName, int fontSize, int charsCount, int *fontChars);| | |||
| LoadFontData|CharInfo *|(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf);| | |||
| GenImageFontAtlas|Image|(CharInfo *chars, int fontSize, int charsCount, int padding, int packMethod);| | |||
| UnloadFont|void|(Font font);| | |||
| DrawFPS|void|(int posX, int posY);| | |||
| DrawText|void|(const char *text, int posX, int posY, int fontSize, Color color);| | |||
| DrawTextEx|void|(Font font, const char* text, Vector2 position, float fontSize, float spacing, Color tint);| | |||
| MeasureText|int|(const char *text, int fontSize);| | |||
| MeasureTextEx|Vector2|(Font font, const char *text, float fontSize, float spacing);| | |||
| FormatText|const char *|(const char *text, ...);| | |||
| SubText|const char *|(const char *text, int position, int length);| | |||
| GetGlyphIndex|int|(Font font, int character);| | |||
| DrawLine3D|void|(Vector3 startPos, Vector3 endPos, Color color);| | |||
| DrawCircle3D|void|(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color);| | |||
| DrawCube|void|(Vector3 position, float width, float height, float length, Color color);| | |||
| DrawCubeV|void|(Vector3 position, Vector3 size, Color color);| | |||
| DrawCubeWires|void|(Vector3 position, float width, float height, float length, Color color);| | |||
| DrawCubeTexture|void|(Texture2D texture, Vector3 position, float width, float height, float length, Color color);| | |||
| DrawSphere|void|(Vector3 centerPos, float radius, Color color);| | |||
| DrawSphereEx|void|(Vector3 centerPos, float radius, int rings, int slices, Color color);| | |||
| DrawSphereWires|void|(Vector3 centerPos, float radius, int rings, int slices, Color color);| | |||
| DrawCylinder|void|(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);| | |||
| DrawCylinderWires|void|(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);| | |||
| DrawPlane|void|(Vector3 centerPos, Vector2 size, Color color);| | |||
| DrawRay|void|(Ray ray, Color color);| | |||
| DrawGrid|void|(int slices, float spacing);| | |||
| DrawGizmo|void|(Vector3 position);| | |||
| LoadModel|Model|(const char *fileName);| | |||
| LoadModelFromMesh|Model|(Mesh mesh);| | |||
| UnloadModel|void|(Model model);| | |||
| LoadMesh|Mesh|(const char *fileName);| | |||
| UnloadMesh|void|(Mesh *mesh);| | |||
| ExportMesh|void|(const char *fileName, Mesh mesh);| | |||
| MeshBoundingBox|BoundingBox|(Mesh mesh);| | |||
| MeshTangents|void|(Mesh *mesh);| | |||
| MeshBinormals|void|(Mesh *mesh);| | |||
| GenMeshPlane|Mesh|(float width, float length, int resX, int resZ);| | |||
| GenMeshCube|Mesh|(float width, float height, float length);| | |||
| GenMeshSphere|Mesh|(float radius, int rings, int slices);| | |||
| GenMeshHemiSphere|Mesh|(float radius, int rings, int slices);| | |||
| GenMeshCylinder|Mesh|(float radius, float height, int slices);| | |||
| GenMeshTorus|Mesh|(float radius, float size, int radSeg, int sides);| | |||
| GenMeshKnot|Mesh|(float radius, float size, int radSeg, int sides);| | |||
| GenMeshHeightmap|Mesh|(Image heightmap, Vector3 size);| | |||
| GenMeshCubicmap|Mesh|(Image cubicmap, Vector3 cubeSize);| | |||
| LoadMaterial|Material|(const char *fileName);| | |||
| LoadMaterialDefault|Material|(void);| | |||
| UnloadMaterial|void|(Material material);| | |||
| DrawModel|void|(Model model, Vector3 position, float scale, Color tint);| | |||
| DrawModelEx|void|(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);| | |||
| DrawModelWires|void|(Model model, Vector3 position, float scale, Color tint);| | |||
| DrawModelWiresEx|void|(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);| | |||
| DrawBoundingBox|void|(BoundingBox box, Color color);| | |||
| DrawBillboard|void|(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);| | |||
| DrawBillboardRec|void|(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint);| | |||
| CheckCollisionSpheres|bool|(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);| | |||
| CheckCollisionBoxes|bool|(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2);| | |||
| CheckCollisionBoxSphere|bool|(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere);| | |||
| CheckCollisionRaySphere|bool|(Ray ray, Vector3 spherePosition, float sphereRadius);| | |||
| CheckCollisionRaySphereEx|bool|(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint);| | |||
| CheckCollisionRayBox|bool|(Ray ray, Vector3 minBBox, Vector3 maxBBox);| | |||
| GetCollisionRayModel|RayHitInfo|(Ray ray, Model *model);| | |||
| GetCollisionRayTriangle|RayHitInfo|(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);| | |||
| GetCollisionRayGround|RayHitInfo|(Ray ray, float groundHeight);| | |||
| LoadText|char *|(const char *fileName);| | |||
| LoadShader|Shader|(char *vsFileName, char *fsFileName);| | |||
| LoadShaderCode|Shader|(char *vsCode, char *fsCode);| | |||
| UnloadShader|void|(Shader shader);| | |||
| GetShaderDefault|Shader|(void);| | |||
| GetTextureDefault|Texture2D|(void);| | |||
| GetShaderLocation|int|(Shader shader, const char *uniformName);| | |||
| SetShaderValue|void|(Shader shader, int uniformLoc, float *value, int size);| | |||
| SetShaderValuei|void|(Shader shader, int uniformLoc, int *value, int size);| | |||
| SetShaderValueMatrix|void|(Shader shader, int uniformLoc, Matrix mat);| | |||
| SetMatrixProjection|void|(Matrix proj);| | |||
| SetMatrixModelview|void|(Matrix view);| | |||
| GetMatrixModelview|Matrix|();| | |||
| BeginShaderMode|void|(Shader shader);| | |||
| EndShaderMode|void|(void);| | |||
| BeginBlendMode|void|(int mode);| | |||
| EndBlendMode|void|(void);| | |||
| GetVrDeviceInfo|VrDeviceInfo|(int vrDeviceType);| | |||
| InitVrSimulator|void|(VrDeviceInfo info);| | |||
| CloseVrSimulator|void|(void);| | |||
| IsVrSimulatorReady|bool|(void);| | |||
| UpdateVrTracking|void|(Camera *camera);| | |||
| ToggleVrMode|void|(void);| | |||
| BeginVrDrawing|void|(void);| | |||
| EndVrDrawing|void|(void);| | |||
| InitAudioDevice|void|(void);| | |||
| CloseAudioDevice|void|(void);| | |||
| IsAudioDeviceReady|bool|(void);| | |||
| SetMasterVolume|void|(float volume);| | |||
| LoadWave|Wave|(const char *fileName);| | |||
| LoadWaveEx|Wave|(float *data, int sampleCount, int sampleRate, int sampleSize, int channels);| | |||
| LoadSound|Sound|(const char *fileName);| | |||
| LoadSoundFromWave|Sound|(Wave wave);| | |||
| UpdateSound|void|(Sound sound, void *data, int numSamples);| | |||
| UnloadWave|void|(Wave wave);| | |||
| UnloadSound|void|(Sound sound);| | |||
| PlaySound|void|(Sound sound);| | |||
| PauseSound|void|(Sound sound);| | |||
| ResumeSound|void|(Sound sound);| | |||
| StopSound|void|(Sound sound);| | |||
| IsSoundPlaying|bool|(Sound sound);| | |||
| SetSoundVolume|void|(Sound sound, float volume);| | |||
| SetSoundPitch|void|(Sound sound, float pitch);| | |||
| WaveFormat|void|(Wave *wave, int sampleRate, int sampleSize, int channels);| | |||
| WaveCopy|Wave|(Wave wave);| | |||
| WaveCrop|void|(Wave *wave, int initSample, int finalSample);| | |||
| GetWaveData|float *|(Wave wave);| | |||
| LoadMusicStream|Music|(const char *fileName);| | |||
| UnloadMusicStream|void|(Music music);| | |||
| PlayMusicStream|void|(Music music);| | |||
| UpdateMusicStream|void|(Music music);| | |||
| StopMusicStream|void|(Music music);| | |||
| PauseMusicStream|void|(Music music);| | |||
| ResumeMusicStream|void|(Music music);| | |||
| IsMusicPlaying|bool|(Music music);| | |||
| SetMusicVolume|void|(Music music, float volume);| | |||
| SetMusicPitch|void|(Music music, float pitch);| | |||
| SetMusicLoopCount|void|(Music music, float count);| | |||
| GetMusicTimeLength|float|(Music music);| | |||
| GetMusicTimePlayed|float|(Music music);| | |||
| InitAudioStream|AudioStream|(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels);| | |||
| UpdateAudioStream|void|(AudioStream stream, void *data, int numSamples);| | |||
| CloseAudioStream|void|(AudioStream stream);| | |||
| IsAudioBufferProcessed|bool|(AudioStream stream);| | |||
| PlayAudioStream|void|(AudioStream stream);| | |||
| PauseAudioStream|void|(AudioStream stream);| | |||
| ResumeAudioStream|void|(AudioStream stream);| | |||
| StopAudioStream|void|(AudioStream stream);| | |||
| Color|struct|| | |||
| Rectangle|struct|| | |||
| Vector2|struct|| | |||
| Vector3|struct|| | |||
| Vector4|struct|| | |||
| Quaternion|struct|| | |||
| Matrix|struct|| | |||
| Image|struct|| | |||
| Texture|struct|| | |||
| RenderTexture|struct|| | |||
| CharInfo|struct|| | |||
| Font|struct|| | |||
| Camera|struct|| | |||
| Camera2D|struct|| | |||
| Mesh|struct|| | |||
| Shader|struct|| | |||
| MaterialMap|struct|| | |||
| Material|struct|| | |||
| Model|struct|| | |||
| Ray|struct|| | |||
| RayHitInfo|struct|| | |||
| Wave|struct|| | |||
| Sound|struct|| | |||
| Music|struct|| | |||
| AudioStream|struct|| | |||
| LIGHTGRAY|#define|| | |||
| GRAY|#define|| | |||
| DARKGRAY|#define|| | |||
| YELLOW|#define|| | |||
| GOLD|#define|| | |||
| ORANGE|#define|| | |||
| PINK|#define|| | |||
| RED|#define|| | |||
| MAROON|#define|| | |||
| GREEN|#define|| | |||
| LIME|#define|| | |||
| DARKGREEN|#define|| | |||
| SKYBLUE|#define|| | |||
| BLUE|#define|| | |||
| DARKBLUE|#define|| | |||
| PURPLE|#define|| | |||
| VIOLET|#define|| | |||
| DARKPURPLE|#define|| | |||
| BEIGE|#define|| | |||
| BROWN|#define|| | |||
| DARKBROWN|#define|| | |||
| WHITE|#define|| | |||
| BLACK|#define|| | |||
| BLANK|#define|| | |||
| MAGENTA|#define|| | |||
| RAYWHITE|#define|| | |||