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fixing OBJ loading crash when there are no normals present

pull/5079/head
Eike Decker 3 months ago
parent
commit
121c996c6e
1 changed files with 10 additions and 2 deletions
  1. +10
    -2
      src/rmodels.c

+ 10
- 2
src/rmodels.c View File

@ -4473,9 +4473,17 @@ static Model LoadOBJ(const char *fileName)
for (int i = 0; i < 3; i++) model.meshes[meshIndex].vertices[localMeshVertexCount*3 + i] = objAttributes.vertices[vertIndex*3 + i];
for (int i = 0; i < 3; i++) model.meshes[meshIndex].normals[localMeshVertexCount*3 + i] = objAttributes.normals[normalIndex*3 + i];
for (int i = 0; i < 2; i++) model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + i] = objAttributes.texcoords[texcordIndex*2 + i];
if (objAttributes.normals != NULL && normalIndex != TINYOBJ_INVALID_INDEX && normalIndex >= 0)
{
for (int i = 0; i < 3; i++) model.meshes[meshIndex].normals[localMeshVertexCount*3 + i] = objAttributes.normals[normalIndex*3 + i];
}
else
{
model.meshes[meshIndex].normals[localMeshVertexCount*3 + 0] = 0.0f;
model.meshes[meshIndex].normals[localMeshVertexCount*3 + 1] = 1.0f;
model.meshes[meshIndex].normals[localMeshVertexCount*3 + 2] = 0.0f;
}
model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + 1] = 1.0f - model.meshes[meshIndex].texcoords[localMeshVertexCount*2 + 1];

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