|
|
@ -1,86 +0,0 @@ |
|
|
|
/******************************************************************************************* |
|
|
|
* |
|
|
|
* raylib [models] example - Load and draw a 3d model (OBJ) |
|
|
|
* |
|
|
|
* This example has been created using raylib 1.0 (www.raylib.com) |
|
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
|
|
|
* |
|
|
|
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) |
|
|
|
* |
|
|
|
********************************************************************************************/ |
|
|
|
|
|
|
|
#include "raylib.h" |
|
|
|
|
|
|
|
int main() |
|
|
|
{ |
|
|
|
// Initialization |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
int screenWidth = 1280; |
|
|
|
int screenHeight = 720; |
|
|
|
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - custom shader"); |
|
|
|
|
|
|
|
// Define the camera to look into our 3d world |
|
|
|
Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; |
|
|
|
|
|
|
|
Texture2D texture = LoadTexture("resources/catsham.png"); // Load model texture |
|
|
|
Shader shader = LoadShader("resources/shaders/custom.vs", "resources/shaders/custom.fs"); |
|
|
|
//Shader poste = LoadShader("resources/shaders/custom.vs", "resources/shaders/pixel.fs"); |
|
|
|
|
|
|
|
Model cat = LoadModel("resources/cat.obj"); // Load OBJ model |
|
|
|
|
|
|
|
SetModelTexture(&cat, texture); // Bind texture to model |
|
|
|
//SetModelShader(&cat, poste); |
|
|
|
|
|
|
|
Vector3 catPosition = { 0.0, 0.0, 0.0 }; // Set model position |
|
|
|
|
|
|
|
SetPostproShader(shader); |
|
|
|
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Main game loop |
|
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key |
|
|
|
{ |
|
|
|
// Update |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
if (IsKeyDown(KEY_LEFT)) catPosition.x -= 0.2; |
|
|
|
if (IsKeyDown(KEY_RIGHT)) catPosition.x += 0.2; |
|
|
|
if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2; |
|
|
|
if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2; |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Draw |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
BeginDrawing(); |
|
|
|
|
|
|
|
ClearBackground(RAYWHITE); |
|
|
|
|
|
|
|
Begin3dMode(camera); |
|
|
|
|
|
|
|
DrawModel(cat, catPosition, 0.1f, WHITE); // Draw 3d model with texture |
|
|
|
|
|
|
|
DrawGrid(10.0, 1.0); // Draw a grid |
|
|
|
|
|
|
|
DrawGizmo(catPosition); // Draw gizmo |
|
|
|
|
|
|
|
End3dMode(); |
|
|
|
|
|
|
|
DrawFPS(10, 10); |
|
|
|
|
|
|
|
EndDrawing(); |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
} |
|
|
|
|
|
|
|
// De-Initialization |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
UnloadTexture(texture); // Unload texture |
|
|
|
UnloadModel(cat); // Unload model |
|
|
|
UnloadShader(shader); |
|
|
|
//UnloadShader(poste); |
|
|
|
|
|
|
|
CloseWindow(); // Close window and OpenGL context |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
return 0; |
|
|
|
} |