ソースを参照

Merge branch 'raysan5:master' into master

pull/4907/head
Z-AKey 2ヶ月前
committed by GitHub
コミット
12bf30ce04
この署名に対応する既知のキーがデータベースに存在しません GPGキーID: B5690EEEBB952194
156個のファイルの変更211行の追加208行の削除
  1. +6
    -4
      ROADMAP.md
  2. +5
    -5
      examples/core/core_high_dpi.c
  3. +12
    -12
      examples/examples.rc
  4. +8
    -8
      examples/shaders/shaders_rounded_rectangle.c
  5. +1
    -1
      projects/VS2022/examples/audio_mixed_processor.vcxproj
  6. +1
    -1
      projects/VS2022/examples/audio_module_playing.vcxproj
  7. +1
    -1
      projects/VS2022/examples/audio_music_stream.vcxproj
  8. +1
    -1
      projects/VS2022/examples/audio_raw_stream.vcxproj
  9. +1
    -1
      projects/VS2022/examples/audio_sound_loading.vcxproj
  10. +1
    -1
      projects/VS2022/examples/audio_sound_multi.vcxproj
  11. +1
    -1
      projects/VS2022/examples/audio_stream_effects.vcxproj
  12. +1
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      projects/VS2022/examples/core_2d_camera.vcxproj
  13. +1
    -1
      projects/VS2022/examples/core_2d_camera_mouse_zoom.vcxproj
  14. +1
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      projects/VS2022/examples/core_2d_camera_platformer.vcxproj
  15. +1
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      projects/VS2022/examples/core_2d_camera_split_screen.vcxproj
  16. +1
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      projects/VS2022/examples/core_3d_camera_first_person.vcxproj
  17. +1
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      projects/VS2022/examples/core_3d_camera_free.vcxproj
  18. +1
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      projects/VS2022/examples/core_3d_camera_mode.vcxproj
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      projects/VS2022/examples/core_3d_camera_split_screen.vcxproj
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      projects/VS2022/examples/core_3d_picking.vcxproj
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      projects/VS2022/examples/core_automation_events.vcxproj
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      projects/VS2022/examples/core_basic_screen_manager.vcxproj
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      projects/VS2022/examples/core_basic_window.vcxproj
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      projects/VS2022/examples/core_custom_frame_control.vcxproj
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      projects/VS2022/examples/core_custom_logging.vcxproj
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      projects/VS2022/examples/core_drop_files.vcxproj
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      projects/VS2022/examples/core_high_dpi.vcxproj
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      projects/VS2022/examples/core_input_gamepad.vcxproj
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      projects/VS2022/examples/core_input_gestures.vcxproj
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      projects/VS2022/examples/core_input_keys.vcxproj
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      projects/VS2022/examples/core_input_mouse.vcxproj
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      projects/VS2022/examples/core_input_mouse_wheel.vcxproj
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      projects/VS2022/examples/core_input_multitouch.vcxproj
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      projects/VS2022/examples/core_input_virtual_controls.vcxproj
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      projects/VS2022/examples/core_loading_thread.vcxproj
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      projects/VS2022/examples/core_random_sequence.vcxproj
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      projects/VS2022/examples/core_random_values.vcxproj
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      projects/VS2022/examples/core_scissor_test.vcxproj
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      projects/VS2022/examples/core_smooth_pixelperfect.vcxproj
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      projects/VS2022/examples/core_storage_values.vcxproj
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      projects/VS2022/examples/core_vr_simulator.vcxproj
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      projects/VS2022/examples/core_window_flags.vcxproj
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      projects/VS2022/examples/core_window_letterbox.vcxproj
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      projects/VS2022/examples/core_window_should_close.vcxproj
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      projects/VS2022/examples/core_world_screen.vcxproj
  46. +1
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      projects/VS2022/examples/easings_testbed.vcxproj
  47. +1
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      projects/VS2022/examples/embedded_files_loading.vcxproj
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      projects/VS2022/examples/models_animation.vcxproj
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      projects/VS2022/examples/models_billboard.vcxproj
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      projects/VS2022/examples/models_bone_socket.vcxproj
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      projects/VS2022/examples/models_box_collisions.vcxproj
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      projects/VS2022/examples/models_cubicmap.vcxproj
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      projects/VS2022/examples/models_draw_cube_texture.vcxproj
  54. +1
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      projects/VS2022/examples/models_first_person_maze.vcxproj
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      projects/VS2022/examples/models_geometric_shapes.vcxproj
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      projects/VS2022/examples/models_gpu_skinning.vcxproj
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      projects/VS2022/examples/models_heightmap.vcxproj
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      projects/VS2022/examples/models_loading.vcxproj
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      projects/VS2022/examples/models_loading_gltf.vcxproj
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      projects/VS2022/examples/models_loading_m3d.vcxproj
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      projects/VS2022/examples/models_loading_vox.vcxproj
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      projects/VS2022/examples/models_mesh_generation.vcxproj
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      projects/VS2022/examples/models_mesh_picking.vcxproj
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      projects/VS2022/examples/models_orthographic_projection.vcxproj
  65. +1
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      projects/VS2022/examples/models_rlgl_solar_system.vcxproj
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      projects/VS2022/examples/models_skybox.vcxproj
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      projects/VS2022/examples/models_waving_cubes.vcxproj
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      projects/VS2022/examples/models_yaw_pitch_roll.vcxproj
  69. +1
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      projects/VS2022/examples/rlgl_compute_shaders.vcxproj
  70. +1
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      projects/VS2022/examples/shaders_basic_lighting.vcxproj
  71. +1
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      projects/VS2022/examples/shaders_custom_uniform.vcxproj
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      projects/VS2022/examples/shaders_deferred_render.vcxproj
  73. +1
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      projects/VS2022/examples/shaders_eratosthenes.vcxproj
  74. +1
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      projects/VS2022/examples/shaders_fog.vcxproj
  75. +1
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      projects/VS2022/examples/shaders_hot_reloading.vcxproj
  76. +1
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      projects/VS2022/examples/shaders_hybrid_render.vcxproj
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      projects/VS2022/examples/shaders_julia_set.vcxproj
  78. +1
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      projects/VS2022/examples/shaders_mesh_instancing.vcxproj
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      projects/VS2022/examples/shaders_model_shader.vcxproj
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      projects/VS2022/examples/shaders_multi_sample2d.vcxproj
  81. +1
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      projects/VS2022/examples/shaders_palette_switch.vcxproj
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      projects/VS2022/examples/shaders_postprocessing.vcxproj
  83. +1
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      projects/VS2022/examples/shaders_raymarching.vcxproj
  84. +1
    -1
      projects/VS2022/examples/shaders_rounded_rectangle.vcxproj
  85. +1
    -1
      projects/VS2022/examples/shaders_shadowmap.vcxproj
  86. +1
    -1
      projects/VS2022/examples/shaders_shapes_textures.vcxproj
  87. +1
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      projects/VS2022/examples/shaders_simple_mask.vcxproj
  88. +1
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      projects/VS2022/examples/shaders_spotlight.vcxproj
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      projects/VS2022/examples/shaders_texture_drawing.vcxproj
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      projects/VS2022/examples/shaders_texture_outline.vcxproj
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      projects/VS2022/examples/shaders_texture_tiling.vcxproj
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      projects/VS2022/examples/shaders_texture_waves.vcxproj
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      projects/VS2022/examples/shaders_vertex_displacement.vcxproj
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      projects/VS2022/examples/shaders_view_depth.vcxproj
  95. +1
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      projects/VS2022/examples/shaders_write_depth.vcxproj
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      projects/VS2022/examples/shapes_basic_shapes.vcxproj
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      projects/VS2022/examples/shapes_bouncing_ball.vcxproj
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      projects/VS2022/examples/shapes_collision_area.vcxproj
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      projects/VS2022/examples/shapes_colors_palette.vcxproj
  100. +1
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      projects/VS2022/examples/shapes_draw_circle_sector.vcxproj

+ 6
- 4
ROADMAP.md ファイルの表示

@ -3,16 +3,18 @@
Here is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas:
- [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix.
- [GitHub PRs](https://github.com/raysan5/raylib/pulls) open with improvements to be reviewed.
- [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve.
- raylib wishlists discussions are open to everyone to ask for improvements, feel free to check and comment:
- [raylib wishlist 2021](https://github.com/raysan5/raylib/discussions/1502)
- [raylib wishlist 2022](https://github.com/raysan5/raylib/discussions/2272)
- [raylib 6.0 wishlist](https://github.com/raysan5/raylib/discussions/4660)
- [raylib 5.0 wishlist](https://github.com/raysan5/raylib/discussions/2952)
- [raylib wishlist 2022](https://github.com/raysan5/raylib/discussions/2272)
- [raylib wishlist 2021](https://github.com/raysan5/raylib/discussions/1502)
_Current version of raylib is complete and functional but there is always room for improvements._
**raylib 5.x**
- [ ] `rcore`: Support additional platforms: iOS, Xbox Series S|X
- [ ] `rcore`: Support additional platforms: iOS, consoles?
- [ ] `rcore_web`: Avoid GLFW dependency, functionality can be directly implemented using emscripten SDK
- [ ] `rlgl`: Review GLSL shaders naming conventions for consistency
- [ ] `textures`: Improve compressed textures support, loading and saving

+ 5
- 5
examples/core/core_high_dpi.c ファイルの表示

@ -15,9 +15,9 @@
static void DrawTextCenter(const char *text, int x, int y, int fontSize, Color color)
{
Vector2 size = MeasureTextEx(GetFontDefault(), text, fontSize, 3);
Vector2 size = MeasureTextEx(GetFontDefault(), text, p">(float)fontSize, 3);
Vector2 pos = (Vector2){x - size.x/2, y - size.y/2 };
DrawTextEx(GetFontDefault(), text, pos, fontSize, 3, color);
DrawTextEx(GetFontDefault(), text, pos, p">(float)fontSize, 3, color);
}
//------------------------------------------------------------------------------------
@ -86,11 +86,11 @@ int main(void)
const int minTextSpace = 30;
int last_text_x = -minTextSpace;
for (int i = cellSize; i < GetRenderWidth(); i += cellSize, odd = !odd) {
int x = ((float)i) / dpiScale.x;
int x = (kt">int)(((float)i) / dpiScale.x);
if (odd) {
DrawRectangle(x, pixelGridTop, cellSizePx, pixelGridBottom-pixelGridTop, CLITERAL(Color){ 0, 121, 241, 100 });
DrawRectangle(x, pixelGridTop, p">(int)cellSizePx, pixelGridBottom-pixelGridTop, CLITERAL(Color){ 0, 121, 241, 100 });
}
DrawLine(x, pixelGridTop, ((float)i) / dpiScale.x, pixelGridLabelY - 10, GRAY);
DrawLine(x, pixelGridTop, (kt">int)(((float)i) / dpiScale.x), pixelGridLabelY - 10, GRAY);
if (x - last_text_x >= minTextSpace) {
DrawTextCenter(TextFormat("%d", i), x, pixelGridLabelY, 12, LIGHTGRAY);
last_text_x = x;

+ 12
- 12
examples/examples.rc ファイルの表示

@ -1,27 +1,27 @@
GLFW_ICON ICON "raylib.ico"
1 VERSIONINFO
FILEVERSION 1,0,0,0
PRODUCTVERSION 1,0,0,0
FILEVERSION 5,5,0,0
PRODUCTVERSION 5,5,0,0
BEGIN
BLOCK "StringFileInfo"
BEGIN
//BLOCK "080904E4" // English UK
BLOCK "040904E4" // English US
//BLOCK "080904E4" // English UK
BLOCK "040904E4" // English US
BEGIN
VALUE "CompanyName", "raylib technologies"
VALUE "FileDescription", "raylib example"
VALUE "FileVersion", "1.0"
VALUE "CompanyName", "raylib technologies"
VALUE "FileDescription", "raylib application (www.raylib.com)"
VALUE "FileVersion", "5.5.0"
VALUE "InternalName", "raylib-example"
VALUE "LegalCopyright", "(c) 2025 raylib technologies (@raylibtech)"
//VALUE "OriginalFilename", "raylib_app.exe"
VALUE "LegalCopyright", "(c) 2025 Ramon Santamaria (@raysan5)"
VALUE "OriginalFilename", "raylib-example"
VALUE "ProductName", "raylib-example"
VALUE "ProductVersion", "1.0"
VALUE "ProductVersion", "5.5.0"
END
END
BLOCK "VarFileInfo"
BEGIN
//VALUE "Translation", 0x809, 1252 // English UK
VALUE "Translation", 0x409, 1252 // English US
//VALUE "Translation", 0x809, 1252 // English UK
VALUE "Translation", 0x409, 1252 // English US
END
END

+ 8
- 8
examples/shaders/shaders_rounded_rectangle.c ファイルの表示

@ -108,8 +108,8 @@ int main(void)
// Draw rectangle box with rounded corners using shader
Rectangle rec = { 50, 70, 110, 60 };
DrawRectangleLines(rec.x - 20, rec.y - 20, rec.width + 40, rec.height + 40, DARKGRAY);
DrawText("Rounded rectangle", rec.x - 20, rec.y - 35, 10, DARKGRAY);
DrawRectangleLines(p">(int)rec.x - 20, (int)rec.y - 20, p">(int)rec.width + 40, (int)rec.height + 40, DARKGRAY);
DrawText("Rounded rectangle", p">(int)rec.x - 20, (int)rec.y - 35, 10, DARKGRAY);
// Flip Y axis to match shader coordinate system
rec.y = screenHeight - rec.y - rec.height;
@ -128,8 +128,8 @@ int main(void)
// Draw rectangle shadow using shader
rec = (Rectangle){ 50, 200, 110, 60 };
DrawRectangleLines(rec.x - 20, rec.y - 20, rec.width + 40, rec.height + 40, DARKGRAY);
DrawText("Rounded rectangle shadow", rec.x - 20, rec.y - 35, 10, DARKGRAY);
DrawRectangleLines(p">(int)rec.x - 20, (int)rec.y - 20, p">(int)rec.width + 40, (int)rec.height + 40, DARKGRAY);
DrawText("Rounded rectangle shadow", p">(int)rec.x - 20, (int)rec.y - 35, 10, DARKGRAY);
rec.y = screenHeight - rec.y - rec.height;
SetShaderValue(shader, roundedRectangle.rectangleLoc, (float[]){ rec.x, rec.y, rec.width, rec.height }, SHADER_UNIFORM_VEC4);
@ -147,8 +147,8 @@ int main(void)
// Draw rectangle's border using shader
rec = (Rectangle){ 50, 330, 110, 60 };
DrawRectangleLines(rec.x - 20, rec.y - 20, rec.width + 40, rec.height + 40, DARKGRAY);
DrawText("Rounded rectangle border", rec.x - 20, rec.y - 35, 10, DARKGRAY);
DrawRectangleLines(p">(int)rec.x - 20, (int)rec.y - 20, p">(int)rec.width + 40, (int)rec.height + 40, DARKGRAY);
DrawText("Rounded rectangle border", p">(int)rec.x - 20, (int)rec.y - 35, 10, DARKGRAY);
rec.y = screenHeight - rec.y - rec.height;
SetShaderValue(shader, roundedRectangle.rectangleLoc, (float[]){ rec.x, rec.y, rec.width, rec.height }, SHADER_UNIFORM_VEC4);
@ -166,8 +166,8 @@ int main(void)
// Draw one more rectangle with all three colors
rec = (Rectangle){ 240, 80, 500, 300 };
DrawRectangleLines(rec.x - 30, rec.y - 30, rec.width + 60, rec.height + 60, DARKGRAY);
DrawText("Rectangle with all three combined", rec.x - 30, rec.y - 45, 10, DARKGRAY);
DrawRectangleLines(p">(int)rec.x - 30, (int)rec.y - 30, p">(int)rec.width + 60, (int)rec.height + 60, DARKGRAY);
DrawText("Rectangle with all three combined", p">(int)rec.x - 30, (int)rec.y - 45, 10, DARKGRAY);
rec.y = screenHeight - rec.y - rec.height;
SetShaderValue(shader, roundedRectangle.rectangleLoc, (float[]){ rec.x, rec.y, rec.width, rec.height }, SHADER_UNIFORM_VEC4);

+ 1
- 1
projects/VS2022/examples/audio_mixed_processor.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\audio\audio_mixed_processor.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/audio_module_playing.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\audio\audio_module_playing.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/audio_music_stream.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\audio\audio_music_stream.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/audio_raw_stream.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\audio\audio_raw_stream.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/audio_sound_loading.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\audio\audio_sound_loading.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/audio_sound_multi.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\audio\audio_sound_multi.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/audio_stream_effects.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\audio\audio_stream_effects.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/core_2d_camera.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_2d_camera.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/core_2d_camera_mouse_zoom.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_2d_camera_mouse_zoom.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/core_2d_camera_platformer.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_2d_camera_platformer.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/core_2d_camera_split_screen.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_2d_camera_split_screen.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/core_3d_camera_first_person.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_3d_camera_first_person.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/core_3d_camera_free.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_3d_camera_free.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/core_3d_camera_mode.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_3d_camera_mode.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/core_3d_camera_split_screen.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\core\core_3d_camera_split_screen.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
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projects/VS2022/examples/core_3d_picking.vcxproj ファイルの表示

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projects/VS2022/examples/core_automation_events.vcxproj ファイルの表示

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projects/VS2022/examples/core_basic_screen_manager.vcxproj ファイルの表示

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projects/VS2022/examples/core_basic_window.vcxproj ファイルの表示

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projects/VS2022/examples/core_custom_frame_control.vcxproj ファイルの表示

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projects/VS2022/examples/core_custom_logging.vcxproj ファイルの表示

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projects/VS2022/examples/core_drop_files.vcxproj ファイルの表示

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projects/VS2022/examples/core_high_dpi.vcxproj ファイルの表示

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projects/VS2022/examples/core_input_gamepad.vcxproj ファイルの表示

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projects/VS2022/examples/core_input_gestures.vcxproj ファイルの表示

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projects/VS2022/examples/core_input_keys.vcxproj ファイルの表示

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projects/VS2022/examples/core_input_mouse.vcxproj ファイルの表示

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projects/VS2022/examples/core_input_mouse_wheel.vcxproj ファイルの表示

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projects/VS2022/examples/core_input_multitouch.vcxproj ファイルの表示

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projects/VS2022/examples/core_input_virtual_controls.vcxproj ファイルの表示

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projects/VS2022/examples/core_loading_thread.vcxproj ファイルの表示

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projects/VS2022/examples/core_random_sequence.vcxproj ファイルの表示

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projects/VS2022/examples/core_random_values.vcxproj ファイルの表示

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projects/VS2022/examples/core_scissor_test.vcxproj ファイルの表示

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projects/VS2022/examples/core_smooth_pixelperfect.vcxproj ファイルの表示

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projects/VS2022/examples/core_storage_values.vcxproj ファイルの表示

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projects/VS2022/examples/core_vr_simulator.vcxproj ファイルの表示

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projects/VS2022/examples/core_window_flags.vcxproj ファイルの表示

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projects/VS2022/examples/core_window_letterbox.vcxproj ファイルの表示

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projects/VS2022/examples/core_window_should_close.vcxproj ファイルの表示

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projects/VS2022/examples/core_world_screen.vcxproj ファイルの表示

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projects/VS2022/examples/easings_testbed.vcxproj ファイルの表示

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projects/VS2022/examples/embedded_files_loading.vcxproj ファイルの表示

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projects/VS2022/examples/models_animation.vcxproj ファイルの表示

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projects/VS2022/examples/models_billboard.vcxproj ファイルの表示

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projects/VS2022/examples/models_bone_socket.vcxproj ファイルの表示

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projects/VS2022/examples/models_box_collisions.vcxproj ファイルの表示

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projects/VS2022/examples/models_cubicmap.vcxproj ファイルの表示

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projects/VS2022/examples/models_draw_cube_texture.vcxproj ファイルの表示

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projects/VS2022/examples/models_first_person_maze.vcxproj ファイルの表示

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projects/VS2022/examples/models_geometric_shapes.vcxproj ファイルの表示

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projects/VS2022/examples/models_gpu_skinning.vcxproj ファイルの表示

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projects/VS2022/examples/models_heightmap.vcxproj ファイルの表示

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projects/VS2022/examples/models_loading.vcxproj ファイルの表示

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projects/VS2022/examples/models_loading_gltf.vcxproj ファイルの表示

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projects/VS2022/examples/models_loading_m3d.vcxproj ファイルの表示

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projects/VS2022/examples/models_loading_vox.vcxproj ファイルの表示

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projects/VS2022/examples/models_mesh_generation.vcxproj ファイルの表示

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projects/VS2022/examples/models_mesh_picking.vcxproj ファイルの表示

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projects/VS2022/examples/models_orthographic_projection.vcxproj ファイルの表示

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projects/VS2022/examples/models_rlgl_solar_system.vcxproj ファイルの表示

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projects/VS2022/examples/models_skybox.vcxproj ファイルの表示

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projects/VS2022/examples/models_waving_cubes.vcxproj ファイルの表示

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projects/VS2022/examples/models_yaw_pitch_roll.vcxproj ファイルの表示

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projects/VS2022/examples/rlgl_compute_shaders.vcxproj ファイルの表示

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projects/VS2022/examples/shaders_basic_lighting.vcxproj ファイルの表示

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projects/VS2022/examples/shaders_custom_uniform.vcxproj ファイルの表示

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projects/VS2022/examples/shaders_deferred_render.vcxproj ファイルの表示

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projects/VS2022/examples/shaders_eratosthenes.vcxproj ファイルの表示

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projects/VS2022/examples/shaders_fog.vcxproj ファイルの表示

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projects/VS2022/examples/shaders_hot_reloading.vcxproj ファイルの表示

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projects/VS2022/examples/shaders_hybrid_render.vcxproj ファイルの表示

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projects/VS2022/examples/shaders_julia_set.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_julia_set.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_mesh_instancing.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_mesh_instancing.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_model_shader.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_model_shader.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_multi_sample2d.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_multi_sample2d.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_palette_switch.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_palette_switch.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_postprocessing.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_postprocessing.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_raymarching.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_raymarching.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_rounded_rectangle.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_rounded_rectangle.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_shadowmap.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_shadowmap.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_shapes_textures.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_shapes_textures.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_simple_mask.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_simple_mask.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_spotlight.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_spotlight.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_texture_drawing.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_texture_drawing.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_texture_outline.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_texture_outline.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_texture_tiling.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_texture_tiling.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_texture_waves.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_texture_waves.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_vertex_displacement.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_vertex_displacement.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_view_depth.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_view_depth.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shaders_write_depth.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shaders\shaders_write_depth.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shapes_basic_shapes.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shapes\shapes_basic_shapes.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shapes_bouncing_ball.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shapes\shapes_bouncing_ball.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shapes_collision_area.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shapes\shapes_collision_area.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shapes_colors_palette.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shapes\shapes_colors_palette.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

+ 1
- 1
projects/VS2022/examples/shapes_draw_circle_sector.vcxproj ファイルの表示

@ -556,7 +556,7 @@
<ClCompile Include="..\..\..\examples\shapes\shapes_draw_circle_sector.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.rc" />
<ResourceCompile Include="..\..\..\examples\examples.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

変更されたファイルが多すぎるため、一部のファイルは表示されません

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