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@ -289,6 +289,53 @@ void DrawRectangleGradient(int posX, int posY, int width, int height, Color colo |
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rlEnd(); |
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} |
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// Draw a gradient-filled rectangle |
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void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4) |
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{ |
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rlEnableTexture(GetTextureDefault().id); // Default white texture |
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rlBegin(RL_QUADS); |
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rlNormal3f(0.0f, 0.0f, 1.0f); |
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rlColor4ub(col1.r, col1.g, col1.b, col1.a); |
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rlTexCoord2f(0.0f, 0.0f); |
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rlVertex2f(rec.x, rec.y); |
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rlColor4ub(col2.r, col2.g, col2.b, col2.a); |
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rlTexCoord2f(0.0f, 1.0f); |
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rlVertex2f(rec.x, rec.y + rec.height); |
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rlColor4ub(col3.r, col3.g, col3.b, col3.a); |
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rlTexCoord2f(1.0f, 1.0f); |
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rlVertex2f(rec.x + rec.width, rec.y + rec.height); |
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rlColor4ub(col4.r, col4.g, col4.b, col4.a); |
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rlTexCoord2f(1.0f, 0.0f); |
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rlVertex2f(rec.x + rec.width, rec.y); |
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rlEnd(); |
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// Draw rectangle using font texture white character |
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/* |
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rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width, |
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(float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x, rec.y); |
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rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width, |
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(float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x, rec.y + rec.height); |
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rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width, |
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(float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x + rec.width, rec.y + rec.height); |
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rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width, |
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(float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x + rec.width, rec.y); |
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*/ |
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rlDisableTexture(); |
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} |
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// Draw a color-filled rectangle (Vector version) |
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// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw) |
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void DrawRectangleV(Vector2 position, Vector2 size, Color color) |
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@ -362,6 +409,14 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color) |
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} |
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} |
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// Draw rectangle using text character (char: 127) |
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// NOTE: Useful to avoid changing to default white texture |
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void DrawRectangleT(int posX, int posY, int width, int height, Color color) |
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{ |
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DrawTexturePro(GetDefaultFont().texture, GetDefaultFont().chars[95].rec, |
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(Rectangle){ posX, posY, width, height }, (Vector2){ 0, 0 }, 0.0f, color); |
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} |
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// Draw a triangle |
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void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) |
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{ |
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