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@ -85,12 +85,19 @@ |
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#include "config.h" // Defines module configuration flags |
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#endif |
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#include "rcore.h" // Defines types and globals |
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#include "utils.h" // Required for: TRACELOG() macros |
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#include <stdlib.h> // Required for: srand(), rand(), atexit() |
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#include <stdio.h> // Required for: sprintf() [Used in OpenURL()] |
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#include <string.h> // Required for: strrchr(), strcmp(), strlen(), memset() |
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#include <time.h> // Required for: time() [Used in InitTimer()] |
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#include <math.h> // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()] |
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#define RLGL_IMPLEMENTATION |
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#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 |
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#include "raymath.h" // Vector3, Quaternion and Matrix functionality |
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#define RAYMATH_IMPLEMENTATION |
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#include "raymath.h" // Vector2, Vector3, Quaternion and Matrix functionality |
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#if defined(SUPPORT_GESTURES_SYSTEM) |
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#define RGESTURES_IMPLEMENTATION |
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@ -166,6 +173,161 @@ __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigne |
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#define CHDIR chdir |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Defines and Macros |
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//---------------------------------------------------------------------------------- |
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#ifndef MAX_FILEPATH_CAPACITY |
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#define MAX_FILEPATH_CAPACITY 8192 // Maximum capacity for filepath |
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#endif |
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#ifndef MAX_FILEPATH_LENGTH |
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#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value) |
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#endif |
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#ifndef MAX_KEYBOARD_KEYS |
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#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported |
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#endif |
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#ifndef MAX_MOUSE_BUTTONS |
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#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported |
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#endif |
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#ifndef MAX_GAMEPADS |
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#define MAX_GAMEPADS 4 // Maximum number of gamepads supported |
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#endif |
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#ifndef MAX_GAMEPAD_AXIS |
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#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad) |
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#endif |
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#ifndef MAX_GAMEPAD_BUTTONS |
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#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad) |
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#endif |
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#ifndef MAX_TOUCH_POINTS |
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#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported |
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#endif |
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#ifndef MAX_KEY_PRESSED_QUEUE |
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#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue |
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#endif |
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#ifndef MAX_CHAR_PRESSED_QUEUE |
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#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue |
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#endif |
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#ifndef MAX_DECOMPRESSION_SIZE |
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#define MAX_DECOMPRESSION_SIZE 64 // Maximum size allocated for decompression in MB |
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#endif |
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#ifndef MAX_AUTOMATION_EVENTS |
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#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record |
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#endif |
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// Flags operation macros |
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#define FLAG_SET(n, f) ((n) |= (f)) |
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#define FLAG_CLEAR(n, f) ((n) &= ~(f)) |
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#define FLAG_TOGGLE(n, f) ((n) ^= (f)) |
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#define FLAG_CHECK(n, f) ((n) & (f)) |
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#if (defined(__linux__) || defined(PLATFORM_WEB)) && (_POSIX_C_SOURCE < 199309L) |
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#undef _POSIX_C_SOURCE |
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#define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext. |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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//---------------------------------------------------------------------------------- |
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typedef struct { int x; int y; } Point; |
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typedef struct { unsigned int width; unsigned int height; } Size; |
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// Core global state context data |
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typedef struct CoreData { |
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struct { |
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const char *title; // Window text title const pointer |
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unsigned int flags; // Configuration flags (bit based), keeps window state |
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bool ready; // Check if window has been initialized successfully |
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bool fullscreen; // Check if fullscreen mode is enabled |
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bool shouldClose; // Check if window set for closing |
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bool resizedLastFrame; // Check if window has been resized last frame |
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bool eventWaiting; // Wait for events before ending frame |
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Point position; // Window position (required on fullscreen toggle) |
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Point previousPosition; // Window previous position (required on borderless windowed toggle) |
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Size display; // Display width and height (monitor, device-screen, LCD, ...) |
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Size screen; // Screen width and height (used render area) |
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Size previousScreen; // Screen previous width and height (required on borderless windowed toggle) |
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Size currentFbo; // Current render width and height (depends on active fbo) |
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Size render; // Framebuffer width and height (render area, including black bars if required) |
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Point renderOffset; // Offset from render area (must be divided by 2) |
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Size screenMin; // Screen minimum width and height (for resizable window) |
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Size screenMax; // Screen maximum width and height (for resizable window) |
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Matrix screenScale; // Matrix to scale screen (framebuffer rendering) |
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char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW) |
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unsigned int dropFileCount; // Count dropped files strings |
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} Window; |
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struct { |
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const char *basePath; // Base path for data storage |
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} Storage; |
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struct { |
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struct { |
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int exitKey; // Default exit key |
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char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state |
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char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state |
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// NOTE: Since key press logic involves comparing prev vs cur key state, we need to handle key repeats specially |
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char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame. |
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int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue |
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int keyPressedQueueCount; // Input keys queue count |
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int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode) |
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int charPressedQueueCount; // Input characters queue count |
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} Keyboard; |
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struct { |
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Vector2 offset; // Mouse offset |
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Vector2 scale; // Mouse scaling |
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Vector2 currentPosition; // Mouse position on screen |
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Vector2 previousPosition; // Previous mouse position |
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int cursor; // Tracks current mouse cursor |
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bool cursorHidden; // Track if cursor is hidden |
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bool cursorOnScreen; // Tracks if cursor is inside client area |
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char currentButtonState[MAX_MOUSE_BUTTONS]; // Registers current mouse button state |
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char previousButtonState[MAX_MOUSE_BUTTONS]; // Registers previous mouse button state |
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Vector2 currentWheelMove; // Registers current mouse wheel variation |
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Vector2 previousWheelMove; // Registers previous mouse wheel variation |
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} Mouse; |
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struct { |
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int pointCount; // Number of touch points active |
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int pointId[MAX_TOUCH_POINTS]; // Point identifiers |
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Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen |
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char currentTouchState[MAX_TOUCH_POINTS]; // Registers current touch state |
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char previousTouchState[MAX_TOUCH_POINTS]; // Registers previous touch state |
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} Touch; |
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struct { |
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int lastButtonPressed; // Register last gamepad button pressed |
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int axisCount[MAX_GAMEPADS]; // Register number of available gamepad axis |
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bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready |
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char name[MAX_GAMEPADS][64]; // Gamepad name holder |
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char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state |
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char previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state |
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float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state |
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} Gamepad; |
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} Input; |
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struct { |
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double current; // Current time measure |
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double previous; // Previous time measure |
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double update; // Time measure for frame update |
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double draw; // Time measure for frame draw |
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double frame; // Time measure for one frame |
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double target; // Desired time for one frame, if 0 not applied |
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unsigned long long int base; // Base time measure for hi-res timer (PLATFORM_ANDROID, PLATFORM_DRM) |
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unsigned int frameCounter; // Frame counter |
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} Time; |
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} CoreData; |
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//---------------------------------------------------------------------------------- |
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// Global Variables Definition |
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//---------------------------------------------------------------------------------- |
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@ -2156,7 +2318,7 @@ AutomationEventList LoadAutomationEventList(const char *fileName) |
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/* |
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//int dataSize = 0; |
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//unsigned char *data = LoadFileData(fileName, &dataSize); |
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FILE *raeFile = fopen(fileName, "rb"); |
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unsigned char fileId[4] = { 0 }; |
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@ -2202,7 +2364,7 @@ AutomationEventList LoadAutomationEventList(const char *fileName) |
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fgets(buffer, 256, raeFile); |
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} |
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if (counter != list.count) |
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if (counter != list.count) |
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{ |
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TRACELOG(LOG_WARNING, "AUTOMATION: Events read from file [%i] do not mach event count specified [%i]", counter, list.count); |
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list.count = counter; |
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@ -2234,7 +2396,7 @@ void UnloadAutomationEventList(AutomationEventList *list) |
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bool ExportAutomationEventList(AutomationEventList list, const char *fileName) |
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{ |
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bool success = false; |
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#if defined(SUPPORT_AUTOMATION_EVENTS) |
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// Export events as binary file |
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// TODO: Save to memory buffer and SaveFileData() |
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@ -2992,7 +3154,7 @@ static void RecordAutomationEvent(void) |
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{ |
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// Checking events in current frame and save them into currentEventList |
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// TODO: How important is the current frame? Could it be modified? |
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if (currentEventList->count == currentEventList->capacity) return; // Security check |
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// Keyboard input events recording |
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@ -3011,7 +3173,7 @@ static void RecordAutomationEvent(void) |
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); |
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currentEventList->count++; |
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} |
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if (currentEventList->count == currentEventList->capacity) return; // Security check |
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// Event type: INPUT_KEY_DOWN |
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@ -3026,7 +3188,7 @@ static void RecordAutomationEvent(void) |
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); |
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currentEventList->count++; |
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} |
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if (currentEventList->count == currentEventList->capacity) return; // Security check |
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} |
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//------------------------------------------------------------------------------------- |
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@ -3047,7 +3209,7 @@ static void RecordAutomationEvent(void) |
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); |
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currentEventList->count++; |
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} |
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if (currentEventList->count == currentEventList->capacity) return; // Security check |
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// Event type: INPUT_MOUSE_BUTTON_DOWN |
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@ -3062,7 +3224,7 @@ static void RecordAutomationEvent(void) |
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); |
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currentEventList->count++; |
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} |
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if (currentEventList->count == currentEventList->capacity) return; // Security check |
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} |
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@ -3078,7 +3240,7 @@ static void RecordAutomationEvent(void) |
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); |
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currentEventList->count++; |
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if (currentEventList->count == currentEventList->capacity) return; // Security check |
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} |
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@ -3094,7 +3256,7 @@ static void RecordAutomationEvent(void) |
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_WHEEL_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); |
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currentEventList->count++; |
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if (currentEventList->count == currentEventList->capacity) return; // Security check |
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} |
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//------------------------------------------------------------------------------------- |
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@ -3115,7 +3277,7 @@ static void RecordAutomationEvent(void) |
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); |
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currentEventList->count++; |
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} |
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if (currentEventList->count == currentEventList->capacity) return; // Security check |
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// Event type: INPUT_TOUCH_DOWN |
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@ -3130,7 +3292,7 @@ static void RecordAutomationEvent(void) |
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); |
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currentEventList->count++; |
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} |
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if (currentEventList->count == currentEventList->capacity) return; // Security check |
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// Event type: INPUT_TOUCH_POSITION |
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@ -3149,7 +3311,7 @@ static void RecordAutomationEvent(void) |
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currentEventList->count++; |
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} |
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*/ |
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if (currentEventList->count == currentEventList->capacity) return; // Security check |
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} |
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//------------------------------------------------------------------------------------- |
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@ -3190,7 +3352,7 @@ static void RecordAutomationEvent(void) |
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); |
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currentEventList->count++; |
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} |
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if (currentEventList->count == currentEventList->capacity) return; // Security check |
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// Event type: INPUT_GAMEPAD_BUTTON_DOWN |
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@ -3205,7 +3367,7 @@ static void RecordAutomationEvent(void) |
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); |
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currentEventList->count++; |
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} |
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if (currentEventList->count == currentEventList->capacity) return; // Security check |
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} |
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@ -3223,7 +3385,7 @@ static void RecordAutomationEvent(void) |
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_AXIS_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); |
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currentEventList->count++; |
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} |
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if (currentEventList->count == currentEventList->capacity) return; // Security check |
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} |
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} |
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@ -3242,7 +3404,7 @@ static void RecordAutomationEvent(void) |
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GESTURE | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]); |
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currentEventList->count++; |
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if (currentEventList->count == currentEventList->capacity) return; // Security check |
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} |
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//------------------------------------------------------------------------------------- |
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