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Some examples code tweaks

pull/369/head
Ray 7 years ago
parent
commit
1375a616b2
5 changed files with 4 additions and 9 deletions
  1. +0
    -5
      examples/Makefile
  2. +1
    -1
      examples/core/core_basic_window.c
  3. +1
    -1
      examples/models/models_cubicmap.c
  4. +1
    -1
      examples/models/models_heightmap.c
  5. +1
    -1
      examples/shaders/shaders_postprocessing.c

+ 0
- 5
examples/Makefile View File

@ -557,11 +557,6 @@ physac/physics_restitution: physac/physics_restitution.c
# compile [physac] example - physics shatter
physac/physics_shatter: physac/physics_shatter.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
ifeq ($(PLATFORM),PLATFORM_ANDROID)
external/native_app_glue.o : native_app_glue.c native_app_glue.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(SHAREDFLAG)
endif
# fix dylib install path name for each executable (MAC)
fix_dylib:

+ 1
- 1
examples/core/core_basic_window.c View File

@ -15,7 +15,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

+ 1
- 1
examples/models/models_cubicmap.c View File

@ -2,7 +2,7 @@
*
* raylib [models] example - Cubicmap loading and drawing
*
* This example has been created using raylib 1.3 (www.raylib.com)
* This example has been created using raylib 1.8 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2015 Ramon Santamaria (@raysan5)

+ 1
- 1
examples/models/models_heightmap.c View File

@ -2,7 +2,7 @@
*
* raylib [models] example - Heightmap loading and drawing
*
* This example has been created using raylib 1.3 (www.raylib.com)
* This example has been created using raylib 1.8 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2015 Ramon Santamaria (@raysan5)

+ 1
- 1
examples/shaders/shaders_postprocessing.c View File

@ -76,7 +76,7 @@ int main()
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map)
dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture
dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position

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