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			@ -2372,10 +2372,9 @@ void MeshBinormals(Mesh *mesh) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        Vector3 normal = { mesh->normals[i*3 + 0], mesh->normals[i*3 + 1], mesh->normals[i*3 + 2] }; | 
			
		
		
	
		
			
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			        Vector3 tangent = { mesh->tangents[i*4 + 0], mesh->tangents[i*4 + 1], mesh->tangents[i*4 + 2] }; | 
			
		
		
	
		
			
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			        kt">float tangentW = mesh->tangents[i*4 + 3]; | 
			
		
		
	
		
			
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			        n">Vector3 binormal = Vector3Multiply(Vector3CrossProduct(normal, tangent), mesh->tangents[i*4 + 3]); | 
			
		
		
	
		
			
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			        // TODO: Register computed binormal in mesh->binormal? | 
			
		
		
	
		
			
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			        // Vector3 binormal = Vector3Multiply(Vector3CrossProduct(normal, tangent), tangentW); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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