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@ -617,6 +617,7 @@ RLAPI void rlDisableShader(void); // Disable shader progra |
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RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render texture (fbo) |
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RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer |
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RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers |
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RLAPI void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask); // Blit active framebuffer to main framebuffer |
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// General render state |
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RLAPI void rlEnableColorBlend(void); // Enable color blending |
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@ -1713,6 +1714,14 @@ void rlDisableFramebuffer(void) |
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#endif |
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} |
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// Blit active framebuffer to main framebuffer |
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void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask) |
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{ |
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) |
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glBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask, GL_NEAREST); |
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#endif |
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} |
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// Activate multiple draw color buffers |
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// NOTE: One color buffer is always active by default |
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void rlActiveDrawBuffers(int count) |
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