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REXM: RENAME: example: `shaders_deferred_render` --> `shaders_deferred_rendering`

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Ray 1 月之前
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共有 8 個檔案被更改,包括 574 行新增574 行删除
  1. +1
    -1
      examples/Makefile
  2. +2
    -2
      examples/Makefile.Web
  3. +1
    -1
      examples/README.md
  4. +1
    -1
      examples/examples_list.txt
  5. +0
    -0
      examples/shaders/shaders_deferred_rendering.c
  6. +0
    -0
      examples/shaders/shaders_deferred_rendering.png
  7. +568
    -568
      projects/VS2022/examples/shaders_deferred_rendering.vcxproj
  8. +1
    -1
      projects/VS2022/raylib.sln

+ 1
- 1
examples/Makefile 查看文件

@ -629,7 +629,7 @@ SHADERS = \
shaders/shaders_basic_lighting \
shaders/shaders_basic_pbr \
shaders/shaders_custom_uniform \
shaders/shaders_deferred_render \
shaders/shaders_deferred_rendering \
shaders/shaders_eratosthenes \
shaders/shaders_fog_rendering \
shaders/shaders_hot_reloading \

+ 2
- 2
examples/Makefile.Web 查看文件

@ -629,7 +629,7 @@ SHADERS = \
shaders/shaders_basic_lighting \
shaders/shaders_basic_pbr \
shaders/shaders_custom_uniform \
shaders/shaders_deferred_render \
shaders/shaders_deferred_rendering \
shaders/shaders_eratosthenes \
shaders/shaders_fog_rendering \
shaders/shaders_hot_reloading \
@ -1150,7 +1150,7 @@ shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
--preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \
--preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs
shaders/shaders_deferred_render: shaders/shaders_deferred_render.c
shaders/shaders_deferred_rendering: shaders/shaders_deferred_rendering.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/gbuffer.vs@resources/shaders/glsl100/gbuffer.vs \
--preload-file shaders/resources/shaders/glsl100/gbuffer.fs@resources/shaders/glsl100/gbuffer.fs \

+ 1
- 1
examples/README.md 查看文件

@ -196,7 +196,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="80"> | ⭐⭐☆☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [shaders_normal_map](shaders/shaders_normal_map.c) | <img src="shaders/shaders_normal_map.png" alt="shaders_normal_map" width="80"> | ⭐⭐⭐⭐️ | 5.6 | 5.6 | [Jeremy Montgomery](https://github.com/Sir_Irk) |
| [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
| [shaders_deferred_render](shaders/shaders_deferred_render.c) | <img src="shaders/shaders_deferred_render.png" alt="shaders_deferred_render" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
| [shaders_deferred_rendering](shaders/shaders_deferred_rendering.c) | <img src="shaders/shaders_deferred_rendering.png" alt="shaders_deferred_rendering" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
| [shaders_hybrid_render](shaders/shaders_hybrid_render.c) | <img src="shaders/shaders_hybrid_render.png" alt="shaders_hybrid_render" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
| [shaders_texture_tiling](shaders/shaders_texture_tiling.c) | <img src="shaders/shaders_texture_tiling.png" alt="shaders_texture_tiling" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [Luis Almeida](https://github.com/luis605) |
| [shaders_shadowmap](shaders/shaders_shadowmap.c) | <img src="shaders/shaders_shadowmap.png" alt="shaders_shadowmap" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |

+ 1
- 1
examples/examples_list.txt 查看文件

@ -143,7 +143,7 @@ shaders;shaders_mesh_instancing;★★★★;3.7;4.2;2020;2025;"seanpringle";@se
shaders;shaders_multi_sample2d;★★☆☆;3.5;3.5;2020;2025;"Ramon Santamaria";@raysan5
shaders;shaders_normal_map;★★★★;5.6;5.6;2025;2025;"Jeremy Montgomery";@Sir_Irk
shaders;shaders_spotlight;★★☆☆;2.5;3.7;2019;2025;"Chris Camacho";@chriscamacho
shaders;shaders_deferred_render;★★★★;4.5;4.5;2023;2025;"Justin Andreas Lacoste";@27justin
shaders;shaders_deferred_rendering;★★★★;4.5;4.5;2023;2025;"Justin Andreas Lacoste";@27justin
shaders;shaders_hybrid_render;★★★★;4.2;4.2;2022;2025;"Buğra Alptekin Sarı";@BugraAlptekinSari
shaders;shaders_texture_tiling;★★☆☆;4.5;4.5;2023;2025;"Luis Almeida";@luis605
shaders;shaders_shadowmap;★★★★;5.0;5.0;2023;2025;"TheManTheMythTheGameDev";@TheManTheMythTheGameDev

examples/shaders/shaders_deferred_render.c → examples/shaders/shaders_deferred_rendering.c 查看文件


examples/shaders/shaders_deferred_render.png → examples/shaders/shaders_deferred_rendering.png 查看文件


projects/VS2022/examples/shaders_deferred_rendering.vcxproj
文件差異過大導致無法顯示
查看文件


+ 1
- 1
projects/VS2022/raylib.sln 查看文件

@ -287,7 +287,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_smooth_pixelperfect",
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_draw_cube_texture", "examples\models_draw_cube_texture.vcxproj", "{4B39E5FC-0A96-4057-9AA5-8D5A52880DA7}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_deferred_render", "examples\shaders_deferred_render.vcxproj", "{88DE5AD6-0074-4A5A-BE22-C840153E35D5}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_deferred_rendering", "examples\shaders_deferred_rendering.vcxproj", "{88DE5AD6-0074-4A5A-BE22-C840153E35D5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_outline", "examples\shaders_texture_outline.vcxproj", "{A546E75A-5242-46E6-9A9E-6C91554EAB84}"
EndProject

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