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highdpi resize window fixes

pull/5582/head
CrackedPixel před 2 dny
rodič
revize
14c6ef26fb
1 změnil soubory, kde provedl 40 přidání a 20 odebrání
  1. +40
    -20
      src/platforms/rcore_desktop_rgfw.c

+ 40
- 20
src/platforms/rcore_desktop_rgfw.c Zobrazit soubor

@ -116,6 +116,28 @@ extern "C" {
#define EventType EventType_osx
#endif
#if defined(__APPLE__)
// older macs (unsupported?) are missing these
#ifndef kHIDUsage_Button_5
#define kHIDUsage_Button_5 0x05
#endif
#ifndef kHIDUsage_Button_6
#define kHIDUsage_Button_6 0x06
#endif
#ifndef kHIDUsage_Button_7
#define kHIDUsage_Button_7 0x07
#endif
#ifndef kHIDUsage_Button_8
#define kHIDUsage_Button_8 0x08
#endif
#ifndef kHIDUsage_Button_9
#define kHIDUsage_Button_9 0x09
#endif
#ifndef kHIDUsage_Button_10
#define kHIDUsage_Button_10 0x0A
#endif
#endif
// minigamepad used for gamepad support
#define MG_MAX_GAMEPADS MAX_GAMEPADS // copy raylibs define into minigamepad
#define MG_IMPLEMENTATION
@ -764,11 +786,27 @@ void SetWindowMaxSize(int width, int height)
// Set window dimensions
void SetWindowSize(int width, int height)
{
printf("SetWindowSize 1\n");
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
{
CORE.Window.screen.width = width;
CORE.Window.screen.height = height;
Vector2 scaleDpi = GetWindowScaleDPI();
#if defined(__APPLE__)
CORE.Window.screenScale = MatrixScale(platform.monitor->pixelRatio, platform.monitor->pixelRatio, 1.0f);
CORE.Window.render.width = CORE.Window.screen.width * platform.monitor->pixelRatio;
CORE.Window.render.height = CORE.Window.screen.height * platform.monitor->pixelRatio;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
#else
SetMouseScale(1.0f/scaleDpi.x, 1.0f/scaleDpi.y);
CORE.Window.screenScale = MatrixScale(scaleDpi.x, scaleDpi.y, 1.0f);
#endif
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
}
else
{
@ -777,19 +815,6 @@ void SetWindowSize(int width, int height)
}
RGFW_window_resize(platform.window, CORE.Window.screen.width, CORE.Window.screen.height);
// printf("SetWindowSize 3\n");
// if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) {
// #if defined(__APPLE__)
// Vector2 scaleDpi = GetWindowScaleDPI();
// CORE.Window.screenScale = MatrixScale(2.0f, 2.0f, 1.0f);
// CORE.Window.render.width = CORE.Window.screen.width * 2;
// CORE.Window.render.height = CORE.Window.screen.height * 2;
// CORE.Window.currentFbo.width = CORE.Window.render.width;
// CORE.Window.currentFbo.height = CORE.Window.render.height;
// #endif
// }
}
// Set window opacity, value opacity is between 0.0 and 1.0
@ -1519,12 +1544,7 @@ int InitPlatform(void)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
{
#if defined(__APPLE__)
// // apple is 0.66, 0.5, etc
// CORE.Window.screen.width = CORE.Window.screen.width / GetWindowScaleDPI().x;
// CORE.Window.screen.height = CORE.Window.screen.height / GetWindowScaleDPI().y;
#else
// // other platforms are 1.5, 2.0, etc
#if !defined(__APPLE__)
CORE.Window.screen.width = CORE.Window.screen.width * GetWindowScaleDPI().x;
CORE.Window.screen.height = CORE.Window.screen.height * GetWindowScaleDPI().y;
#endif

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