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REVIEWED: rlGetCompressedFormatName()

pull/2124/head
Ray 3 年前
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14e4992d73
共有 1 个文件被更改,包括 58 次插入63 次删除
  1. +58
    -63
      src/rlgl.h

+ 58
- 63
src/rlgl.h 查看文件

@ -4382,80 +4382,75 @@ static void rlUnloadShaderDefault(void)
// Get compressed format official GL identifier name
static char *rlGetCompressedFormatName(int format)
{
static char compName[64] = { 0 };
memset(compName, 0, 64);
switch (format)
{
// GL_EXT_texture_compression_s3tc
case 0x83F0: n">strcpy(compName, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"); break;
case 0x83F1: n">strcpy(compName, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"); break;
case 0x83F2: n">strcpy(compName, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"); break;
case 0x83F3: n">strcpy(compName, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"); break;
case 0x83F0: k">return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; break;
case 0x83F1: k">return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; break;
case 0x83F2: k">return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; break;
case 0x83F3: k">return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; break;
// GL_3DFX_texture_compression_FXT1
case 0x86B0: n">strcpy(compName, "GL_COMPRESSED_RGB_FXT1_3DFX"); break;
case 0x86B1: n">strcpy(compName, "GL_COMPRESSED_RGBA_FXT1_3DFX"); break;
case 0x86B0: k">return "GL_COMPRESSED_RGB_FXT1_3DFX"; break;
case 0x86B1: k">return "GL_COMPRESSED_RGBA_FXT1_3DFX"; break;
// GL_IMG_texture_compression_pvrtc
case 0x8C00: n">strcpy(compName, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"); break;
case 0x8C01: n">strcpy(compName, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"); break;
case 0x8C02: n">strcpy(compName, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"); break;
case 0x8C03: n">strcpy(compName, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"); break;
case 0x8C00: k">return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"; break;
case 0x8C01: k">return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"; break;
case 0x8C02: k">return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"; break;
case 0x8C03: k">return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"; break;
// GL_OES_compressed_ETC1_RGB8_texture
case 0x8D64: n">strcpy(compName, "GL_ETC1_RGB8_OES"); break;
case 0x8D64: k">return "GL_ETC1_RGB8_OES"; break;
// GL_ARB_texture_compression_rgtc
case 0x8DBB: n">strcpy(compName, "GL_COMPRESSED_RED_RGTC1"); break;
case 0x8DBC: n">strcpy(compName, "GL_COMPRESSED_SIGNED_RED_RGTC1"); break;
case 0x8DBD: n">strcpy(compName, "GL_COMPRESSED_RG_RGTC2"); break;
case 0x8DBE: n">strcpy(compName, "GL_COMPRESSED_SIGNED_RG_RGTC2"); break;
case 0x8DBB: k">return "GL_COMPRESSED_RED_RGTC1"; break;
case 0x8DBC: k">return "GL_COMPRESSED_SIGNED_RED_RGTC1"; break;
case 0x8DBD: k">return "GL_COMPRESSED_RG_RGTC2"; break;
case 0x8DBE: k">return "GL_COMPRESSED_SIGNED_RG_RGTC2"; break;
// GL_ARB_texture_compression_bptc
case 0x8E8C: n">strcpy(compName, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"); break;
case 0x8E8D: n">strcpy(compName, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"); break;
case 0x8E8E: n">strcpy(compName, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"); break;
case 0x8E8F: n">strcpy(compName, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"); break;
case 0x8E8C: k">return "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"; break;
case 0x8E8D: k">return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"; break;
case 0x8E8E: k">return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"; break;
case 0x8E8F: k">return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"; break;
// GL_ARB_ES3_compatibility
case 0x9274: n">strcpy(compName, "GL_COMPRESSED_RGB8_ETC2"); break;
case 0x9275: n">strcpy(compName, "GL_COMPRESSED_SRGB8_ETC2"); break;
case 0x9276: n">strcpy(compName, "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"); break;
case 0x9277: n">strcpy(compName, "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"); break;
case 0x9278: n">strcpy(compName, "GL_COMPRESSED_RGBA8_ETC2_EAC"); break;
case 0x9279: n">strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"); break;
case 0x9270: n">strcpy(compName, "GL_COMPRESSED_R11_EAC"); break;
case 0x9271: n">strcpy(compName, "GL_COMPRESSED_SIGNED_R11_EAC"); break;
case 0x9272: n">strcpy(compName, "GL_COMPRESSED_RG11_EAC"); break;
case 0x9273: n">strcpy(compName, "GL_COMPRESSED_SIGNED_RG11_EAC"); break;
case 0x9274: k">return "GL_COMPRESSED_RGB8_ETC2"; break;
case 0x9275: k">return "GL_COMPRESSED_SRGB8_ETC2"; break;
case 0x9276: k">return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break;
case 0x9277: k">return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break;
case 0x9278: k">return "GL_COMPRESSED_RGBA8_ETC2_EAC"; break;
case 0x9279: k">return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; break;
case 0x9270: k">return "GL_COMPRESSED_R11_EAC"; break;
case 0x9271: k">return "GL_COMPRESSED_SIGNED_R11_EAC"; break;
case 0x9272: k">return "GL_COMPRESSED_RG11_EAC"; break;
case 0x9273: k">return "GL_COMPRESSED_SIGNED_RG11_EAC"; break;
// GL_KHR_texture_compression_astc_hdr
case 0x93B0: n">strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"); break;
case 0x93B1: n">strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"); break;
case 0x93B2: n">strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"); break;
case 0x93B3: n">strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"); break;
case 0x93B4: n">strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"); break;
case 0x93B5: n">strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"); break;
case 0x93B6: n">strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"); break;
case 0x93B7: n">strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"); break;
case 0x93B8: n">strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"); break;
case 0x93B9: n">strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"); break;
case 0x93BA: n">strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"); break;
case 0x93BB: n">strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"); break;
case 0x93BC: n">strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"); break;
case 0x93BD: n">strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"); break;
case 0x93D0: n">strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"); break;
case 0x93D1: n">strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"); break;
case 0x93D2: n">strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"); break;
case 0x93D3: n">strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"); break;
case 0x93D4: n">strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"); break;
case 0x93D5: n">strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"); break;
case 0x93D6: n">strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"); break;
case 0x93D7: n">strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"); break;
case 0x93D8: n">strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"); break;
case 0x93D9: n">strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"); break;
case 0x93DA: n">strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"); break;
case 0x93DB: n">strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"); break;
case 0x93DC: n">strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"); break;
case 0x93DD: n">strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"); break;
default: n">strcpy(compName, "GL_COMPRESSED_UNKNOWN"); break;
case 0x93B0: k">return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; break;
case 0x93B1: k">return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; break;
case 0x93B2: k">return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; break;
case 0x93B3: k">return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; break;
case 0x93B4: k">return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; break;
case 0x93B5: k">return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; break;
case 0x93B6: k">return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; break;
case 0x93B7: k">return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; break;
case 0x93B8: k">return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; break;
case 0x93B9: k">return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; break;
case 0x93BA: k">return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; break;
case 0x93BB: k">return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; break;
case 0x93BC: k">return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; break;
case 0x93BD: k">return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; break;
case 0x93D0: k">return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; break;
case 0x93D1: k">return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; break;
case 0x93D2: k">return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; break;
case 0x93D3: k">return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; break;
case 0x93D4: k">return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; break;
case 0x93D5: k">return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; break;
case 0x93D6: k">return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; break;
case 0x93D7: k">return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; break;
case 0x93D8: k">return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; break;
case 0x93D9: k">return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; break;
case 0x93DA: k">return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; break;
case 0x93DB: k">return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; break;
case 0x93DC: k">return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; break;
case 0x93DD: k">return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; break;
default: k">return "GL_COMPRESSED_UNKNOWN"; break;
}
return compName;
}
#endif // RLGL_SHOW_GL_DETAILS_INFO

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