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@ -3984,7 +3984,7 @@ static Model LoadOBJ(const char *fileName) |
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model.meshMaterial[i] = 0; // By default, assign material 0 to each mesh |
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// Process all mesh faces |
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for (unsigned int face = 0, f = meshes[i].face_offset, v = 0, vt = 0, vn = 0; face < tris; face++, f++, v += 3, vt += 2, vn += 3) |
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for (unsigned int face = 0, f = meshes[i].face_offset, v = 0, vt = 0, vn = 0; face < tris; face++, f++, v += 3, vt += 3, vn += 3) |
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{ |
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// Get indices for the face |
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tinyobj_vertex_index_t idx0 = attrib.faces[f*3 + 0]; |
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