diff --git a/src/platforms/rcore_drm.c b/src/platforms/rcore_drm.c index e067fd82a..58e820af1 100644 --- a/src/platforms/rcore_drm.c +++ b/src/platforms/rcore_drm.c @@ -1130,11 +1130,12 @@ void PollInputEvents(void) // Register previous touch states for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; - // Reset touch positions - //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; + // Reset touch positions to invalid state + for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ -1, -1 }; // Map touch position to mouse position for convenience - CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; + // NOTE: For DRM touchscreen devices, this mapping is disabled to avoid false touch detection + // CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; // Handle the mouse/touch/gestures events: PollMouseEvents(); @@ -2262,7 +2263,8 @@ static void PollMouseEvents(void) } else CORE.Input.Mouse.currentPosition.x += event.value; - CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; + // NOTE: For DRM touchscreen, do not simulate touch from mouse movement + // CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; touchAction = 2; // TOUCH_ACTION_MOVE } @@ -2275,7 +2277,8 @@ static void PollMouseEvents(void) } else CORE.Input.Mouse.currentPosition.y += event.value; - CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; + // NOTE: For DRM touchscreen, do not simulate touch from mouse movement + // CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; touchAction = 2; // TOUCH_ACTION_MOVE }