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			@ -3326,9 +3326,15 @@ BoundingBox GetMeshBoundingBox(Mesh mesh) | 
			
		
		
	
		
			
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			// Compute mesh tangents | 
			
		
		
	
		
			
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			// NOTE: To calculate mesh tangents and binormals we need mesh vertex positions and texture coordinates | 
			
		
		
	
		
			
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			// Implementation base don: https://answers.unity.com/questions/7789/calculating-tangents-vector4.html | 
			
		
		
	
		
			
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			// Implementation based on: https://answers.unity.com/questions/7789/calculating-tangents-vector4.html | 
			
		
		
	
		
			
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			void GenMeshTangents(Mesh *mesh) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if ((mesh->vertices == NULL) || (mesh->texcoords == NULL)) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        TRACELOG(LOG_WARNING, "MESH: Tangents generation requires texcoord vertex attribute data"); | 
			
		
		
	
		
			
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			        return; | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    if (mesh->tangents == NULL) mesh->tangents = (float *)RL_MALLOC(mesh->vertexCount*4*sizeof(float)); | 
			
		
		
	
		
			
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			    else | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
	
		
			
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