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@ -527,6 +527,10 @@ typedef enum { |
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RL_SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) |
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RL_SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) |
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RL_SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) |
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RL_SHADER_UNIFORM_UINT, // Shader uniform type: unsigned int |
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RL_SHADER_UNIFORM_UIVEC2, // Shader uniform type: uivec2 (2 unsigned int) |
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RL_SHADER_UNIFORM_UIVEC3, // Shader uniform type: uivec3 (3 unsigned int) |
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RL_SHADER_UNIFORM_UIVEC4, // Shader uniform type: uivec4 (4 unsigned int) |
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RL_SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d |
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} rlShaderUniformDataType; |
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@ -4236,6 +4240,10 @@ void rlSetUniform(int locIndex, const void *value, int uniformType, int count) |
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case RL_SHADER_UNIFORM_IVEC2: glUniform2iv(locIndex, count, (int *)value); break; |
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case RL_SHADER_UNIFORM_IVEC3: glUniform3iv(locIndex, count, (int *)value); break; |
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case RL_SHADER_UNIFORM_IVEC4: glUniform4iv(locIndex, count, (int *)value); break; |
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case RL_SHADER_UNIFORM_UINT: glUniform1uiv(locIndex, count, (unsigned int *)value); break; |
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case RL_SHADER_UNIFORM_UIVEC2: glUniform2uiv(locIndex, count, (unsigned int *)value); break; |
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case RL_SHADER_UNIFORM_UIVEC3: glUniform3uiv(locIndex, count, (unsigned int *)value); break; |
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case RL_SHADER_UNIFORM_UIVEC4: glUniform4uiv(locIndex, count, (unsigned int *)value); break; |
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case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break; |
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default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized"); |
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