diff --git a/src/core.c b/src/core.c index b8574f0a5..9bb7b8cf1 100644 --- a/src/core.c +++ b/src/core.c @@ -198,6 +198,7 @@ static Matrix downscaleView; // Matrix to downscale view (in case #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) static const char *windowTitle; // Window text title... static bool cursorOnScreen = false; // Tracks if cursor is inside client area +static bool cursorHidden = false; // Track if cursor is hidden // Register mouse states static char previousMouseState[3] = { 0 }; // Registers previous mouse button state @@ -213,8 +214,6 @@ static char currentGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Curre // Keyboard configuration static int exitKey = KEY_ESCAPE; // Default exit key (ESC) - -static bool cursorHidden; // Track if cursor is hidden #endif // Register keyboard states @@ -1155,15 +1154,16 @@ void SetExitKey(int key) #endif } -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) // NOTE: Gamepad support not implemented in emscripten GLFW3 (PLATFORM_WEB) // Detect if a gamepad is available bool IsGamepadAvailable(int gamepad) { bool result = false; - + +#if !defined(PLATFORM_ANDROID) if ((gamepad < MAX_GAMEPADS) && gamepadReady[gamepad]) result = true; +#endif return result; } @@ -1183,11 +1183,10 @@ const char *GetGamepadName(int gamepad) float GetGamepadAxisMovement(int gamepad, int axis) { float value = 0; - - if ((gamepad < MAX_GAMEPADS) && gamepadReady[gamepad] && (axis < MAX_GAMEPAD_AXIS)) - { - value = gamepadAxisState[gamepad][axis]; - } + +#if !defined(PLATFORM_ANDROID) + if ((gamepad < MAX_GAMEPADS) && gamepadReady[gamepad] && (axis < MAX_GAMEPAD_AXIS)) value = gamepadAxisState[gamepad][axis]; +#endif return value; } @@ -1196,10 +1195,12 @@ float GetGamepadAxisMovement(int gamepad, int axis) bool IsGamepadButtonPressed(int gamepad, int button) { bool pressed = false; - + +#if !defined(PLATFORM_ANDROID) if ((gamepad < MAX_GAMEPADS) && gamepadReady[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && (currentGamepadState[gamepad][button] != previousGamepadState[gamepad][button]) && (currentGamepadState[gamepad][button] == 1)) pressed = true; +#endif return pressed; } @@ -1209,8 +1210,10 @@ bool IsGamepadButtonDown(int gamepad, int button) { bool result = false; +#if !defined(PLATFORM_ANDROID) if ((gamepad < MAX_GAMEPADS) && gamepadReady[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && (currentGamepadState[gamepad][button] == 1)) result = true; +#endif return result; } @@ -1220,9 +1223,11 @@ bool IsGamepadButtonReleased(int gamepad, int button) { bool released = false; +#if !defined(PLATFORM_ANDROID) if ((gamepad < MAX_GAMEPADS) && gamepadReady[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && (currentGamepadState[gamepad][button] != previousGamepadState[gamepad][button]) && (currentGamepadState[gamepad][button] == 0)) released = true; +#endif return released; } @@ -1232,8 +1237,10 @@ bool IsGamepadButtonUp(int gamepad, int button) { bool result = false; +#if !defined(PLATFORM_ANDROID) if ((gamepad < MAX_GAMEPADS) && gamepadReady[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && (currentGamepadState[gamepad][button] == 0)) result = true; +#endif return result; } @@ -1244,9 +1251,6 @@ int GetGamepadButtonPressed(void) return lastGamepadButtonPressed; } -#endif //defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) - - // Detect if a mouse button has been pressed once bool IsMouseButtonPressed(int button) {